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Project Warlock

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4/5

( 421 Reviews )

4

421 Reviews

中文(简体), English & 6 更多
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Project Warlock
介绍
《Project Warlock》是一款热爱《Doom》《Hexen》及《Wolfenstein》的玩家绝不可错过的第一人称射击游戏。游戏将子弹、法术和怪物结合在了一起,十分劲爆。在《Project Warlock》中,你要通关60个动感十足的关卡,其中每个关卡中都充满了嗜血成性的敌人和极具挑战性的boss。游戏性不仅在于火力,还在于基于天赋的角色进化、武器升级以及隐藏法术的机制。这款高品质独立游戏的价格定位合适,目的在于吸引热爱独立游戏大作和热衷经典第一人称射击体验的人群。 2018年4月,上百名游戏玩家体验到了早期的《Project Warlock》并热情地给出了反馈。接下来的六个月里,...
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4/5

( 421 Reviews )

4

421 Reviews

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产品详细信息
2018, Buckshot Software, ...
系统要求
Windows 7 / 8 / 10, Intel Core i3 3220 or AMD X8 FX-8120, 4 GB RAM, GeForce GTX 560 (1GB) or AMD Rad...
Time to beat
6.5 hMain
8 h Main + Sides
13.5 h Completionist
7.5 h All Styles
介绍
《Project Warlock》是一款热爱《Doom》《Hexen》及《Wolfenstein》的玩家绝不可错过的第一人称射击游戏。游戏将子弹、法术和怪物结合在了一起,十分劲爆。在《Project Warlock》中,你要通关60个动感十足的关卡,其中每个关卡中都充满了嗜血成性的敌人和极具挑战性的boss。游戏性不仅在于火力,还在于基于天赋的角色进化、武器升级以及隐藏法术的机制。这款高品质独立游戏的价格定位合适,目的在于吸引热爱独立游戏大作和热衷经典第一人称射击体验的人群。

2018年4月,上百名游戏玩家体验到了早期的《Project Warlock》并热情地给出了反馈。接下来的六个月里,Buckshot团队在Jakub Cislo的带领下,全身心扑在了游戏的提升上,以期带来最为完善、最令人满意的游戏体验。“一切尾声都是对自己的检验”——Project Warlock 现已发布!"

对了,John Romero也觉得“它看起来很酷”。

特色

  • 60个关卡
  • 5个世界
  • 72种敌人
  • 38种武器
  • 8种法术
  • 12种天赋

Project Warlock © 2016-2018 Jakub Cislo "Buckshot Software". All Rights Reserved ©2018 Gamingcompany Ltd. All Rights Reserved.

所有成就
包含内容
原声音乐(MP3) Pandemic - additional track
系统要求
最低系统配置要求:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
6.5 hMain
8 h Main + Sides
13.5 h Completionist
7.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-10-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
814 MB
链接:

游戏特性

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用户评论

Posted on: October 28, 2018

ferocious_pickle

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游戏: 406 评论: 2

Fun Game; Could Use Some Work

I'm enjoying the gameplay so far (I've finished the first Episode and some of the second). The ability to upgrade weapons and character stats is rewarding but with so many options I find it very frustrating you can have only one save file. The levels are designed in that familiar 90’s FPS style where you wander around, finding keys for locked doors and killing monsters that pop out of monster closets. It starts off a little slow but once you start getting upgrade points, it moves along at a faster pace. The levels continue to get more complex and I look forward to experiencing the rest of the Episodes. You have a pool of lives on medium difficulty (starting with 3); losing all your lives will end the game; easy mode has infinite lives; hard mode has 1. It’s refreshing to see a new game use this classic game design. There is a strange game bug with the Staff that I noticed: Switching to the staff and charging a shot too quickly sometimes causes it to not charge and fire properly. Hopefully they’ll fix this in a patch. The options menu has more video settings and gameplay settings than I'd expect for a game based around 2D sprites. Motion Blur, Ambient Occlusion, HUD options, customizable “Retro CRT” filters and more. Strangely, some levels in the first Episode are incredibly dark and require a light spell... unless you turn the graphics quality down. So, the light spell can be made pointless by menu options. I like the art design of enemy sprite models as well as their attack and death animations; The art direction for some environment textures is far too busy for me and I wish they’d have simplified some of them. But the color palette and lighting effects are very nice and compliment the overall style of the game. TL;DR - Fun gameplay (although it starts slow) - Some frustrating quarks that could be patched in the future - More than adequate settings menu - For the price, it's worth it; Just not an instant classic


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Posted on: November 24, 2018

Sona7a

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游戏: 57 评论: 1

Promising, but flat.

I just came out of Project Warlock and i unfortunately have to say that it wasn't at all what i was expecting. I grew up on the old games, so i'm not new to this. Presentation: This game looks slick. It aims for graphics and color pallet that harkens back to the days of Dos shooters. It runs smooth most of the time, except for the last boss. This isn't a very demanding game graphically and it executes what it sets out to do graphically. I can't say the same for the gameplay. Gameplay: Servicable. No recoiling weapons, barely any spread. You point, shoot and win. All good fun. The level structure is where things get wonky. Structure is simple, 5 big episodes, 5 minisodes within these episodes. These stages are "mini" stages meant to be blasted through in under four minutes or less. These stages have little thought put into them and devolve the more time goes. In the last episode of the game, the creator just gives up in trying to create mediocre stages and starts spawning you in with enemies already shooting you. It never killed me, but it proves that these short stages severly hampers any ability to create a memorable and interesting stages. Eventually, all stages just blend together. The minimap is worthless. It isn't colorcoded so sometimes you are stuck wandering the samey hallways for the umpteenth time looking for that damn door/switch. Also, sometimes splatter effects can cover up switches. Regarding the weapon upgrade system, it's also... Servicable. With some upgrades being pointless. Case in point, the Minigun. It has two upgrades. One is where it removes the wind up time and increases damage, making it a better SMG. The other makes it a sentry that you can put down at will. Enemy encounters are over in 10 seconds or less usually, so there are precious few times outside boss fights where you could even make use of this. This game has the framework of a really promising game but it's just all so flat.


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Posted on: October 23, 2018

验证所有者

游戏: 0 评论: 1

Mixed bag, but not an old-school FPS

After playing through Project Warlock on normal difficulty I must say that the game turned out to be a rather mixed bag. If you are going in expecting an old school fps in the vein of Doom, Heretic or Blood you will probably be disappointed. Project Warlock plays more like a bullet hell version of Wolf3D with some rogue-like elements. You shoot your way through hordes of brain-dead enemies while collecting keys, weapons and experience points. Every few levels you will be able to upgrade you weapons, stats and spells (most of them are not that useful btw). The basic concept is very average and has been done in better ways. There are however some aspects to Project Warlock which have elevated the whole experience fro me from time to time. First of all there is the colourful and creative pixelated art style, which reminded me of metal slug quite often. The game shows off it's best visuals during the fist two chapters. Especially the arctic levels were surprisingly atmospheric with their lovecraftian and The Thing inspired themes. Another positive aspect about Project Warlock is it's sound design. The music fits the action perfectly and the effects sound meaty. No downsides here. The thing that really bothered me during my play-through is the lack of difficulty after the fist two chapters. The gameplay became almost trivial since I was always well stocked with health and ammo. I suppose I could have cranked up the difficulty to hardcore, but this is where the rogue-like elements come into play, since you only have one life and the whole chapter starts over if you die. So would I recommend Project Warlock? I suppose I would recommend it to the „no-savestates-if he dies, he dies“ crowd. If you are looking for an old school fps with complex level design and a reasonable difficulty curve you might be better off skipping this one.


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Posted on: November 2, 2018

cohmafia

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游戏: 600 评论: 3

Potential to be great

Game is an absolute blast, but it is difficult to give it more than three stars due to the numerous bugs and performance issues. There is a 5 star game somewhere in here, but the problems need to be fixed, namely: -Performance issues. This game has constant stuttering and framerate issues. This is the biggest problem that needs to be addressed, it is quite frustrating and headache inducing. Basically no smoothness at all. -Odd mouse movement. Occasionally the mouse will just shoot upwards or in some random direction. -No story/intermission text when advancing from episodes. Will only show up if you quit the game and start it back up while starting the new episode. I was pretty hyped about the game when it came out and enjoyed playing it, but I can't get myself to replay it until the issues are fixed. Hopefully soon before I lose all interest.


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Posted on: November 11, 2018

snordek

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游戏: 218 评论: 1

Good, but not great.

Project Warlock is a modern take on the retro-FPS genre, drawing inspiration from classics like DOOM, Heretic, Hexen, etc. It features a classic 2.5d presentation, with 3D level geometry and 2D sprites for enemies, decoration, and power-ups/ammo pick-ups. Beauty is in the eye of the beholder, of course, but I didn't find the art style appealing. Sprites are very chunky and blocky - almost an 8-bit style, with very few individual pixels used in any given texture. As a result, it looks flatter and less detailed than the PC VGA classics of yester-year. Compounding this issue is my biggest complaint: The game is simply too dark. Project Warlock uses lots of wonderful modern lighting techniques - and it helps make up for the lack of detail and flatness of the texture work - but in doing so, most levels seem woefully under-lit. You'll make heavy use of the "light" spell as a result, but don't be surprised when you find yourself wandering in the dark shooting at monsters you simply can't see. The game's soundtrack is pretty good, as are sound effects for weapons and monsters. Gameplay is likewise pretty good, with ample weapon and enemy variety. Weapons can be upgraded, and new spells can be learned, giving the player an admirable arsenal to experiment with, though I often found myself shying away from certain weapons simply due to the fact that the game is a bit more stingy with some ammo types. For the weapons that *do* have plenty of ammo, however, the game rewards their use with lots of wonderful, gory effects as enemies catch fire, become dismembered, and even explode in fountains of blood. So, it's easy to tell that you are hitting them, but the same can't be said when enemies deal damage to the player. There is very little feedback when you take damage, and it can be difficult to tell where that damage comes from - especially since the game likes to occasionally surround the player with enemies hidden in monster closets. Overall, a good, but not great retro-FPS.


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