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Songs of Conquest

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4.4/5

( 476 Reviews )

4.4

476 Reviews

中文(简体), English & 12 更多
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Songs of Conquest
介绍
《征服之歌》是一款灵感来源于 90 年代经典作品的回合制策略游戏。率领被称为“行使者”的强大魔法师深入未知领域。让一切胆敢阻拦你的军队灰飞烟灭、寻觅蕴含无穷力量的宝物并逐步扩张自己的领土。广袤世界唾手可得,在这里胜者为王! 冒险在等待 探索各式各样的独特地图,对抗种类繁多的敌人并寻找珍贵的战利品。在形形色色的地貌中见证独树一帜的派系、环境与战场。  铸就帝国 管理资源、研究新科技并扩张你的王国。根据自己的游戏风格提前规划城镇发展:你想要征召弓箭手让敌人感受从天而降的箭雨,还是率领永生不死的奥雷莉亚军团横扫世界?  南征北战 投身于部队能力与强力魔法的复杂战斗系统。组合不同部队...
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用户评论

4.4/5

( 476 Reviews )

4.4

476 Reviews

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产品详细信息
2024, Lavapotion, ...
系统要求
Windows 10, i5 Dual Core or Ryzen 5, 8 GB RAM, Integrated graphics card, Version 10, 4 GB available...
DLC
Songs of Conquest - Original Soundtrack, 征服之歌 - 瓦尼尔, Songs Of Conquest - Digital Artbook, Songs of C...
Time to beat
33 hMain
59 h Main + Sides
106 h Completionist
45.5 h All Styles
介绍

《征服之歌》是一款灵感来源于 90 年代经典作品的回合制策略游戏。率领被称为“行使者”的强大魔法师深入未知领域。让一切胆敢阻拦你的军队灰飞烟灭、寻觅蕴含无穷力量的宝物并逐步扩张自己的领土。广袤世界唾手可得,在这里胜者为王!

冒险在等待

探索各式各样的独特地图,对抗种类繁多的敌人并寻找珍贵的战利品。在形形色色的地貌中见证独树一帜的派系、环境与战场。 

铸就帝国

管理资源、研究新科技并扩张你的王国。根据自己的游戏风格提前规划城镇发展:你想要征召弓箭手让敌人感受从天而降的箭雨,还是率领永生不死的奥雷莉亚军团横扫世界? 

南征北战

投身于部队能力与强力魔法的复杂战斗系统。组合不同部队以发挥无穷无尽的法术并宣泄毁天灭地的威力。迎战波澜壮阔的攻城战并挑选最适合自己的游玩以及策略风格的派系。征服之道永无止境! 

随心所欲畅玩

为好奇的冒险者手工制作的地图,或者是在随机地图中享受无穷无尽的可重复游玩性。征服战地图将带来高强度对战,而挑战地图的策略谜题则将磨砺你的战术思考。探索来自 Lavapotion 团队以及模组社区的丰富地图。

孤军奋战或联手抗敌

独自深入艾伯的世界,或者与好友组队同行,亦或是寻找友好与敌对的电脑玩家,选择权在你。绝大多数地图都支持单人、合作、或者是本地热座模式&在线多人游玩。

四大派系

四个派系已经陷入了规模空前宏大的战争泥潭。作为来自过去的骑士,亚利昂的内部为争夺统治权而相互争战。沼泽中的远古部落民拉纳则在竭尽全力为了生存而战。由亡灵法师构成的洛斯想要通过复苏死者来塑造荣耀的未来。作为艺高人胆大的佣兵与发明家,钱财、火药与独立是巴里亚为之奋斗的目标。

四段荡气回肠的战役

在通往胜利的道路上聆听吟游诗人们为你传唱的赞歌。每个战役都将带来一段诉说迭起兴衰的独特歌谣。在完成任务的过程中不断解锁全新的段落,并在旅途的最后感受属于你的完整歌谣。

游戏内地图编辑器

游戏内的地图编辑器将允许你自由创建冒险,开发团队们也是用同样的工具创作了游戏中的战役与遭遇战地图。编写游戏内事件脚本、设定音轨播放方案、创作对话并与其他人分享你的创意!

©2022 Lavapotion AB. Developed by Lavapotion. Published by Coffee Stain Publishing. All rights reserved.

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
33 hMain
59 h Main + Sides
106 h Completionist
45.5 h All Styles
游戏详情
操作系统:
Windows (10, 11), Mac OS X (12+)
发行时间:
{{'2024-05-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.9 GB
链接:

游戏特性

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русский
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中文(繁體)
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最有用的评论

Posted on: May 11, 2022

早期访问回顾

GR11

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游戏: 55 评论: 23

Heroes of Might and Magic formula works

The HoMM formula in this game works for me. It's the old "just one more turn, just take the pile of gold over there, and maybe the farmstead to the left, oh, there are some enemies, let's just do that fight quickly ^^ Played till 0:30 ^^ Yes, the pixel art is maybe an odd choice, but I also liked Into the Breach, so I'm neither for or against it. The story is, until now (2nd mission) just standard stuff, nothing spectacular. I doubt that there will be grand twists or deep philosophical discussions.


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Posted on: May 22, 2022

早期访问回顾

Sesostris

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游戏: 96 评论: 7

I really want to like this game more

As an old player of Heroes of Might and Magic 3 (HOMM3), I was really excited about this game, but after playing part of the first campaign, I have to set it aside until it's out of early access to see if has matured enough to capture the magic. The innovation that you only start getting mana at the start of a battle (combined with the limits on the number of units in stacks) makes the battles more interesting. The fact that there are no longer spells on the strategic map also helps. Now your position on the map and the defensibility of your cities actually matters. But that leads to the bad stuff: The towns don't have a unified screen for buildings and upgrades, and not one for troops either, unless you have a visiting hero. The build sites are interesting in principle, but I can't even see what I've already built when considering what to build, and I can't see which small buildings are prerequisites for larger buildings until I want to build the larger building, in a separate menu for a medium or large building site. The game really needs a unified town menu with clearly marked upgrade paths. I still have no idea how to build walls around my town. The pixelated art is fun enough, but it's so heavily pixelated that I have trouble telling units apart, especially base units and their upgrades. On the strategy map, the goodies are hard to tell apart, and it's not clear which ones you've already visited. If the graphics resolution were doubled, that should take care of the problem, but for now I need to spend an unnecessary amount of time squinting at units. In general, the UI just needs a lot more work. In battle, you get a list of the statuses affecting a unit when you click on it, but you can't get the details of what that effect does anywhere that I can find. In summary, I'm putting the game away for now and hoping that it will in time become as good as it could be.


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Posted on: May 11, 2022

早期访问回顾

ThyShieldbreaker

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游戏: 227 评论: 1

Turn-Based Strategy, high quality.

A new Heroes of Might and Magic inspired(?) Turn Based Strategy. The game overall is very solid, with campaigns with ramping difficulty/technology/amount of armies to control etc. Multiplayer, which I did not yet test. Skirmish maps, custom campaigns and a map editor to enjoy a variety of modes. The gameplay is fun, with map control being key. I have not played enough to speak balance, but armies are limited by stack sizes, so tier 1 and 2 units are not entirely useless, due to high stack sizes for them. Likewise, you can't poll too massive of an army on your one super overpowered hero, encouraging you to use multiple. You can't initiate with insane spells, for the most part, you need units taking actions to get coloured mana for different spells. Moving past melee units in combat gets you hit, it is possible to get multiple retaliations, or multiple attacks. Ranged units can get extended range, and have a sweet spot range for extra damage, there is high ground, destroyable barricades and all other sorts of nice tactical elements. The building of settlements is a bit of a let down, with large buildings taking multiple turns to build, and very few building slots available, while still having prerequisites for high tier buildings and upgrades. On the flip side, for an interesting innovation, you can upgrade multiple buildings per turn, high end buildings come with expensive but useful researches, and unlike HoMM3, towns really need resources from outlying buildings and mines, no more turtling on 1 capitol! Also, with 1 small, expensive building you can recruit from all of your kingdom in a single settlement. Artstyle and soundscape is very well made, if the musicis a bit too low intensity at times for my taste. Well worth the asking price for anyone who enjoys strategy, turn-based or otherwise, RPGs or just a beautiful experience. I hope to see the devs add even more, but what is here is already well worth it! ~~8.5-9/10 in the numerical scale, in my opinion.


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Posted on: May 15, 2022

早期访问回顾

MoD256

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游戏: 2777 评论: 4

Great Potential, but not ready yet

For short moments the game feels like an worthy successor of the HoMM series, but then you are back in reality and there is really much to do. Overall the game has good quality in graphics, sound, map, heroes (wielders), battles all together in fine turn-based gameplay. So far sounds good, but then it begins to feel uncomfortable and immature. They have tried to force doing things other then HoMM, but that not always works so good. The magic does not feel so significant, which in my opinion is also due to the fact that most spells always last only 1 round and now seldom do have strong or lasting effects. Sure from time to time they are useful to be able to attack faster or to lever out an enemy distance unit, but that feels all in all not yet fully developed. Also, in the more advanced game, the battles basically always come down to using your strong rifle units as wisely and safely as possible, flanked by 1 or 2 melee squads, which is usually the guarantee for getting out of the battles with as few losses as possible. Also the hero leveling is kind of uninspiring because honestly, the first 7 level ups you only increase your commander level so you can field 9 troops. Sure, theoretically you don't have to, but practically it's probably the best to do. So the real level fun starts at level 8, it seems. Then this whole thing with the artifacts and stats, that strangely doesn't feel as weighty as in Heroes either. Whether I have 30 defense or 60 you can hardly feel it in SoC. In Heroes, a difference of 10 points was a world away, and you could feel it clearly. Even if the maps are quite nice, there is a lot to discover and collect, but many artifacts are more or less just lying around, you could also include side quests or plot, otherwise it all seems too terse. All in all, of course, it's still fun and especially the castle expansion and rebuilding has its appeal in a way...and yes more marketplaces means better course. Let's hope the dev. will do all to success.


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Posted on: May 12, 2022

早期访问回顾

wuiko

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游戏: 5 评论: 1

Diving back into the world of magic

I am very pleasantly surprised by the storytelling, the general experience, and the simple mechanics of the game. It is probably that fact, that it is not overly complicated, that made me dive in and recollect the countless evenings with HOMM 3. The game goes beyond though. The interesting game mechanics of different troops and map heights, make the battles not so much repetitive. I am very fond of it, as a very infrequent gamer. * it works for me on my M1 mac, in contrast to the other review.


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