Defeat Lieutenant Akimbo in story mission: My Hero
common
·
85.23%
The Sharpest Spike
Defeat The Sharpest Spike in story mission: Hot Blooded
common
·
49.35%
Transistor ZL-260
Defeat Transistor ZL-260 in story mission: Industrial Espionage
common
·
34.71%
The Chef
Defeat The Chef in side mission: The Cookery
common
·
37.96%
The Guard
Defeat The Guard in side mission: Ninja'd Scrolls - Part 2
common
·
32.51%
Sempai
Develop any character to level 10
common
·
42.14%
包含内容
内容
Standard Edition
Deluxe Edition
原声音乐(MP3)
画册
系统要求
最低系统配置要求:
推荐系统配置:
Multiplayer notice: Shadow Warrior 2 features crossplay public matches that you can play with your friends no matter where the game was purchased (PC only).
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
推荐系统配置:
Multiplayer notice: Shadow Warrior 2 features crossplay public matches that you can play with your friends no matter where the game was purchased (PC only).
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
This game proves that if the developers just cares and listens to its fans a Great game can come out of it!
Played this game for around 6h and i love it more and more, the better gun-play and sword-play is so fun that you get kind of lost in just the hack & slash part of the game.
The story and characters are a blast of fun and interesting as well, you want to know what happened in between these game and why sh*t got f*cked up!
Buy it so that we can get more of these Awesome games!!!
Go get some WANG!!
Shadow Warrior 2 is a first person looter shooter. from what I have experienced and heard from other people the PC version is great with a good options menu with tons of settings you can play with and they also have console commands that let you change the size of the weapons, but it does not save so you need to apply it every time you turn the game off.
I mostly enjoy the game but the loot is boring most of the upgrades are just incremental upgrades with no interesting effects other than the fire modes. the level design is not good, it is semi procedural and that means most of the time it is not good and you see the same areas even when the game tells you are in a different location.
the writing is worse than the previous game but I whole heartedly enjoy it. they have gotten the feel of the weapons down. the way every weapon sound and the quality of the animations and they even have multiple shooting and reloading animations for every weapon makes the combat a joy. unless you run into a higher rank enemy who you will spend too much time killing and it is resistant to everything without it actually changing the way you play.
the reboot had some great fortune cookies, sadly in this game they are mostly boring quotes that are either real or not, I have not bothered to look up if these people actually said this or if it was all a boring joke.
overall I enjoy this game but is decent at best and has a lot of problems.
I picked this up on an impulse, about a day before the games release (Steam had a pre-order sale going on, so I got it cheap). The 2013 Shadow Warrior game hadn't really sold me based on the demo, so I didn't really have very high expectations (particularly since I had just finished DOOM recently). Holy crap though, this game ended up being one of the best purchases I've made in a while.
First things first; a lot of people are comparing this to Borderlands. While there is certainly some common ground with that series, I felt like this game was more reminiscent of Jedi Knight: Dark Forces 2, with some strong DOOM 2016 DNA. The balance between melee, magic and guns, combined with the often vertical nature of the levels, brought back some fond memories of that Star Wars title.
Battles in general tend to feel like... lets say, DOOM in Anime' form, with heavy doses of the aforementioned Star Wars adventure. DOOM because of the double jumping, mantling and frankly ludicrous amounts of gore and body horror. As for the anime' comparison; you'll spend most fights basically flying around the map, cannon-balling in and out of large groups of enemies while decapitating multiple foes on the way and occasional using your magical powers to blast devastating force-waves that set off every explosive within sight.
Do note: while I bring up DOOM and Jedi Knight a lot here, this game is NOT as polished as either. There are occasional physics glitches, and an almost irritatingly large number of invisible walls in some places. However, there were no game breaking bugs and no crashes (well, except one odd instance where I managed to back track past a door before it shut right as a boss fight was supposed to start).
My only two real nit-picks have to do with the guns and visuals. Shooting in this game is...serviceable. You'll use your guns now and then, but they aren't anywhere near as fun or mechanically smooth as the sword. As for the visuals; the game looks nice, graphically and artistically, but between the overactive bloom effects and ultra-busy environments, it can be hard to see things clearly, particularly in the cyberpunk city environments.
Still, none of that does anything to put a dent in just how much -fun- this game is. Forget Borderlands, DOOM or even Shadow Warrior 2013; if you were a Jedi Knight 1 fan, buy this now (and also, if you liked any of those three too I guess!).
(From Steam version, 52h)
If you love Shadow Warrior but hate Borderlands then just stick with SW1.
Being more fast paced and mobile than it's predecessor thanks to the more open environments, the removal of stamina and fall damage, greater variety of weapons, all exquisitely animated, fantastic audio-visual feedback and improved controls, you'd think it was just bigger and better but the eventual deal breaker for me was the constant interruptions:
1) Story: Alarm bells began ringing when, near the start, Kamiko stops Wang getting into his car to inform him she can just teleport us where we need to go and sure enough, the entire game consists of teleporting back and forth between the hub and the same two or three copy-pasted play pens, be it main or side-missions, which kills the pacing and what little investment I had, gives no sense of progress or momentum and leads to an ending I found abrupt and unsatisfying.
2) Gems: Having to constantly pause the game to scroll through a long list of boring stat-increasing gems just to check and incrementally upgrade all three slots of all nine weapons (Not even counting those not on the wheel!) just to try and stop enemies taking too many hits to kill only caused me whiplash and made it harder over time to get back into that shooter trance. As a result, each victory only made me sigh in frustration. Plus the colour-coding is useless since it's all too likely for those "legendary" reds that that boss just dropped to turn out worse than your common blues, probably because it got minus damage as one of it's downsides! The only interesting ones were the alternate - or should I say "replacement" - fire modes but since using them would mean sacrificing an actual damage gem, they went unused.
I completed the game (on hard, just for the "better" drops) feeling nowhere close to satisfied due to the aforementioned whiplash. This game could have been fantastic but Borderlands and Diablo's influences have rendered it merely "okay".