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Sundered:惊魂版

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4.2/5

( 60 Reviews )

4.2

60 Reviews

中文(简体), English & 8 更多
19.992.99
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Sundered:惊魂版
介绍
《Sundered》是一款结合了《银河战士》和《恶魔城》的手绘风格战斗类游戏,你需要面对远古邪恶力量的诱惑,选择抵抗亦或接受。在这个受H.P.Lovecraft的作品启发而诞生的世界中,与成群可怕的敌人抗衡。《Sundered》是来自《巨人约顿》制作者的又一款富有挑战性的独特经典游戏,如今更有了本地合作模式!  你将扮演名为Eshe的流浪者,徜徉在废土世界,结果受困于一个满是恶敌的巨型洞穴。为了打败巨大的头目,借助堕落圣物的力量,逐步丧失人性。抗拒或是接纳,取决于你。  《Sundered:惊魂版》包含了《钟之领主》更新,添加了最多支持4名玩家的本地多人合作模式,以及新的游戏区域和一场钟之...
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4.2/5

( 60 Reviews )

4.2

60 Reviews

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产品详细信息
2017, Thunder Lotus Games, ESRB 评级: Everyone 10+...
系统要求
Windows 7 / 8 / 10 (64-bit), 1.8 GHz, 4 GB RAM, DirectX 10-compatible graphics card with at least 25...
Time to beat
12 hMain
15.5 h Main + Sides
20 h Completionist
15 h All Styles
介绍
《Sundered》是一款结合了《银河战士》和《恶魔城》的手绘风格战斗类游戏,你需要面对远古邪恶力量的诱惑,选择抵抗亦或接受。在这个受H.P.Lovecraft的作品启发而诞生的世界中,与成群可怕的敌人抗衡。《Sundered》是来自《巨人约顿》制作者的又一款富有挑战性的独特经典游戏,如今更有了本地合作模式! 

你将扮演名为Eshe的流浪者,徜徉在废土世界,结果受困于一个满是恶敌的巨型洞穴。为了打败巨大的头目,借助堕落圣物的力量,逐步丧失人性。抗拒或是接纳,取决于你。 

《Sundered:惊魂版》包含了《钟之领主》更新,添加了最多支持4名玩家的本地多人合作模式,以及新的游戏区域和一场钟之领主的头目混战!

 特色:
 
  • 华丽的手绘风画面和动画 
  • 遭遇多如潮水的敌人 
  • 史诗级的头目战 
  • 可选最多4名玩家的本地多人合作 
  • 数以百计的升级和大量角色建模 
  • 手工和程序生成结合的关卡 
  • 多种游戏结局和超过15个小时的游戏时间

©2018 Thunder Lotus. All Rights Reserved. Sundered and Thunder Lotus are registered trademarks of Thunder Lotus in the U.S. and in other countries.

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12 hMain
15.5 h Main + Sides
20 h Completionist
15 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.10+)
发行时间:
{{'2017-07-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.4 GB
链接:
评分:
ESRB 评级: Everyone 10+ (Fantasy Violence)

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用户评论

Posted on: July 30, 2017

SimonStillwater

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游戏: 164 评论: 2

Metroidvania, I meant BulletHell(vania)

Backer here. - Do you love to fight unique enemies? Too bad. The game cares about quantity, not quality. Player faces hordes of enemies from time to time and after 10 minutes you don't feel like grinding the same group of monster for the umpteenth time. - Do you enjoy gaining levels and improving your character? Unfortunately, the game uses a system in which leveling up doesn't matter due to the majority of updates which give you +X to attack / shield etc. - Do you love exploring? There is no reason to do so here, platforming is bad and the only reward you'll find is a bit of exp. Why should you even bother when you can simply kill another horde? - Maybe good combat system? Unfortunately, no. The game focuses on one aspect which is attacking hordes of enemies. Most of the time you'll be spamming evade and attack, from time to time an escape is ain order just to regenerate your shield. Boss fights look gorgeous but who cares when you are literally unable to see your own character due to zoom out and number of effects on screen? The game tries to be metroidvania (experience system, exploration, gain new abilities to enter different paths etc.) but it fails totally and unfortunately the devs still think they did good job creating a game in which fighting and exploring is a chore. The game allows you to embrace 'evil power' and this will affect your ending but all what you'll get is one different boss fight and a few seconds more in a cutscene? The game feels like Touhou with SotN elements. Horrible mix.


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Posted on: July 28, 2017

DagothAgahnim

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游戏: 386 评论: 1

Exceptional gameplay, story, and team!

I cannot praise this game, or the Developers, enough. I backed the game on Kickstarter and have had the pleasure of being involved in the Beta and SuperSecretBeta testing phases, and in communication with the Devs to give direct feedback. For those unaware, about two dozen testers were directly emailed by the CEO of Thunder Lotus Games and invited to participate in a secret phase of testing, called the SuperSecretBeta, with access to the full game, for the purpose of direct final feedback for final game balance and adjustments in a Discord channel with the entire Thunder Lotus dev team. Special shout out to Med and Ian who always seemed to be around to talk to the testers! The entire experience has been amazing, the game itself has been solid all the way back to the Alpha, and has only become better and better as patches have come in to add content and rebalance portions of the game, on some days of the SuperSecretBeta we would have 4-5 patches within a few hours. The Devs are very receptive to feedback and are a fun, friendly group to be involved with. They value our opinions and took what we said to heart in their rebalancing all the way to the end of the Beta period. As for the game itself, it is a riveting, haunting tale of humanity, courage, desparation, temptation, corruption, and salvation. Your choices affect the way the game plays out, and there's really no bad choice to make. All the outcomes are well implemented and thought out, and provide a compelling story. The art is gorgeous, screenshots I've taken during my testing have become my new desktop backgrounds and lock screens. The music is hauntingly beautiful, I've found myself just sitting and listening to the haunting strings so many times. The minibosses are fun and challenging, while the region bosses are EPIC confrontations requiring skill and thinking outside the box, I don't think I've had more fun on boss fights in a very long time. Please, do yourself a favor and buy this game. It's already a masterpiece, and I am eager to see what plans they have for DLC in the future, more of this game could never be a bad thing. I've already played to 100% completion on both Resist and Embrace during the SuperSecretBeta, and I can't wait to do it again now that it's on full release and see the new content come!


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Posted on: June 6, 2021

Fade89

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游戏: 368 评论: 38

Strange twist on the genre

The game is a strange metroidvania/rougelite hybrid. At first (just like many reviewers) I've hated it: the movement seemed clunky, I didn't felt progress and the world seemed barren. Then I've died for the first time, and realised the rougelite elements: after each run, you can cash in you collected materials, and the map is recreated (half true, the bigger blocks are fixed, but the smaller blocks inside them are random) To be honest the game is more like a rougelite action platformer with metroidvania elements (one nonlinear map, where you unlock new segments with harder enemies by getting new abilities) then vica versa: - since the map is partially re-generated after each run, you can't do the known locations by finger memory, you need to fight through them again (still easier though) - there are way less shortcuts/waypoint system then I'm used to in metroidvanias, probably because the worldmap feels smaller ( - the enemies are periodically created in the form of attacking groups. each location has its own set of enemies, but you can never be sure what will you fight on the next corner. - you can only improve your character between runs (by returning to the hub) Positive: - you don't need to grind at all, the leveling pace is simply perfect. I've only grinded 15 minutes efore the final boss to get the last few skills (I didn't need them, I just like 100% things) - if you like dark/horror fantasy, the world and the concept will be to your liking - you have plenty of options during action, and each enemy/boss needs at least a little different approach Negative: - maybe I'm old, but sometimes I couldn't follow whats happening on the screen. Mainly when there were so many enemies and projectiles on the screen that a bullet hell could envy it, but also during the final boss of the embrace path (detailing it would be spoiler) - a few more teleports/checkpoints would been cool - I would be more happier if the game keeps the current status of my run if I quit


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Posted on: September 11, 2017

prinsn

验证所有者

游戏: 39 评论: 3

Graphically impressive, unrefined

While this game has a lot of graphical backing, that's far and away its strongest suit. The "roguelike" elements of the game do nothing to add to the formula. In fact, every "procedural" element of the game is to its detriment, not that there are many. But worse, since the game does do any kind of randomization, there is load time on the areas in the game. There's nothing gained for this cost. The game is also large enough that travelling is a chore, but the environments are cookie cutter so it's never new. Combat is generally a button mash affair, which isn't terrible until later parts in the game where you simultaneously are having to fight movement alteration over instant death. Bosses are an increasing annoyance, as the game progresses, as the difficulty of the game relies less and less on skillful execution and more and more about just being a confluence of annoying things, such as having to chase down an enemy to hit them. And then it does a hybrid version of Souls' collection and some kind of skill tree, in a way that doesn't benefit either. Since you do not lose your currency on death, A+ on the presentation of the game, but the game is lacking. It is, however, a Metroidvania, which is a term that is thrown around without a care in the world lately. I wouldn't say it's a great one, and it leans more on the 'vania, but absolutely is.


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Posted on: June 18, 2019

铃儿乖乖

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游戏: 159 评论: 15

我管你哪路邪神,弄你先

先上具体攻略 碎片腐化效果一览 护盾:积累一定伤害后触发小型范围攻击 二段跳:空中按住跳跃=滑翔 大炮:按住开火会消耗所有弹药变成激光炮 空中冲刺:任意方向空中冲刺 重击:可以蓄力,威力勉勉强强吧 爬墙:不用从墙角开始爬,随时蜘蛛侠 勾索:勾一次后可以进行额外的二段跳,不与一般二段跳重叠 焚毁碎片效果一览,注意,只会按顺序出现在技能树上面 1.翻滚能伤害敌人 2.组合攻击加伤害 3.重击加伤害 4.下劈加伤害 5.第四个技能位置 6.三段跳 7.加农炮加50%伤害 开始吐槽 为啥我只给四星呢,明明是个不错的游戏,主要是觉得内容花样太少啦,还可以继续做出花来的,比如到后期钱根本没用,刷刷刷的游戏却不能靠刷刷刷解决问题,那干嘛做成刷刷刷的呢? 剧情,个人猜测,扎特瓜的眷族跑奈亚的眷族地盘上去,还把人给灭了,结果奈亚把这些扎特瓜的眷族一巴掌呼死了,所以……那些触手生物应该是奈亚的眷族,而各种机器则是扎特瓜眷族留下来的玩意,然后从里面的随机加强神龛看,差不多可以说,猪脚应该是扎特瓜的眷族……为啥奈亚不一巴掌呼死?估计是被扎特瓜给困住了,而猪脚就是最好的钥匙……那么问题来了,为啥扎特瓜的眷族那么像HUMAN???不明所以 关于游戏名字的解析 Sundered®: Eldritch Edition Sundered本意是被群殴被围攻吧啦吧啦 拆开来,sun太阳,不解释,dered销毁,唔,销毁太阳,确实会很黑很暗 Eldritch,埃尔德里奇???如果是eldritch那么意思是可谓的,差不多可以理解为长得让人害怕 好吧,sundered这个名字还是很贴合主题的,排山倒海的无尽敌人从四面八方涌来,淹没一切光明,只剩下那无尽的黑暗,那不就是销毁了太阳的结果吗 至于官服翻译的 破碎遗迹:惊魂版 感觉不是很贴切,老实说,没啥吓人的,真的 攻略顺序,除了一些可能需要走近路必打的小BOSS,其他都可以不予理睬,等把整个技能树都开得差不多了,刷刷刷的属性上去了,再回过头来找这些大小BOSS的麻烦吧


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