It's unique, but I gotta say very hard to get good at. For sure. Love the artwork. Could use some more music. I learned more from meme videos on youtube than from the tutorials xD
Ok, so this is clearly NOT Heroes of Might and Magic. And it's not Disciples. But its a mix of both? And also it tries to add some "different" and new mechanics. And ok, it does feel fresh. But does it feel interesting? I had two attempts at this game and it simply couldn't get my love. The same love I have to almost EVERY part of HoM&M, and to Disciples II. But somehow this game did not won my heart. It seems ok, but not much more.
Excellent game Turn Base Game
Game is in early access. Many things will be changed. But now game is all ready really solid and great looking.
There is not enough developers that provide turn base, strategy, rpg and economy management game today. This is hard game to engage for new comers. And dev’s made excellent job to ease in a new players. Some things that pushes me away from this game thou. Don’t get me wrong this game is competent in things that it provides. And thing that needs to be address. This is a developer’s choice to make its own game, and I support that.
This game is not a Heroes Might & Magic. It is inspired by it. A few differences that you have to now.
- In city buildings can be built more than once in one city.
- All cities have predetermined size which means number of buildings also is predetermined
- Spells are working base on essence, but essence is provided base on unit type. That means you can have different essence composition units in one army. Essence build up also meters by unit composition.
- There won’t be any wait option in battles for units. Conformed by developers.
- I did not see any morale mechanics in game. Probably will be added later.
- Fighting arena needs to be 11 fields wide and 15 fields long. Reasoning for that is more tactical variety in battles. Dev’s confirmed that this sounded interesting.
- Maximum number of units, are fixed in one stack on wielders (Heroes).
For the last. Art style is unique. There is some balance issues in a battles but nothing that cannot be patched out. I personally enjoy to exploiting game mechanics to gain ground. Community is active so that many can suggest things they want in this game. Over all game is on a right path. They are really close to be one of my favorite Turn Base Game beside other gems like Rome Total War, Heroes of Might & Magic 3, Sid Meier's Civilization V. These are Legend’s that stands trough time and do not age, but get better every year. I wish the same for this game.
Despite always favoring real-time strategies over turn-based ones, Songs of Conquest completely won me over. Its rich storytelling, stunning graphics, and captivating soundtrack create an immersive experience. The game offers a wide variety of unique units, intriguing factions, and incredibly addictive gameplay. I'm thoroughly enjoying every moment and can’t wait for more DLC to expand this already fantastic game.