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You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally...
You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally intended as a joint venture that would ensure the continued profitability of the three organizations that founded it, the UCA is now independent, and the dominant military power in existence.
Your mission is to locate and assassinate a rebel leader known only as Gabriel. All of the action takes place either on the planet Cronus or on the spaceship Leviathan. The Leviathan is the flagship of the UCA and is commanded by Admiral Akkaraju. Cronus is the only known source of the biologically active material known as Kato, an incredibly powerful energy source essential to the process by which interstellar travel is possible.
Your deadly enemy is The Fallen, a fanatical terrorist group lead by the mysterious Gabriel, threatens the balance of power on Cronus, and ultimately, control of Kato. You will fight them on your feet or from within one of the different types of Mobile Combat Armor, a giant mech which can run, duck, strafe, swim or transform into an ultrafast hovertank.
You will know the true power of giant robots!
Anime-influenced graphics and gameplay design
Fight on foot or pilot a giant mech in both open and urban environments
An interesting storyline with two possible endings
I remember obsessing over this damn game as a kid! I always played golden eye with my friends, but when I was alone the 64 was put away and I played the shit out of this game. I don't remember who gave this game to me but they are my gaming fairy god mother/father and I thank them! Lol!
Buy this damn game! 6 bucks and tax you can spare that!
I played through this once after it came out, but never managed to get back into it for a second time around. However, after a long wait, and digging out the original CDs, I got back into it on my retro machine. I decided that I'd get this as well on GOG to have a DRM free version (of course!) that works on a modern OS (more about that later).
It's still a blast. There's something about this game that I find simplistic in a good way. You don't need to worry about numerous or complex controls, just get in there and shoot. Having said that, the AI is a mix of extremely tough, and mindbogglingly stupid. Sometimes the stupidity actually works in favour of making the game slightly harder. For example, you may think you've cleaned out a room of its enemies, just to get blown away walking in by one camping in the corner - the one that is seemingly oblivious to the fact that all of his mates were just getting taken out a few seconds ago.
Some of the level design also makes it prone to you getting blown up without having any clue that it was about to happen. The guy with the TOW sitting in a corridor above and behind the room you just entered. For that reason, I found myself quick saving regularly.
The humour is a welcome part of this game. The number of times I noticed signs asking "Do you suffer from irritable bowel syndrome" left me smirking.
On Windows 10, I ran into a number of issues. It didn't start from GOG Galaxy, it would hang. I needed to use dgVoodoo to get the display to work correctly without crashing. Even when using dgVoodoo, I still had the mouse pointer showing regularly for a split second. I'd recommend getting the widescreen custom mod. Also if you use Creative ALchemy, you'll be able to experience the EAX effects.
Trying it out on my older XP machine, it worked flawlessly. I can't help but suggest that it needs an update to get it working on Windows 10 correctly out of the box.
Other than those few gripes, I've enjoyed playing it again!
On Windows 10 you may experience various issues but it is possible to fix it. The game does not work well if you make regular settings for graphics but if you install dgVoodoo you have a perfect widescreen. If you still open the settings to change the graphics, the game may stop working as before. That is my experience. Before you enter the settings, it's a good idea to make a backup of the file autoexec.cfg in the game folder. Good luck!
Great game with emphasis on the story. Although Im not a big fan of manga style, I still was able to enjoy the game. Also, this was one of the first games to feature akimbo pistols.
Shogo: Mobile Armour Division is arguably an anime made into a video game (or perhaps vice versa) and it's fairly obvious from the very beginning. Protagonist Sanjuro Makabe is much like many anime or even non-anime pilots: a wise-cracking ace who tends to obey the rules so long as they don't get in the way of his good intentions. The characterizations are very plain and the writing is average at best but it holds the game together well enough that you feel as though you are progressing for a reason and it's fully voice acted though that may or may not be a huge selling point. From time to time people and events which seem to have no prior connection to the story appear and are expected to be taken at face value in true anime form like a gruff, red-bearded man who's introduced as "a friend of Jack's" and without explaining Jack's relevance or this man's (unfortunately I've forgotten the name) credentials he proceeds to handle your mission command for several missions then on despite being non-military personnel.
Gameplay however is much more solid, using essentially every other shooter as a guideline for the encounters, enemy behaviour and weapon and armour acquisition. Additionally the game has two modes: one in your MCA and the other on foot. Where the former is more like most games of its time where simply charging in, guns blazing, is often as safe a choice as any the latter is mildly more nuanced and requires a bit more tactical thinking without a disparate change in pace or feeling like you've entered an extraneous stealth game like the switch from Vincent to Cait Sith in SquareEnix's Final Fantasy VII Dirge of Cerberus (Forgive my fanboyism just the most egregious offender I could think of). Level design is nice compared to even some modern games but the weapon choice is unimaginative and somewhat broken. Seven out of 10 weapons are available by the 3rd mission, including a sniper rifle that kills instantly when used while zoomed and the ballistic version of a rocket launcher which kills nearly anything in a single round and anything around it including "mini-bosses", and there is never a lack of stock for any of the ammo types. On top of the lack-luster AI, Shogo's weapons limit the challenge it would otherwise present. The foot soldier mode is significantly better in that regard though. The weapons are a bit too powerful but you are also considerably easier to kill and a little less capable of dodging and the nicer the weapon you're using the less ammo you run across.
Graphically it's unremarkable; similar to an early N64 title but the blood effects are amusing for a short while and are definitely in line with the anime style of the game. The explosions are good considering and ultimately its better than you might expect when you look at the copyright date but not by much
In the end, for six dollars, its a good way to spend a few hours and a fun catharsis if you like giant fighting robots but don't expect to ask why you never saw this game before