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Scorn

已在库内

3.9/5

( 399 Reviews )

3.9

399 Reviews

中文(简体), English & 25 更多
Offer ends on: 10/20/2025 09:59 EEST
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Scorn
介绍
《Scorn》是一款氛围诡谲的第一人称恐怖冒险游戏,背景设定在充斥着怪异形体与昏暗光影之下的噩梦世界。 游戏围绕着“迷离其中”的核心设计理念展开。孤独与迷惘将在这个怪诞的世界中如影随形,踏上一段错综复杂而且光怪陆离的非线性之旅。压抑不安的环境本身也在诉说着自己的故事。 游戏中的每一处地点都象征着独立的主体(故事),每一名角色、每一个谜题都交织在一起形成了密不可分的完整世界。在游戏中玩家将逐渐开启新的区域、获取不同的技能、武器、各类物品并努力理解呈现在眼前的景象。游戏特色 “活着”的错杂世界 《Scorn》发生于一个由错综复杂的区域交织构成的开放世界中。在探索过程中,玩...
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3.9/5

( 399 Reviews )

3.9

399 Reviews

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产品详细信息
2022, Ebb Software, ...
系统要求
Windows 10, QuadCore AMD Ryzen 3 3300X / Intel Core i5-8400, 8 GB RAM, NVIDIA GeForce GTX 1060 (3 GB...
DLC
Scorn: Original Soundtrack, Scorn: Digital Artbook
Time to beat
5 hMain
6 h Main + Sides
6 h Completionist
5.5 h All Styles
介绍



《Scorn》是一款氛围诡谲的第一人称恐怖冒险游戏,背景设定在充斥着怪异形体与昏暗光影之下的噩梦世界。
游戏围绕着“迷离其中”的核心设计理念展开。孤独与迷惘将在这个怪诞的世界中如影随形,踏上一段错综复杂而且光怪陆离的非线性之旅。压抑不安的环境本身也在诉说着自己的故事。
游戏中的每一处地点都象征着独立的主体(故事),每一名角色、每一个谜题都交织在一起形成了密不可分的完整世界。在游戏中玩家将逐渐开启新的区域、获取不同的技能、武器、各类物品并努力理解呈现在眼前的景象。

游戏特色



“活着”的错杂世界
《Scorn》发生于一个由错综复杂的区域交织构成的开放世界中。在探索过程中,玩家将在每一块区域中见证迷宫般的复杂房间与道路。在这个不存在过场桥段的世界中,眼前所见皆是剧情,你将无时不刻沉浸在栩栩如生的可怕世界中。随时保持警惕:如果在这段压抑不安的旅途中错过重要之物,你将不会拥有挽回的余地。万事万物皆有存在的理由与目的,而你需要查明真相。


全神贯注的投入
感受角色的身体与动作将为玩家提供更好的沉浸式体验。在游戏中,与周遭世界的互动都将逼真地展现在玩家眼前:你需要用手拿起面前的物体(而不是飘浮在半空中的图案),或者是切实地抓握住控制部件后,你才能操作机器与设备等等。
《Scorn》发生于一个由错综复杂的区域交织构成的开放世界中。在探索过程中,玩家将在每一块区域中见证迷宫般的复杂房间与道路。在这个不存在过场桥段的世界中,眼前所见皆是剧情,你将无时不刻沉浸在栩栩如生的可怕世界中。随时保持警惕:如果在这段压抑不安的旅途中错过重要之物,你将不会拥有挽回的余地。万事万物皆有存在的理由与目的,而你需要查明真相。


物品与弹药管理
你能够随身携带的物品数量与种类有限。这一机制将使得玩家需要在游戏过程中随时保持全神贯注的状态。玩家将需要思考何时战斗、何时躲避,并考虑自己的行为会对周遭世界产生的影响。只有学会不同的游戏风格,才能顺利继续前进。

Scorn ©2022 Ebb Software GmbH. "Scorn", "Ebb" and the Ebb logo are all brands of Ebb Software GmbH. Developed by Ebb Software GmbH, a member of the Kepler Interactive group. Published by Kepler Interactive Limited. All rights reserved.

包含内容
内容
Standard Edition
Deluxe Edition
Soundtrack (MP3)
Soundtrack (FLAC)
The Art of the Game
系统要求
最低系统配置要求:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
5 hMain
6 h Main + Sides
6 h Completionist
5.5 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11)
发行时间:
{{'2022-10-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
17.7 GB
链接:

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用户评论

Posted on: October 8, 2024

Hanglyman

验证所有者

游戏: 444 评论: 141

Nauseating and Nightmarish

Scorn is almost entirely about the atmosphere, and it does it incredibly well- based on the haunting art of Giger and Zdzislaw, with a dash of Cronenberg and Lovecraft, it delivers a consistently disturbing, gory, bleak atmosphere where flesh and machine meld and your senses, conscience and body are repeatedly violated. The nightmarish world and your character within it are presented without explanation or narration, and it's up to you to draw your own conclusions- is it an alien planet, Earth in a distant future, a bad dream? Though answers are lacking, the game world is extremely well put together and provides more than enough clues to provoke thought- everything feels like it has a distinct function and history, even if it's so bizarre and alien that the player may not be able to fully understand it. The complex artistry and symbolism of the environs and mechanisms you interact with give the game surprising depth for its short (6-8 hour) play time. Though the short length isn't a problem, the clunky shooting mechanics can be frustrating. Ammo and health are extremely limited, reloading is slow, and it's almost impossible to take out enemies before they can get in a few hits. You could say this all adds to the mood by taking away the conveniences we've come to take for granted in an FPS game, but in truth it feels unfair and poorly implemented rather than atmospheric. However, this isn't an FPS-focused game by any means, and the shooting feels incidental, almost like another puzzle stretched out across the middle portion just to add some danger and keep you on your toes, being entirely absent at the game's beginning and end. It may ruin the game for some, but I found it tolerable. The puzzles are just about right- not insultingly easy, but not so hard that you're likely to get stuck. They're mostly an excuse to learn about the horrific world as you struggle towards an unknown goal. The journey is scarring and gruesome but definitely memorable and worthwhile.


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Posted on: June 22, 2023

sgi2000

验证所有者

游戏: 161 评论: 1

Journey through the alien-like universe

After reading the reviews I was afraid the game was terrible and bought it to see the art, but it turned out pretty good for me! This game looks like a simulation of an alien world, very different from ours. This is what the heroes of the movie Prometheus should've seen, instead of ridiculous savage big white men. Strange, unexplainable world with twisted rules of biology. If you always wondered what the mysterious world from the first Alien movie could look like and behave (from where the ship or building with eggs came), this game is a really good try! There were no problems fighting the monsters. Usually you can just avoid them (if you don’t encounter them, they just leave through the holes). This game is more about exploration and not a shooter. P.S. One more thought about fighting the enemies. I played 95% of the game using keyboard+mouse, but when I used gamepad, it was much more difficult to use weapons (melee included). Maybe playing it with a gamepad is frustrating and that’s the reason for a lot of negative reviews?


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Posted on: April 8, 2023

Eye_Blade_Studios

游戏: 34 评论: 1

Absolute artistic BANGER

Listen, this isn't your average "game" by a long shot. However it is one of the most beautifully, hauntingly crafted experiences EVER. The visuals and atmosphere are unprecedented in interactive media. Go into this game knowing that, while not expecting more "game" from it, and you'll have a blast. Take your time. Absorb what you see; what you hear. Don't rush through it for the sake of completion, that generally is a terrible way to live life. Immerse yourself in every way you can. Lights out, headphones on, and if you have the know how, play it in VR with a program called VORPX. For an even MORE unforgettable experience; play on some "magic truffles". This is how I did it and I will never forget it! Good luck and have fun!


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Posted on: February 2, 2024

mp_99

验证所有者

游戏: 83 评论: 1

A need for difficulty settings: combat

I found the puzzles quite fun, and they get progressively larger and more elaborate as you get further into the game. The ambiance also progresses, with a surprising diversity of environments. I found the exploration quite entertaining and engaging. The game ran great. But as most others have said, the combat greatly reduced my enjoyment of this game, to the point I'm not finishing it. I think I understand the artistic vision behind it, as the fragility of the protagonist makes the enemy encounters stressful and unnerving. Heck, at specific points your own body attacks you, like an auto-immune problem, taking 1 hit point (you have 8), so the fragility of your life is clearly something the developer thought about and is a gameplay item. My problem is that it's too hard: aiming the piston-gun is difficult for me, and rather than perform reliably head-shots (which one-shot the quadrupeds), I hit the body, or worse, outright miss. The gun has a 4 second recharge time, and the quadrupeds have 6 hit points. The amount of damage they take, with such long recharge times, makes combat quite punishing. Some punishment is expected, but the current amount feels excessive. This dives into the second issue, which is repetition. A game like this derives a lot of value from the novelty, either the aestherics of levels, or just the unease & lack of familiarity with levels. Key to the horror and unease that's in the game, arguably a key reason to get it, is this novelty. Because I keept dying, I kept retrying the same areas over, and over, and over... by the 15th time, you've memorized where the enemies spawn, where their projectiles clip terrain, where the lines of sight are, and you've zoned-out from the cut-scenes and animations; the game became predictable and familiar. THIS game should never become that. And still I die... I feel a setting that eases the combat so as to make areas less repetitive and aiming less punishing would go a long way towards improving my experience.


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Posted on: July 20, 2024

jeansjoe

游戏: 305 评论: 12

Yucky but worth it

It's a 5 hour game, the combat is clunky, there is no replayability. So let that reflect on how much you want to spent on it. But it also is a unique experience on a planet of yuck. The screenshots do some of it justice, but overall I would describe Scorn as an experience you reluctantly want to have. The game has no narrator but tells what little story it has with visuals or the interactions you can do with the world. It's a couple gunfights away from a narrative walking simulator. I have to say it took me a bit to want to play through this game. The whole setting is horrible, worse than that. You are on a planet that is barely alive, in a structure that used to do all kinds of horrible things to living beings and now you have to - And that question was the experience for me. This game doesn't need you to shoot up aliens to level up a hero, it doesn't need you to build a village for prosperity and the glory of your people. You cannot safe anyone in this scenario, but maybe you can safe yourself?!? but at the same time you as a human playing this are thrown into this uncanny world where there are clearly different understandings of morality and you are in a factory and you don't understand the purpose of it, but you know how to interact with it. So like a good worker boi you get up and you do your job. Because you have nothing else to go on here. And this feeling of looking for purpose and how you can find purpose and what you are and whom you are willing to sacrifice for it is what this game did for me. There are no answers to any of this but I really liked how this game asked the question. It took me around an hour to understand that the game can be more than puzzles and mediocre and frustrating combat mechanics. The game is super yucky, there are all sorts of body horrors in it, all sorts of horrific acts - so be aware of this. And the graphics and sound design drive this home.


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