Posted on: January 30, 2020

Edgetho
游戏: 123 评论: 5
Typical arrogant game design nightmare
Like most games nowadays, no less indie games modelled on AAA-classics, this game immediately gives you loads of things you should do or consider in the form of barebones text descriptions or remarks about trade and stuff (including location names without ever having been anymore), without explaining how anything works (aside from giving the message to use hyperdrive every once in a while), or giving any motivation to do anything. Accordingly, one jumps from one place to another, all exactly identical, keeps pressing some standard buttons for shooting and tracking, fighting pointless fights, without knowing why or really how to do it slightly better, occasionally running into other NPCs relaying barebones text messages about joining this for a fee or taking on this pointless, identical mission. This kind of lazy design disaster is usually excused nowadays by an arrogance about games being some kind of work- or life-substitute, where one does nothing willingly or with enjoyment, but for feeling good about oneself about doing it at all, and despite of or because it is not understandable and has nothing enjoyable about it.
这对您有帮助吗?