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Sundered:惊魂版

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4.2/5

( 60 Reviews )

4.2

60 Reviews

中文(简体), English & 8 更多
19.9919.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Sundered:惊魂版
介绍
《Sundered》是一款结合了《银河战士》和《恶魔城》的手绘风格战斗类游戏,你需要面对远古邪恶力量的诱惑,选择抵抗亦或接受。在这个受H.P.Lovecraft的作品启发而诞生的世界中,与成群可怕的敌人抗衡。《Sundered》是来自《巨人约顿》制作者的又一款富有挑战性的独特经典游戏,如今更有了本地合作模式!  你将扮演名为Eshe的流浪者,徜徉在废土世界,结果受困于一个满是恶敌的巨型洞穴。为了打败巨大的头目,借助堕落圣物的力量,逐步丧失人性。抗拒或是接纳,取决于你。  《Sundered:惊魂版》包含了《钟之领主》更新,添加了最多支持4名玩家的本地多人合作模式,以及新的游戏区域和一场钟之...
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用户评论

4.2/5

( 60 Reviews )

4.2

60 Reviews

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产品详细信息
2017, Thunder Lotus Games, ESRB 评级: Everyone 10+...
系统要求
Windows 7 / 8 / 10 (64-bit), 1.8 GHz, 4 GB RAM, DirectX 10-compatible graphics card with at least 25...
Time to beat
12 hMain
15.5 h Main + Sides
20 h Completionist
15 h All Styles
介绍
《Sundered》是一款结合了《银河战士》和《恶魔城》的手绘风格战斗类游戏,你需要面对远古邪恶力量的诱惑,选择抵抗亦或接受。在这个受H.P.Lovecraft的作品启发而诞生的世界中,与成群可怕的敌人抗衡。《Sundered》是来自《巨人约顿》制作者的又一款富有挑战性的独特经典游戏,如今更有了本地合作模式! 

你将扮演名为Eshe的流浪者,徜徉在废土世界,结果受困于一个满是恶敌的巨型洞穴。为了打败巨大的头目,借助堕落圣物的力量,逐步丧失人性。抗拒或是接纳,取决于你。 

《Sundered:惊魂版》包含了《钟之领主》更新,添加了最多支持4名玩家的本地多人合作模式,以及新的游戏区域和一场钟之领主的头目混战!

 特色:
 
  • 华丽的手绘风画面和动画 
  • 遭遇多如潮水的敌人 
  • 史诗级的头目战 
  • 可选最多4名玩家的本地多人合作 
  • 数以百计的升级和大量角色建模 
  • 手工和程序生成结合的关卡 
  • 多种游戏结局和超过15个小时的游戏时间

©2018 Thunder Lotus. All Rights Reserved. Sundered and Thunder Lotus are registered trademarks of Thunder Lotus in the U.S. and in other countries.

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12 hMain
15.5 h Main + Sides
20 h Completionist
15 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.10+)
发行时间:
{{'2017-07-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.4 GB
链接:
评分:
ESRB 评级: Everyone 10+ (Fantasy Violence)

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最有用的评论

Posted on: June 5, 2019

laerbn

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游戏: 45 评论: 1

It's Okay

I want to love this game as it has a ton of potential, but there are a few draw backs that REALLY disrupt the flow the game. 1. The game will throw many enemies at you at once. And no, I don't mean like 5, I mean like 20. It becomes a spam fest. 2. The enemy spawns are god awful. I can turn around and suddenly there's a giant hunter where one second ago there was nothing. 3. The camera is so zoomed in that when running the character is practically pressed up against the edge of the screen. If you dodge while moving, good luck, because you're going straight into that thorny bush that you can't possibly see. The third one is the most irritating and the most likely reason I won't finish what should be a fun game. I don't like playing a game where I get to only see 50% of what I'd like/need to see. I shouldn't have to fight the game to play the damn game.


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Posted on: July 30, 2017

robotpsyche

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游戏: 55 评论: 1

Gorgeous. Fluid. Dark.

Isolation, overwhelming foes, +-- perks, punishes mistakes severely, exploration, ability doors, hand drawn animations, fluid movement You'll probably die a lot but always with enough shards to upgrade. There are stretches of poorly designed procedurally generated rooms but they don't detract from the ambiance- especially if you force hordes to spawn more often with perks. You can't ignore hordes. You can't miss many dodges. Always have an escape route. Escalating firepower met with escalating foes. Skill system is akin to FF grid system- you can't min/max, you have to follow certain paths. Character will be somewhat balanced in the beginning before unlocking the other paths. Jumping puzzles are minimal and easy. Think: Mega Man X.


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Posted on: August 5, 2017

sorvano

验证所有者

游戏: 58 评论: 1

Sundered: Review after playthrough

Sundered reminds on a mix of Dust: An Elysian Tail, Castlevania and a tiny bit of Metroid. Good, recommentable game, but there is room for improvements. It's missing only a small edge to reach or surpass some of the top titles that had their obvious influence on the game. Said "small edge" costs alot of time though. Graphics / Sounds: The esthetics of the game, map design, character design and animations, are very pretty. Ambience soundtracks, SFX and recording is very pleasant too. It's the best part of the game. Gameplay: Smooth control in widest consideration. Usage of melee weapon on ground shifts the character slightly forward by each hit, which is a pest, after a while. Melee in mid-air is most enjoyable. The ranged weapon is troublesome. Shooting creatures to your right recoils your character so much to the left, that these monsters suddenly appear on your left sigt, cause damage, eventually push the character into brambles and damage again that it kills the character without a chance to escape the pinball death sequence. The occassional, automatic zoom in and out can be annoying but it's... not good but still ok. Level Design: Pretty map design but the level design, more accurately the way creatures spawn, is not exactly great. Survival time and other modificators determine monster count and difficulty at certain trigger points / locations and that gets bothersome, if the character did not die often enough. Too many monsters ignore walls. Bugs: I have discovered only 3 bugs. A wall glitch (happened only once), which rendered the character immobile. A platform glitch, where the character does not fall through a platform but pressing down and jump button fixes it (happens sometimes). The last bug halted the combat pattern of a boss fight and rendered it immortal (happened only once). Reloading / restarting from starting location "fixed" it but I still haven't figured out how that happened. No matter, Sundered is, on overall examination, very free of bugs.


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Posted on: August 1, 2017

r3cogniz3r

验证所有者

游戏: 87 评论: 2

Incredible Game

Disclaimer: My review is cross posted from Steam. Though I'll probably buy it on GoG too, just because I enjoy it so much. This game is absolutely incredible. I have to say it took a little bit for me to get completely into it. It started ok, and was immediately atmoshperic and beautiful. After playing another, similar, recent game though, I wasn't totally sure of how I felt about the mechanics of the game. Last night I pressed forward for a few more hours, and everything just clicked, the game took off, and now I think it may be one of my absolute favorites of this style. The key was to think about the combat differently than the other game. Instead of trying to be pixel precise, this game has more of a delicate and graceful flow to its combat. I described this elsewhere as a flying ballet of death. :) Like playing Crouching Tiger. Instead of rigid combat, one can flow and float from one enemy to the next by rolling, floating, flipping, and basically fly across entire screens smoothly chaining from one enemy to the next. It's absolutely beautiful and savage. As more skills and drops become unlocked things just get better and better. The game makes you feel like a total badass without getting too easy. At first I thought this game may need some tweaking, but now I can't put it down, was up WAY to late playing it, and I really don't think the devs should change a single thing. As you already know if you're looking at the videos and shots above, this game is absolutely gorgeous. The sound is every bit as good as the visuals, the controls, while different than other similar games are very precise (if you grant the inertia effects). I really couldn't be happier, and now I'm going to buy a couple more copies and gift them to a few friends. Excellent work devs!


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Posted on: July 30, 2017

davidsheets

验证所有者

游戏: 1010 评论: 11

Excellent game that is tons of fun

Have rarely bought new games when they come out, but the trailer looked great. Very happy I got it. It is a great metroid style game. I am only about 25% of the way through, but already really like it. Has a great blend of finding artifacts, purchasing upgrades, fighting hordes of monsters, trying to collect shards, backtracking, finding new areas, interesting story elements, changing areas, and action. The game is fun, controls are great, and it makes you want to keep coming back for more. You will die, but each time you die you can use any shards you collected to upgrade, and feel like you want to hurry up and try again. The changing aspects of the map are interesting and keep things from becoming too repetitive. The enemies are fun and visually appealing. It is a lot of fun, highly recommended if you liked any of the Metroid games.


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