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Take the helm of your customised steamship and set sail for the unknown! Sunless Sea is a 2D game of discovery, survival and loneliness set in the award-winning Victorian Gothic universe of Fallen London. Will you succumb to madness and cannibalism on t...
Take the helm of your customised steamship and set sail for the unknown! Sunless Sea is a 2D game of discovery, survival and loneliness set in the award-winning Victorian Gothic universe of Fallen London. Will you succumb to madness and cannibalism on the black waters? Or return home triumphant with a hold full of precious loot?
Events can turn out differently every game - sometimes, even if you make the same choices. Will you lose your sweetheart to a curse? Redeem, betray or consume the Genial Magician? Sell your soul to the Wistful Deviless or spurn her advances? Is the Dawn Machine your salvation, or your doom?
You are the captain. It’s your call.
Light and dark. Stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity. But there is treasure out there in the darkness…
Upgrade your steamship with powerful engines, flensing cannons, and pneumatic torpedo guns. Or just buy a bigger, better ship.
Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
Choose from a menagerie of ship’s mascots: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
Trade silk and souls, mushroom wine, and hallucinogenic honey.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
I really enjoy playing this game. It reminds of a roguelike but is more static - for example every playthrough is on the same map with the same basic quests; the variation comes in with random drops, dialog outcomes, etc.
Overall the game nails it on atmosphere (dark/steampunkish) and I am enjoying the learning curve as well as the difficulty. Might be a little expensive in comparison to similar games but it's worth a try if a fan of the genre.
I got into Sunless Sea because the idea of going mad and eating your crew sounded intriguing.
I stayed with it because of the fascinating and detailed world they constructed around it, but also because of the music (alternatively haunting and dramatic) and the added bonus of linking your game account to your Fallen London account. The actual in-game bonuses granted by this link are few and far in between, but the Zee provides some fascinating insights into London, and vice-versa.
The difference is that while you can dip into Fallen London throughout the day, Sunless Sea IS your day.
Movement is slow, death is sudden and progress is frequently reset, so expect to spend a lot of time tracing and re-tracing your steps.
The map changes every time you die, with a few notable exceptions (generally a few things near London, or anything you've discovered if you decide to inherit the map), so the rogue-like element is still very much in play. Just be warned that you won't be dropping in for a short play session, at least not without the save feature (which costs you points if you manage to survive long enough to retire).
Overall though a fascinating game and one I wish my work schedule allowed me to keep playing.
Sunless Sea is one of the most addicting, engaging, and supremely dark experiences one can have in a game. Sure, its a bit like a choose your own adventure with RPG elements, but it does it so perfectly. The game design is very very old-school. You will have absolutely no clue what you're doing for the first hour or so of gameplay. Luckily, all the gameplay concepts are very simple to grasp. Read the short tutorial to learn the very few keys required, and just go explore. Don't be (too) afraid to die, because death has benefits, and it will happen from time to time if you're not extremely careful and lucky.
Like everyone else says, the graphics and atmosphere are stunningly gorgeous and disturbing. The world is right out of Lovecraft's nightmares. Even more disturbing are the events that unfold throughout the story. This is one of the darkest games I've ever played, right up there with Planescape: Torment, and although the games are different styles, I enjoyed it just as much.
My only knocks against Sunless Sea is that I wish the music played more consistently because its quite lovely and eerie, and that the in-game journal is as obtuse as is possibly imaginable, its almost completely useless. Because of that, I highly suggest you take hand-written notes. I did say this game is very old-school in its implementation. Don't expect your hand to be held on the zea, ever. Its a very unforgiving place, but yet you'll yearn to discover more and more. That's the whole point. Discovery while pushing through a constant and slowly crushing feeling of dread. If that sounds fun to you, by all means buy this and it's Zubmariner DLC, you won't regret it. If you wear (metaphorical) diapers while gaming, then please bugger off and go play Call of Doody.
This game requires patience and a lot of reading and a dash of imagination, but is truly a wonderful experience and quite rewarding once you get a hang of it.
...you are into reading lots of text. I know I am.
The flaws of the game are pretty obvious: slow pace, little mechanically interesting gameplay. Maybe you could add the (initially) confusing UI and the unsureness of "what should I do" on your first play.
And yet.
And yet, it's one of the best games I've ever played. The lore and writing is brilliant enough to more than make up for it's flaws - I really can't praise it too highly. But I just like everything about it, the setting, the way stories are told, the fact that every single port is so very intriguing... but I digress. I just love it that much. I've played for over 160 hours, conclueded a certain storyline that takes everything you and your predecessors ever archieved and gives you a few pages of text, and I loved it. It is so full of secrets, of "what would have happened if I did something different?", of places to explore... but this is just true for me.
If you want a mechanically sound game or aren't fascinated by the game's lore and atmosphere (or just don't like reading a million lines of text), you probably won't like this game all that much, and that is totally relateable. What I want to say is that this is potentially the best game you'll ever play... but it's more probable that you just wonder what all the fuzz I keep on talking is about.
You'll have to find out yourself. Or don't. Just remember that ALL SHALL BE WELL AND ALL MANNER OF THING SHALL BE WELL