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Project Warlock

已在库内

4/5

( 421 Reviews )

4

421 Reviews

中文(简体), English & 6 更多
12.0012.00
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Project Warlock
介绍
《Project Warlock》是一款热爱《Doom》《Hexen》及《Wolfenstein》的玩家绝不可错过的第一人称射击游戏。游戏将子弹、法术和怪物结合在了一起,十分劲爆。在《Project Warlock》中,你要通关60个动感十足的关卡,其中每个关卡中都充满了嗜血成性的敌人和极具挑战性的boss。游戏性不仅在于火力,还在于基于天赋的角色进化、武器升级以及隐藏法术的机制。这款高品质独立游戏的价格定位合适,目的在于吸引热爱独立游戏大作和热衷经典第一人称射击体验的人群。 2018年4月,上百名游戏玩家体验到了早期的《Project Warlock》并热情地给出了反馈。接下来的六个月里,...
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用户评论

4/5

( 421 Reviews )

4

421 Reviews

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产品详细信息
2018, Buckshot Software, ...
系统要求
Windows 7 / 8 / 10, Intel Core i3 3220 or AMD X8 FX-8120, 4 GB RAM, GeForce GTX 560 (1GB) or AMD Rad...
Time to beat
6.5 hMain
8 h Main + Sides
13.5 h Completionist
7.5 h All Styles
介绍
《Project Warlock》是一款热爱《Doom》《Hexen》及《Wolfenstein》的玩家绝不可错过的第一人称射击游戏。游戏将子弹、法术和怪物结合在了一起,十分劲爆。在《Project Warlock》中,你要通关60个动感十足的关卡,其中每个关卡中都充满了嗜血成性的敌人和极具挑战性的boss。游戏性不仅在于火力,还在于基于天赋的角色进化、武器升级以及隐藏法术的机制。这款高品质独立游戏的价格定位合适,目的在于吸引热爱独立游戏大作和热衷经典第一人称射击体验的人群。

2018年4月,上百名游戏玩家体验到了早期的《Project Warlock》并热情地给出了反馈。接下来的六个月里,Buckshot团队在Jakub Cislo的带领下,全身心扑在了游戏的提升上,以期带来最为完善、最令人满意的游戏体验。“一切尾声都是对自己的检验”——Project Warlock 现已发布!"

对了,John Romero也觉得“它看起来很酷”。

特色

  • 60个关卡
  • 5个世界
  • 72种敌人
  • 38种武器
  • 8种法术
  • 12种天赋

Project Warlock © 2016-2018 Jakub Cislo "Buckshot Software". All Rights Reserved ©2018 Gamingcompany Ltd. All Rights Reserved.

所有成就
包含内容
原声音乐(MP3) Pandemic - additional track
系统要求
最低系统配置要求:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
6.5 hMain
8 h Main + Sides
13.5 h Completionist
7.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-10-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
814 MB
链接:

游戏特性

语言
English
音频
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中文(简体)
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español
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français
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polski
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português
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русский
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用户评论

Posted on: April 21, 2020

totalit

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游戏: 40 评论: 4

Decent core and messed up the rest

I didn't really think this game would surprise me. I watched the trailer and considered the game as a stupid retro shooter, but I gave it a shot. And I haven't been wrong =) Project Warlock has plenty of problems, almost in all the aspects. On the other hand, I was really enjoying the shooting. I launched modern FPS games with that ultra ghrapics and whirlwind gameplay, but couldn't stand with it more than 20 minutes. Astoundingly, Project Warlock could cling me with its simplisity, it allows to not be distracted by that complicated 3D enviroment and just enjoy low quality noisy gun bangs. Still, the problems. Almost all enemies don't live more than 3 seconds. You shouldn't choose a right approach - just keep shooting and take cover if you have a hard time. In this regard guns don't demand any tactics as well. Monsters should be tougher. Magic. Lightning sphere is overpowered for sure, Bomberman is OK, Holy Guard is OK, the rest spells are garbage. You can't play magic-only build as you run out of mana quickly enough (even with a proper build) and have to switch to firepower or draw an axe for mana restoration. And goddamn, there's no way to select a spell conveniently: you must hold SPACE and scroll the list, that badly distract you in combat. I know, this secret system by sticking to walls and spamming SPACE is a kinda legacy, but it significantly breaks a pace. Nonetheless, I've played Project Warlock 2.5 times (0.5 is the first playthrough when I lost all lifes on the 3rd boss as I didn't know about RUN mode on SHIFT) and enjoy it. The game could be (and had to be) fixed by the developers, but, obviously, they just abandoned it. So, this is a game with a decent core and messed up the rest. You can try it if you wanna go retro with some inferior RPG elements.


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Posted on: April 5, 2021

Sigomon

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游戏: 62 评论: 1

Wolf3D with new features, generic levels

PW is a fun arcade game, but is not like Doom/Duke3D. I would give PW 4-5 stars if it had more interesting levels, an automap, and a "save game" feature. Who would like PW: - Players who like the pixel art style - Like customizing guns/abilities/stats - Like shooting groups of enemies with satisfying guns/explosions - Like replaying levels (if you don't play "casual", you'll have to restart the entire game when you run out of lives) - Don't mind short generic levels, just want to gun down enemies Players who want an experience like in Doom/Duke3D will be disappointed: - If you've played those games, you can immediately picture levels you loved. You can imagine moving through the level and where the traps/battles/neat layouts were. Every level felt unique and exploring them was fun. Levels in PW feel like a stage to shoot monsters (corridor, small room, repeat). I can tell effort went into designing the levels, but they're easy to get lost in and still feel like every room is the same corridor/box. My suggestion to the developer: - Include an actual automap where I can press tab and see everything I've explored (not a minimap in the corner). Maybe seeing the maps in an automap will help me appreciate their design. Also, if the option to create custom levels becomes available, we might see some really cool designs from players with larger, more complex layouts


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Posted on: October 21, 2018

Voldenuit

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游戏: 21 评论: 1

Promising game could use a few tweaks

Project Warlock is an impressive debut game from a high school developer, but could use a few improvements. PROS: + Old School fun + Nice juxtaposition of old school sprites and modern lighting CONS: - 1920x1080 max res - No 21:9 support - Movement is jerky, especially when strafing, and *especially* if also running - Melee attacks sometimes never fire (happens with both knife and axe) - Poor audio cues (e.g. no warning that a monster has spawned behind you, monster sounds play when there are no monsters around) - Doors not shown on mini-map - Doors, grates and secret doors can be very picky about positioning to activate The game is still a lot of fun and is worth checking out if you are a fan of the classic FPS genre that is poorly served today.


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Posted on: April 7, 2020

DeadWayne

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游戏: 262 评论: 5

Ohoho, baby..!

I love retro shooters - old and new. Project Warlock and DUSK have been the pinnacles of recent games in the genre for me. I just can't express how much I have enjoyed my time with these games. There is a recent I come back to them both, even after several completions. PW just scratched the right itch for me, even more so than DUSK perhaps, with its great level design, awesome selection of weapons and spells - all upgradable for differtent kinds of playstyles and straight forward action. Very rarely I got lost, and even when I did I was soon on my way again. Please, give PW a chance if you are curious. Beacuse, if you think you will like it, you will love it - at least I did.


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Posted on: June 7, 2020

Kosinth

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游戏: 120 评论: 2

Straight-Up Shooter

I spent a couple months with this nagging "I need to play a shooter" feeling. I own a handful of others, but this one scratched the itch. It runs on the aesthetic and general idea of old shooters, yeah, but with some design elements that make it more of a modern shooter. You can play on casual with no real penalties from death other than starting a stage over, or you can play on harder difficulties and have to make it through on limited lives. Only the hardest difficulty, according to the new game setup, has any changes other than the lives mechanic. I played on Casual, so keep that in mind for the rest of the review. If you need to quit before beating an episode, you can just quit anywhere in any stage. You'll start that one exact level over again when you get back. Like older shooters, you get back your health the same way you get back ammo - pick it up off the floor. Mana works the same way. You have two uses for mana starting off - a staff and a light spell - and these two uses are so useful you don't really need any others. The light spell doesn't technically use any mana, but if you're at 0, it won't work. The staff's a decent weapon with upgrades available to change out how it works, and the light spell becomes essential for finding secret areas and passages. Most of the options you have are like this - they remain useful even when other options become available. In actually playing it, it doesn't feel like the old Doom. It feels like they made their own sort of game, and borrowed the artistic style of the old ones. What used to be pushing graphical limitations has become a design choice. You can't save in the middle of a stage, because that would let you get around the lives system. On the other hand, the levels are so short, and quitting and coming back is so easy and loses you so little progress, you don't particularly need it. It saves on its own at every loading screen. And since Casual doesn't change damage or health, bosses will still floor you.


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