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You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally...
You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally intended as a joint venture that would ensure the continued profitability of the three organizations that founded it, the UCA is now independent, and the dominant military power in existence.
Your mission is to locate and assassinate a rebel leader known only as Gabriel. All of the action takes place either on the planet Cronus or on the spaceship Leviathan. The Leviathan is the flagship of the UCA and is commanded by Admiral Akkaraju. Cronus is the only known source of the biologically active material known as Kato, an incredibly powerful energy source essential to the process by which interstellar travel is possible.
Your deadly enemy is The Fallen, a fanatical terrorist group lead by the mysterious Gabriel, threatens the balance of power on Cronus, and ultimately, control of Kato. You will fight them on your feet or from within one of the different types of Mobile Combat Armor, a giant mech which can run, duck, strafe, swim or transform into an ultrafast hovertank.
You will know the true power of giant robots!
Anime-influenced graphics and gameplay design
Fight on foot or pilot a giant mech in both open and urban environments
An interesting storyline with two possible endings
Unique FPS, ridiculously bloody with a nice sense of humor. The game is a little short but it is very entertaining and it's not every game that let's you shoot stuff, then climb in a Mecha and then shoot more stuff!!!
Simple approach to Mecha controls that just works, there should be more Mecha games with this kind of controls scheme
Still rember those days when I was sitting weeks afront of this, great reminder of how FPS were fun and not-only one corridor way. 3 ingame choices where one makes game ending whole different makes this game unforgetable piece of fun!
For me this game is all about the atmosphere. Cheesy, humorous, anime-inspired, gory, absurd... It is one-of-its-kind game for me, the kind that is so lacking in todays game world. Although it didn't break much ground in terms of gameplay, one can't mistake this game for any other. There is no second Shogo, as there is no second Blood.
Shogo: Mobile Armor Division is, to be quite honest, a really awful game. There are a myriad of bugs, including one that keeps you from going through certain open doors, requiring no-clip mode to be used. The on-foot combat (more than half the game) is unfair to the point of being nearly unplayable in some parts--I've had a single low-level enemy take out half my health with a single shot. The story is passable at best, and dissolves into an anticlimactic "pppppptthhh" at the end. And let's not even get into the horrid character models and bland environments. So...why 4 stars? Well, because this is just one of those games that somehow WORKS. I mean, not a single level goes by without some sort of glaring flaw revealing its ugly head, and I found myself quitting in frustration more than once. But there's a certain magnetic quality to Shogo that kept me coming back for more. Rampaging through the streets in a giant mech ends up being a ton of fun, especially when explosions are this over-the-top. The on-foot combat can also be entertaining, once you reconcile yourself to the enemies who can shoot through doors and take out most of your health before you've even seen them (at least their deaths are satisfyingly gory). And most of all, the game's wacky sense of humor and funny dialogue proved to be consistently chuckle-worthy. Actually, I think that the best part of Shogo was actually its end credits, which feature a "Don't Press the Button"-esque routine near the end (and also give credits for QA, although I have a hard time believing that Shogo could possibly have passed QA).
Basically, despite its innumerable flaws, Shogo really is worth owning. It worms its way into your heart. Like that puppy that keeps peeing on the carpet, it's bad but you can't help but love it.
The game alternates two gameplays: human and robot.
Human levels are quiet frustrating. The weapons look and sound really good. But the enemies are sometimes blind, sometimes seeing through walls and shoot you even if the door is not completely open. And of course, it's a deadly shot. As I said on the title, you have no reload button. But the weapons do have magazines, which means that you will run out of ammo in front of an ennemy really often, because there's no way to know when as the game only shows you the remaining ammo in total for that weapon.
Fortunately, the robots level are really better. Weapons are even more amazing than with human. You encounter more kinds of ennemy, levels are bigger.
Finally it's a funny game, but not as amazing as what you could find in the same time. And graphics look old, but not in the good meaning.