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Project Warlock

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4/5

( 421 Reviews )

4

421 Reviews

中文(简体), English & 6 更多
12.0012.00
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Project Warlock
介绍
《Project Warlock》是一款热爱《Doom》《Hexen》及《Wolfenstein》的玩家绝不可错过的第一人称射击游戏。游戏将子弹、法术和怪物结合在了一起,十分劲爆。在《Project Warlock》中,你要通关60个动感十足的关卡,其中每个关卡中都充满了嗜血成性的敌人和极具挑战性的boss。游戏性不仅在于火力,还在于基于天赋的角色进化、武器升级以及隐藏法术的机制。这款高品质独立游戏的价格定位合适,目的在于吸引热爱独立游戏大作和热衷经典第一人称射击体验的人群。 2018年4月,上百名游戏玩家体验到了早期的《Project Warlock》并热情地给出了反馈。接下来的六个月里,...
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4/5

( 421 Reviews )

4

421 Reviews

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产品详细信息
2018, Buckshot Software, ...
系统要求
Windows 7 / 8 / 10, Intel Core i3 3220 or AMD X8 FX-8120, 4 GB RAM, GeForce GTX 560 (1GB) or AMD Rad...
Time to beat
6.5 hMain
8 h Main + Sides
13.5 h Completionist
7.5 h All Styles
介绍
《Project Warlock》是一款热爱《Doom》《Hexen》及《Wolfenstein》的玩家绝不可错过的第一人称射击游戏。游戏将子弹、法术和怪物结合在了一起,十分劲爆。在《Project Warlock》中,你要通关60个动感十足的关卡,其中每个关卡中都充满了嗜血成性的敌人和极具挑战性的boss。游戏性不仅在于火力,还在于基于天赋的角色进化、武器升级以及隐藏法术的机制。这款高品质独立游戏的价格定位合适,目的在于吸引热爱独立游戏大作和热衷经典第一人称射击体验的人群。

2018年4月,上百名游戏玩家体验到了早期的《Project Warlock》并热情地给出了反馈。接下来的六个月里,Buckshot团队在Jakub Cislo的带领下,全身心扑在了游戏的提升上,以期带来最为完善、最令人满意的游戏体验。“一切尾声都是对自己的检验”——Project Warlock 现已发布!"

对了,John Romero也觉得“它看起来很酷”。

特色

  • 60个关卡
  • 5个世界
  • 72种敌人
  • 38种武器
  • 8种法术
  • 12种天赋

Project Warlock © 2016-2018 Jakub Cislo "Buckshot Software". All Rights Reserved ©2018 Gamingcompany Ltd. All Rights Reserved.

所有成就
包含内容
原声音乐(MP3) Pandemic - additional track
系统要求
最低系统配置要求:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
6.5 hMain
8 h Main + Sides
13.5 h Completionist
7.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-10-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
814 MB
链接:

游戏特性

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español
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français
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polski
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用户评论

Posted on: December 27, 2019

Valtheknight

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游戏: 357 评论: 2

Rare, just shy of medium rare..

I can't remember when this happened the last time around, getting really bored and indifferent with something right before the end of it. The more I think back on my playthrough, I can't help but feel, dissappointed.. I'll try to explain. The game, is not terrible. Far from it, it is functional little FPS. It does begin to suffer from issues after a while. The game, enginewise. Felt like it was Wolf3D with mouselook. I know that is not an accurate description of it, all I'm saying it FELT like that. This mitigates after getting your hands on some of the more powerfull weapons. But the world is still just a grid, enemies have very similar behaviours, they mostly just close the gap and come into shotgun range. The enemies did have some nice references woven in, but they still felt bland. The bosses, also, felt dissappointing, only the final boss gave me a feeling of impending doom. Majority was just circle-strafe bunny-hopped to victory. I don't know whether or not Warlock had any voice-lines (the trailer did have several Caleb-like quips), whatever sounds I heard that may have been character speaking were so quiet and repeatedly buried under all the other noises. The joy I got from this game was with the weapons, which ranged from basic to utter lunacy. They were the only golden halo like light in the tunnel of this whole marathon. Everything began to blur together, visually, audially and mechanically. The game turned into porridge in my mind, even during writing, I'm having issues trying to remember specific parts of it. The only feeling that rises from thinking of it, is indefference. So I really cannot personally recommend this game, if you want something to do, you can play Project Warlock for a few hours, if you are mentally conditioned to not feel repetition. Only to notice that there are no save slots and need to start the level you stopped at from the beginning. 3/5 "Needed more time in the oven."


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Posted on: March 15, 2020

Gunpowder_T

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游戏: 211 评论: 3

It´s an okay classic shooter

This game is... good. I guess. When I first got my hands on it, I was not very experienced with classic shooters. So from this game I got the feeling that playing classic shooters was about fun shooting and navigating on poorly designed maps. Well after playing through first two Dooms on both vanilla and modern sourceports, Doom64, Wolf3D the first Quake, Blood and Shadow Warrior I gotta say - boy was I wrong. And maps in this game sucks so much. Someone didn´t pay much attention to textures and level design so most of the maps just look like the same narrow coridors, crawling with enemies. Fine by me. But if you kill them all, you still have to find a way to the next corridor. And repeat. And repeat. And again. Almost no fun twists, good traps, creative design choices... God, the map design is just awful and unfun. I mean... the game is kinda fun, but if you want to get that retro feeling of an old, sprite based shooter in a modern coat, just buy Doom 2 and run it on a modern source port like GZDoom with BrutalDoom mod. It´s much better. Also cheaper.


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Posted on: April 2, 2020

maclintok

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游戏: 114 评论: 1

Dragged down by limited lives

The core gameplay and visual design are pretty good. Your mileage may vary when it comes to retro pixel art but the homage to Wolfensten 3-D/DOOM era design did land fairly well for me. This limits the shooting mechanics a great deal as you're not dealing with real 3D space and there is zero verticality but the developers layered in some nice RPG leveling mechanics to spice things up. I played for a number of hours before realizing that there are a limited number of lives. Progres resets to the first level once those lives are gone. I don't think this is the right choice for this style of game and there simply is not enough communication about this when you're first learning how to play. Finally there are minor performance issues as other have mentioned. I simply bumped down the overal quality to Medium and saw a dramatic boost in performance without really much in the way of visual degradation. The developers lavished much attention on various retro display filters and it's debatable if that was a good use of resources for them.


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Posted on: August 6, 2020

阿斯顿as

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游戏: 238 评论: 41

光污染严重,玩起来伤眼

素质很高,但是难度也高,我甚至没打过第一关


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Posted on: August 26, 2020

tmadhacker

验证所有者

游戏: 81 评论: 2

A quite alright afternoon timekiller.

It's a good little retro-shooter. I spent a day eating up, and haven't touched it since. Honestly it's a flash in the pan kinda game; because there a few quibbles. They nailed a good aesthetic, and the fully customized graphics options are cute, but clearly a novelty. The unlocks are well paced out and satisfying, but if you are like me and want to 100% unlocks, you'll be secret hunting for a bit. Later levels have no-return points that prevent getting them. I cheated and Youtube'd the few I missed on the second playthrough. I was hoping for wise-cracks like the trailer, but other than the Doom-esque text dumps at the end of episodes, the protagonist is mute. Poor showing. No Duke or Caleb here, except as easter eggs. The weapon upgrades are great though, they all feel like they can be useful, but some are way better than others, like the crossbow upgrades into a three-shot, or a balistae that pins enemies to walls painkiller-style. I'll let you guess which one is better and more fun to use. Shrapnel grenades are hella deadly, but I usually ate a decent chunk of the splash damage. Some mechanics feel last minute? I played with most of my points in guns. Spells are less useful for non-melee builds, and even on hard, I always swimming in extra lives. The hardest difficulty is ironman, so they are moot. I don't get it. Not to snub the game, it was fun, grungy boomer shooter with a lot of modern bells and whistles, it wasn't too long and didn't outlive it's welcome. With two play-throughs under my belt, i got 15hrs outta this, which isn't too shabby.


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