I loved the original Superhot. I rage quit MCD. Liked the first hour, next 3 were repetitive, 4h+ it just too difficult and boring for me to enjoy. Not much lore to keep me hooked, even less than in the orginal.
Great things:
- several cores with medium impact on play style
- hacks adds some flavor (some are meaningful others just silly)
- lots of throwing weapons
- original game mechanisms ( just like in original Superhot with more options )
Not so great things:
- progressive generation of nodes is a bit of misnomer, there is about 10-15 distinct "rooms" added in random order to the node, you start in semi-random place in the room (every room has few starting places) and enemies are randomly sent through spawn doors
- sometimes you and starting enemies are spawned in a way that practically guarantee loss of heart ( which is really annoying in later nodes )
- mini-bosses are just annoying, there is no way to defeat them, you just have to run until you kill enough of standard enemies
- even with all of the semi-randomness game feels too repetitive after a while
Really annoying things:
- authors tried to be too clever in some places ( yes, I mean the oh so popular game ending and story rooms)
- hacks are too random and sometimes you are hindered because you got hacks that are not complementing with your selected core
- its nearly certain, that you will have to replay node not because you made a mistake, but because of unsalvageable mission start
Conclusion:
If you liked original Superhot, you will probably like this too. But don´t be surprised if after dozen or so of nodes you come to conclusion that you don´t like to play anymore.
If you've seen the first few levels; you're basicly done; its just all the same over and over and over again; just a little bit harder once you "level up".
The "hacks" are a nice new touch tho, but the overall luck factor to activate 'm is way to high.
Overall a "ok" game to keep you challanged for a few hours or so.
I guess the developers think repeatedly showing "The End" and rolling the credits is somehow clever or amusing. It's not. It's annoying and frustrating. Just let me play the damn game without the continuous interruptions.