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SUPERHOT: MIND CONTROL DELETE

已在库内

3.4/5

( 25 Reviews )

3.4

25 Reviews

中文(简体), English & 12 更多
24.9924.99
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SUPERHOT: MIND CONTROL DELETE
介绍
《SUPERHOT》是一款玩家移动░时间才会▒动的第一人称射击游戏。不会重▒░产生▀血条。也没▒▄有随▒可得▄的▄弹药█▒■ 你不该到这里的。你已经获胜。 《SUPERHOT》系列的第三款游戏《MIND CONTROL DELETE》将带来更多《SUPERHOT》的世界观、更多剧情,以及更多招牌游戏玩法。享受比以往更长的游戏时间,持续跳着慢动作的毁灭之舞。 只有你移动,时间才会流动。敌人将从四面八方接踵而来。你可以完全自由地操控,能够进行射击、砍杀和爆炸。一路向前挺进,面对众多越来越具挑战性的战斗。你越接近核心,就会变得越强大。你收集各式各样的技能与武器。发掘有关你所渴望...
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用户评论

3.4/5

( 25 Reviews )

3.4

25 Reviews

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产品详细信息
2020, SUPERHOT Team, ESRB 评级: Teen...
系统要求
Windows 10, Intel Core i3-4130, 8 GB RAM, GeForce GTX 650 (1024 MB Ram), Requires a 64-bit processor...
Time to beat
7 hMain
12 h Main + Sides
14.5 h Completionist
11.5 h All Styles
介绍
《SUPERHOT》是一款玩家移动░时间才会▒动的第一人称射击游戏。不会重▒░产生▀血条。也没▒▄有随▒可得▄的▄弹药█▒■ 你不该到这里的。你已经获胜。

《SUPERHOT》系列的第三款游戏《MIND CONTROL DELETE》将带来更多《SUPERHOT》的世界观、更多剧情,以及更多招牌游戏玩法。享受比以往更长的游戏时间,持续跳着慢动作的毁灭之舞。



只有你移动,时间才会流动。敌人将从四面八方接踵而来。你可以完全自由地操控,能够进行射击、砍杀和爆炸。一路向前挺进,面对众多越来越具挑战性的战斗。你越接近核心,就会变得越强大。你收集各式各样的技能与武器。发掘有关你所渴望意义的一则则珍贵信息。



你射击并砍杀。向前迈进。重复。重复。再重复。逐渐成了一种例行公事。这再次开始展现出某种意义了。



《MIND CONTROL DELETE》是以《SUPERHOT》和《SUPERHOT VR》为基础打造而成,持续带给玩家更多《SUPERHOT》招牌的无双体验。

  • 比系列前作更具规模。《MIND CONTROL DELETE》将带你沉浸在越来越激烈的慢动作战斗世界中。
  • 更多前所未有的机制任你选择。尝试不同玩法、不同角色,运用不同的方式智取敌人并战胜他们。
  • 随着游戏进行,你将会变得更加强大。累积各种技能、改造和特殊技巧来征服一波波前所未见的危险敌人。
  • 你可以操控更多角色,而敌人也会派出这些角色来对付你。运用各式招数和武器来与越来越聪明致命的敌人较量。
  • 历经将近四年的抢先体验开发过程,游戏更加精致。《MIND CONTROL DELETE》将带来比历代《SUPERHOT》游戏都更精致、清晰、炫目的游戏体验。
  • 有更多的意义吗?



包含内容
原声音乐 壁纸
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
7 hMain
12 h Main + Sides
14.5 h Completionist
11.5 h All Styles
游戏详情
操作系统:
Windows (10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.15+)
发行时间:
{{'2020-07-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.2 GB
链接:
评分:
ESRB 评级: Teen (Violence, Language)

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最有用的评论

Posted on: October 8, 2021

Shigure1408

验证所有者

游戏: 508 评论: 5

Cool game, insanely bad decision

The game itself is pretty neat and expands on the original superhot - since that mostly felt like a tech demo, this was much needed attention. However, and mild spoilers for the ending ahead, after you beat the game, you need to leave it running for *several hours* in order to play again. There's a literal timer that only runs while the game opens, and the devs might have forgotten that electricity costs actual money. It's honestly such a bafflingly bad and consumer unfriendly decision that even with their justification of "it's art", it's impossible for me to understand. Someone with low technical skill will have to wait the full 8 hours it takes for the game to count down that timer. The devs response to criticism was "It used to be 24". You can apparently get by by editing the save file in your appdata, but as someone that *has* significant computer experience under their belt, I couldn't figure it out. Whatever enjoyment I had in the game is quickly countered by the fact that I just wanted to enjoy it again after a few *months*, only to be greeted by the 8 hour timer. Art is free to provoke, and provoke it did. It provoked a negative response from me, and I can only guess that is what they wanted.


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Posted on: July 31, 2020

Wrona

验证所有者

游戏: 1078 评论: 3

Frustrating design decisions - the game

Positive things about MCD: - it's still very fun to throw knives, katanas, skulls at enemies - hacks are a new fun addition considering you have to play for a minimum of 5 levels in a row on one life to complete a "node" - still the core gameplay loop is fun until....... Cons - .......boss enemies come up, they are bascially Mr. X from Resident Evil 2 with one magical ability like dashing to your position through walls (now you can say you didn't see that death coming). They should just make them tougher versions of regular enemies. After few encounters you will get accustomed to their bulls**t factor but for me they break the flow of the game. Instead on focusing on solving the current killing puzzle you just have to run away from them basically - level randomness was at first glance fun but after 50 or so levels all of the flaws were apparent. The starting position can get you killed or force you to loose a heart. You are bascially playing the same few stages with additional hazards thrown in at later stages and couple of different enemies. The idea behind it was good but the execution is just bland and lazy - few bugs here and there - that one stage where it morphs your vision. It was physically painful to play - the story is more pretentous than in the last game. It searves a purpose of hindering your enjoyment. Story highlighst are: - taking away control from you for several minutes - forcing you to walk painfully slow through the same "corridor" for like the 10th time for the sake of the "story". Story is shallow btw - at some point the game is forcing you to choose a "mode" upgrade to play with (sucks if you wanted to play another mode) - takes away your hacks for the sake of proving a point to play an endurance round. So the game gives you fun toys to play and it takes them away.......FUN - THE ENDING - just pure [profanity filter]


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Posted on: July 25, 2020

BatuqueGS

验证所有者

游戏: 343 评论: 8

The procedural elements killed the game

As a fan of the first Superhot, I really tried to like MCD but man... it's not great. IMO, the procedural bits (the main new thing) destroyed what made Superhot awesome. The structure of the game consists in advancing in a path (imagine something like a Mario overworld map). You play the levels in "blocks", where the scenarios/enemy spawn positions/items are randomized, resetting every time you die without beating every level of the block. There aren't a lot of scenarios and, because of the procedural nature, levels never feel planned like they felt in the original game. When you progress, the blocks increase in length and complexity and you are constantly encouraged to play safe, because of the random enemy spawns and punishment for losing. There are some cool new things: The hacks introduce cool modifiers to the gameplay and the katana recovery skill is awesome, but they aren't able to keep the game from getting repetitive and overcomplicated in the later levels. The story keeps telling you "HERE, MORE SUPERHOT!!! ISN'T THAT WHAT YOU WANT YOU PIECE OF ****?" but after 5 hours of doing basically the same thing over and over, without any of the great levels/setpieces of the first game, I've had enough.


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Posted on: July 21, 2020

ILLESTGambino

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游戏: 58 评论: 1

Fun if you don't think too hard

I think the devs ambitions for a bigger sequel were well-placed. More levels, more weapons, more interactable objects, more enemy types, longer game time, you get the picture. All of which are welcome and appreciated if only in a limited capacity. I say that because the level design has changed from clearing rooms of all enemies with set paths to randomly generated levels with enemies spawning from anywhere on the map. The latter are presented gauntlet style for each "node" or set of levels with 5-15 levels each. Death anywhere in the node is a restart from the beginning until you reach the end. I didn't mind this change for the majority of my time with the game. To me, it made encounters more dynamic and unpredictable. The new enemy types adds to the unpredictablity, for better or worse. It only started to wear thin towards the end with longer stretches of levels forcing restarts more often than not. The new gimmick of hacks - random upgrades given within a node - are helpful in one breath and useless in another. You'll have a large pool of abilities unlocked halfway through the game, but you may not see them utilized more than a handful of times between nodes. Some like health pickups (which you have 2-3 HP now in each node) become essential in the randomness of the levels. Others - like being able to stomp on enemies by jumping - are cool but too niche to be helpful in levels. Story is much the same thematically as the first game. I won't bother too much with analyzing its meaning or implications. Still very meta, self-referential, and not necessary to enjoy what is on offer here. If you don't mind the more mindless (no pun intended) gameplay here with increased goodies and mini-areas to play with then this can kill some time for you. I did receive this for free so that does factor into my review. Still more or less satisfied with my time.


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Posted on: July 17, 2020

Dice5

游戏: 331 评论: 20

Superhot roguelike edition

It's Superhot roguelike edition. I guess the core gameplay is still good but the unlocks are few and far in-between. I've seen about 5 level types and 2 different enemey designs for the 5-6 hours I played. It got boring real fast.


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