Posted on: October 28, 2018

ferocious_pickle
验证所有者游戏: 406 评论: 2
Fun Game; Could Use Some Work
I'm enjoying the gameplay so far (I've finished the first Episode and some of the second). The ability to upgrade weapons and character stats is rewarding but with so many options I find it very frustrating you can have only one save file. The levels are designed in that familiar 90’s FPS style where you wander around, finding keys for locked doors and killing monsters that pop out of monster closets. It starts off a little slow but once you start getting upgrade points, it moves along at a faster pace. The levels continue to get more complex and I look forward to experiencing the rest of the Episodes. You have a pool of lives on medium difficulty (starting with 3); losing all your lives will end the game; easy mode has infinite lives; hard mode has 1. It’s refreshing to see a new game use this classic game design. There is a strange game bug with the Staff that I noticed: Switching to the staff and charging a shot too quickly sometimes causes it to not charge and fire properly. Hopefully they’ll fix this in a patch. The options menu has more video settings and gameplay settings than I'd expect for a game based around 2D sprites. Motion Blur, Ambient Occlusion, HUD options, customizable “Retro CRT” filters and more. Strangely, some levels in the first Episode are incredibly dark and require a light spell... unless you turn the graphics quality down. So, the light spell can be made pointless by menu options. I like the art design of enemy sprite models as well as their attack and death animations; The art direction for some environment textures is far too busy for me and I wish they’d have simplified some of them. But the color palette and lighting effects are very nice and compliment the overall style of the game. TL;DR - Fun gameplay (although it starts slow) - Some frustrating quarks that could be patched in the future - More than adequate settings menu - For the price, it's worth it; Just not an instant classic
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