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Project Warlock

已在库内

4/5

( 421 Reviews )

4

421 Reviews

中文(简体), English & 6 更多
12.0012.00
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Project Warlock
介绍
《Project Warlock》是一款热爱《Doom》《Hexen》及《Wolfenstein》的玩家绝不可错过的第一人称射击游戏。游戏将子弹、法术和怪物结合在了一起,十分劲爆。在《Project Warlock》中,你要通关60个动感十足的关卡,其中每个关卡中都充满了嗜血成性的敌人和极具挑战性的boss。游戏性不仅在于火力,还在于基于天赋的角色进化、武器升级以及隐藏法术的机制。这款高品质独立游戏的价格定位合适,目的在于吸引热爱独立游戏大作和热衷经典第一人称射击体验的人群。 2018年4月,上百名游戏玩家体验到了早期的《Project Warlock》并热情地给出了反馈。接下来的六个月里,...
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4/5

( 421 Reviews )

4

421 Reviews

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产品详细信息
2018, Buckshot Software, ...
系统要求
Windows 7 / 8 / 10, Intel Core i3 3220 or AMD X8 FX-8120, 4 GB RAM, GeForce GTX 560 (1GB) or AMD Rad...
Time to beat
6.5 hMain
8 h Main + Sides
13.5 h Completionist
7.5 h All Styles
介绍
《Project Warlock》是一款热爱《Doom》《Hexen》及《Wolfenstein》的玩家绝不可错过的第一人称射击游戏。游戏将子弹、法术和怪物结合在了一起,十分劲爆。在《Project Warlock》中,你要通关60个动感十足的关卡,其中每个关卡中都充满了嗜血成性的敌人和极具挑战性的boss。游戏性不仅在于火力,还在于基于天赋的角色进化、武器升级以及隐藏法术的机制。这款高品质独立游戏的价格定位合适,目的在于吸引热爱独立游戏大作和热衷经典第一人称射击体验的人群。

2018年4月,上百名游戏玩家体验到了早期的《Project Warlock》并热情地给出了反馈。接下来的六个月里,Buckshot团队在Jakub Cislo的带领下,全身心扑在了游戏的提升上,以期带来最为完善、最令人满意的游戏体验。“一切尾声都是对自己的检验”——Project Warlock 现已发布!"

对了,John Romero也觉得“它看起来很酷”。

特色

  • 60个关卡
  • 5个世界
  • 72种敌人
  • 38种武器
  • 8种法术
  • 12种天赋

Project Warlock © 2016-2018 Jakub Cislo "Buckshot Software". All Rights Reserved ©2018 Gamingcompany Ltd. All Rights Reserved.

所有成就
包含内容
原声音乐(MP3) Pandemic - additional track
系统要求
最低系统配置要求:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
6.5 hMain
8 h Main + Sides
13.5 h Completionist
7.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-10-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
814 MB
链接:

游戏特性

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用户评论

Posted on: December 25, 2022

Ramevox

验证所有者

游戏: 650 评论: 68

A solid game

Warlock is a really fun shooter with great art direction for almost across the board, great audio and powerful arsenal. Levels are entertaining to explore and finish in short time: 2-10 minutes tops. There's a handful of enemy archetypes that swap sprites throughout the chapters. Their overall art, animations and audio is stunning for a game of this small caliber. The 90s shooters, Lovecraft and The Thing directions are also nailed almost perfectly. The only exception would be The City chapter. Its sterile atmosphere and standard robot enemies stand out from the rest. The character progression is simple but expands on the game in a meaningful way. The weapon upgrades are especially fun, even if some seem to nerf the weapon at the end. The only elements I'd point out as bad are the optimalization and the final boss. Especially the latter is poorly designed and boils down to running in circles for a long time, even with the Curse spell. It also offers a widely different difficulty experience depending whether the Player purchased the Sprint perk. Without it, the Player has problems with keeping its distance and is more likely to get nuked. With it, the boss boils down to a dull circle running until it drops dead. Every other boss was fun, though.


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Posted on: December 29, 2023

bejbe01

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游戏: 249 评论: 5

Retro fps

Good retro fps but after first episode it gets boring


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Posted on: October 19, 2018

Carighan

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游戏: 408 评论: 40

Not perfect but simple and fun

It's basically something between a Castle Wolfenstein and a Heretic, with a stylish asthetic and simple gameplay. However, what is there is *quite* polished. The upgrades are fun (reminiscend of Overload in their binary A-vs-B nature), the stat points work well and the perks feel significant enough. The bosses are genuinely difficult and the guns feel "weighty". If I had to criticize something it'd be the bugs (mostly audio, sadly something Unity is known for, the odd pop, brrrr or hiss) and the fact that normal difficulty makes non-boss enemies too easy while hard goes too far out of the other end with reset-to-title-screen. Needs something in between, really. Hence the -1 star.


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Posted on: October 19, 2018

GoldLick

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游戏: 79 评论: 2

Awesome, but FPS! and strange mechanics

Why is FPS locked at 60? whats with the colddown on the axe? sometimes the colddown is longer than normal? destroyes one of the coolest weapon in the first part of the game. Not sure if it after every three swings the colddown is longer? there is no indicator and testing it is a pain and seems random at times, its makes it feel like a input bug. another smaller strange thing, the ends of the levels, would be great if there was a "accept leave level" option or just a press action to to to next level. if you can live with 60fps and like/love old school shooters BUY and enjoy!


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Posted on: October 20, 2018

Hobbled by the details

Shotgun verdict: There is a lot to like about Project Warlock, but some flaws are holding it back unnecessarily. Aight, lads, buckle up. Here's the problems I feel are holding the title back: The movement feels just a tad too sluggish, the hitboxes (particularly the player's) a tad too big. Many attacks aren't particularly well paragraphed, the levels (particularly in the beginning) feel a smidgen too cramped, their design juuust skips over the edge of where repetition moves from familiar and endearing to mentally grating. The difficulty seems hit-and-miss (the first level was far harder for me than anything after that up until the first boss, which saw another spike through apparently unavoidable (though somewhat random) damage. To top it off, the game saves only when you return to the hub after an array of a few levels. This does not seem so bad in the first hour or so, but when the first boss kicked my ass without giving a hint of what I could do differently (and I've been putting demons out of their misery since the original Doom), I felt pretty annoyed by it. Also, missing secrets means missing out on upgrades, which is a personal pet peeve of mine. I have to admit, I did not enjoy puking out a slew of negative things about the game, because behind all those flaws waits a pretty good game that could be great if those points were addressed. The music is catchy and really adds to the mood, the art style works even though it looks akin to Doom at 320x200 back in the day, and has a distinct "Heretic meets Blood" vibe going. The weapons provide nice, visceral feedback and feel powerful. The control scheme is as basic as it gets, but just as with Doom, this mechanically makes the game into a top-down shooter you just happen to play from first person. Enemy variety is pretty decent as well, as is the arsenal of upgradeable weapons and spells. I really hope that the game gets a few patches and fixes, because as said: It's definitely a game to love at its core.


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