RATING / ESRB / A Created with Sketch. RATING / ESRB / E Created with Sketch. RATING / ESRB / E10 Created with Sketch. RATING / ESRB / M Created with Sketch. RATING / ESRB / T Created with Sketch.
RATING / PEGI / 12 Created with Sketch. RATING / PEGI / 16 Created with Sketch. RATING / PEGI / 18 Created with Sketch. RATING / PEGI / 3 Created with Sketch. RATING / PEGI / 7 Created with Sketch. icon_pin Created with Sketch.

Per Aspera

已在库内

3.9/5

( 45 Reviews )

3.9

45 Reviews

中文(简体), English & 6 更多
29.9929.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Per Aspera
介绍
Includes free DLCs: Green Mars, Building Paint Pack and Home 人类为将火星改造成宜居的家园,开展了一次又一次的拓殖行动,最后却只在行星表面留下了星星点点的遗迹。不过,这次与从前不同,这次行动已容不得半点人为的失误。 《繁星苦旅》作为一款星际模拟游戏,完美融合了硬科幻元素与基地建设玩法,体验改造行星的恢弘与壮阔。化身人工意识AMI,遵照基本指示推进火星改造的各项工作,为人类拓殖奠定坚实的基础。游戏特色:各类资源的储量情况复杂,需要仔细权衡,才能将拓殖网络拓展到火星表面的各个地方。 科技发展存在多个研究方向,可以根据自己的想...
类型:
评论
86 %
推荐
PC Gamer
85/100
God is a Geek
8/10
Softpedia
9/10
用户评论

3.9/5

( 45 Reviews )

3.9

45 Reviews

{{ review.content.title }}
产品详细信息
2020, Tlön Industries, ...
系统要求
Windows 10, Intel Core i5-7400 / AMD Ryzen 3 1200, 8 GB RAM, NVIDIA GeForce GTX 1050ti / AMD Radeon...
DLC
Per Aspera Original Soundtrack, Per Aspera - Blue Mars, Per Aspera Audiobook, Per Aspera Art Book
Time to beat
19.5 hMain
26 h Main + Sides
48.5 h Completionist
24.5 h All Styles
介绍

Includes free DLCs: Green Mars, Building Paint Pack and Home


人类为将火星改造成宜居的家园,开展了一次又一次的拓殖行动,最后却只在行星表面留下了星星点点的遗迹。不过,这次与从前不同,这次行动已容不得半点人为的失误。

《繁星苦旅》作为一款星际模拟游戏,完美融合了硬科幻元素与基地建设玩法,体验改造行星的恢弘与壮阔。化身人工意识AMI,遵照基本指示推进火星改造的各项工作,为人类拓殖奠定坚实的基础。

游戏特色:

  • 各类资源的储量情况复杂,需要仔细权衡,才能将拓殖网络拓展到火星表面的各个地方。
  • 科技发展存在多个研究方向,可以根据自己的想法,适当调整改造计划,将火星建成你满意的样子。研发新的技术,运用确实存在的科学理论,打造跨越行星、生机勃勃的文明。
  • 培养你与拓殖人员的关系,确保他们能够克服火星地表自然条件的恶劣,稳定地生存下去。你如何经营与人类的关系会影响改造计划最终的结局。
  • 揭开神秘敌人的面纱,保卫你的拓殖区,抵御不明力量的袭击。
  • 剧情模式情节丰富,引人入胜,牵动人心;沙盒模式拥有无限可能,可以按照自己的节奏,打造完美的火星景致。
  • Troy Baker、Phil LaMarr、Laila Berzins、Yong Yea、Linsey Murrell与Nneka Okoye六位配音演员倾情献声,带你体验其中的悲喜与跌宕。

《繁星苦旅》叙事丰满,玩家会多次面临进退两难的境地,需要作出影响整颗星球的决定。透过初生的人工智能的眼睛观察这个世界,与它一同徜徉“自我探索”这片艰险的海洋,与它一同决定人类未来的命运。感受你不断演化的程序,面对颇具挑战性的道德概念,经营你与拓殖人员的关系,他们需要你的帮助,才能在火星生存下去。改造行动最终何去何从,将由你一次次的选择决定。

人类为了驯服这颗红色行星,此前已经尝试了数十次之多,这已不是人类第一次登上火星,所以务必多加小心。发现前人任务失败留下的遗迹,吸取他们往日的教训,揭开威胁的真面目,了解其真正的意图。

© Copyright 2020 Tlön Industries. Developed by Tlön Industries. Published by Raw Fury AB. All Rights Reserved.

所有成就
包含内容
内容
Standard Edition
Deluxe Edition
Soundtrack (mp3)
Soundtrack (wav)
Audiobook
画册
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
19.5 hMain
26 h Main + Sides
48.5 h Completionist
24.5 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11)
发行时间:
{{'2020-12-03T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.8 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
Português do Brasil
音频
文本
русский
音频
文本
日本語
音频
文本
你可能也会喜欢这些游戏
用户还购买了
用户评论
最有用的评论

Posted on: December 4, 2020

kojak2091

验证所有者

游戏: 50 评论: 1

High potential let down by poor balance

90% of this game I spend waiting for minutes on end at max speed just so miners to finish so I can produce something of a higher tier or a building can finish. The story seems intriguing and the concept of the game seems fun. The balance is just bad, though. Regardless of difficulty selected, the only challenge in the game seems to come with the RNG of which resource nodes you get. The UI/UX is also clunky with selecting buildings you want to select is a chore in not highlighting something else too close. Maintenance drones don't prioritize buildings based on their state of disrepair, but just fill up buildings to 100% before repairing the next building. There aren't view tiers for seeing specific building types so often finding mines and factories to upgrade is a chore. Terraforming the planet costs about as many resources as simply maintaining your existing base. There's no alert for when your buildings are destroyed and there's no wait to auto rebuild when meteorites destroy them. If the metorites destroy a colony building you just lose the colonists and there's nothing you can do. Even if you could manually move colonists to a different building it would take too long to do. This feels like a rant of points, but I feel like I haven't begun to scratch the surface of minor issues this game has that just build up. It's quite disappointing as the characters are actually interesting, the story seems exciting, and the concept of the game itself is something I'm highly interested in. It just lacks balance and polish. Not sure why the balance is this bad though.


这对您有帮助吗?

Posted on: December 5, 2020

Skirlasvoud

验证所有者

游戏: 72 评论: 8

Can be satisfying, despite shortcomings

Mine will be the third review for Per Aspera on the GoG storepage. The other two are negative and do a good job of pointing out flaws. Still, as a fellow management geek, I thought I'd write down where I think it succeeds. One of the best things about Per Aspera, is how satisfying progress can feel. You play as an AI, terraforming Mars through base-building. In one of the game's philosophical queries, you get to decide if you feel the base is part of you - functionally your own giant body. I'd say that Per Aspera succeeds at that impression. Plop down a building and the automated roads towards neighboring structures are spawned spontaneously, quickly forming tarmac arteries across Mars' malleable blood-red canvas. More than in other management games where you decide the fate of every tile, Per Aspera gives you the feeling of snappy power. Are there times you need to wait for resources, can the game's automation be daft, and have the devs made excruciating oversights within the game's finer details and its user-friendliness? Yes, and don't think Per Aspera can't get frustrating. However, the game does succeed at eliminating much of the micro-manage minutia of other titles this way, allowing you to focus on the big picture. And that big picture can be immensely gratifying. Even when waiting, seeing your resources zip about your ever expanding web across the planet, is a delight. In most management games, your sprawl is a succession of smaller steps within a limited playground. That sprawl can be beautiful, but your cleverness is at street level. Per Aspera inverses this dynamic by giving you an entire planet to play with and the challenge is how to design larger systems that make the detailed stuff work optimally. The fruits of your labor are suitably grand, turning Mars from a red desolace, into a nearly unrecognizable garden. At least, Per Aspera one-ups most other colony management titles in scope and size, even if that size doesn't always fit comfortably.


这对您有帮助吗?

Posted on: December 5, 2020

Highzenberg

验证所有者

游戏: 1339 评论: 9

Not worth the effort

The tease of a narrative focus where you might get to guide the attitude of a planet spanning AI is interesting, but this game is let down by poor implementation of basically every mechanical decision. Resources are random, but the demand is skewed to need some far more than others. You can get a tiny trickle of new resource nodes by scanning, but not enough to keep your base going (and they're random). New resources can be spawned by producing another lander, but that requires a steady supply of relatively high level products to do. So you spend your time constantly on the threat of annihilation by starvation. And constantly waiting for resources to be produced to allow you a small measure of new raw materials. Until you progress in the campaign and discover a massive zone of high density resource deposits. Which is in a sea bed your own terraforming efforts will drown and make inaccessible 20 minutes later. And that's assuming your base isn't choking to death on its own traffic jams. So you have a choice between a story campaign that's crippled by the poor city builder, or a sandbox mode that's *just* the city builder. If you want to make Mars habitable, play Surviving Mars. If you want to be constantly worried about resource income, play Banished. If you just like a sci-fi city builder you have Planetbase or maybe Aven Colony. There's no reason to bother with thus until there are some massive overhauls of the core city building mechanics.


这对您有帮助吗?

Posted on: December 10, 2020

casual42

验证所有者

游戏: 18 评论: 1

Efficiency-focused player's nightmare

Unfortunately, I don't have words to describe worker order assignment and pathfinding in the current (patch2) version of Per Aspera other than "bad". You don't have to build a large base to run into these issues. Here are a couple I've run into almost immediately (hard difficulty). Early game base after the first colonists arrive, about 7 worker hubs. One of the workers keeps carrying steel back and forth between iron mine and steel factory right next to each other in an endless loop, not doing any useful work whatsoever. Fresh restart, building first mines and factories leading up to the drone factory. The only worker is carrying iron to the steel factory using a roudabout road that was historically built first (via a powerplant, another mine and the landing module) not via the much shorter road that was connected later. I enjoy the challenge of building efficient layouts just as much as I enjoy the premise and the plot of the game. When the game is challenging not due my choices, but due to programming, it quickly kills any motivation to proceeed. I hope pathfinding is improved in upcoming patches at least to the level where the issues are at least not base-breaking, and looking forward to give the game another go in a month or two.


这对您有帮助吗?

Posted on: March 12, 2023

AzureBreeze

验证所有者

游戏: 19 评论: 2

What Surviving Mars should have been

I have to say, I keep being surprised by the negative reviews I see - this is one of the best games I've played in years. It's slow paced, thoughtful, and I found it an entirely enjoyable experience. I'm an absolute sucker for logistics / base management games, and while Per Aspera can feel a little clunky occasionally, each patch has delivered QOL improvements and addressed some of the clunkiness. Keep in mind that I'm reviewing this three years after most of the others. The game has had three years to shake off its growing pains. The best part of it, though, is the story. The voice acting is simply amazing; several points in the story almost brought tears to my eye, and another left me quite well spooked. AMI and the surrounding cast are wonderful to listen to, and I encourage anyone who buys the game to play it blind and without spoilers. If you like logistics


这对您有帮助吗?

1
3
...
...
9

出错,请尝试刷新页面。

This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.

Other ratings

Awaiting more reviews

Add a review

Edit a review

Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
  • What kept you playing?
  • What kind of gamer would enjoy this?
  • Was the game fair, tough, or just right?
  • What’s one feature that really stood out?
  • Did the game run well on your setup?
不当内容。您的评论包含不良语言。 不当内容。不允许使用链接。 不当内容。内容包含乱码。 评论标题太短。 评论标题太长。 评论描述太短。 评论描述太长。
不知道该写什么?
筛选:

没有与您的要求相匹配的评论

使用语言
English Deutsch polski français русский 中文(简体) 其他人
作者
已验证所有者其他人
发布于
最近30天最近90天最近6月任何时间发售后早期访问期间

GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons

Error loading patrons. Please refresh the page and try again.

Delete this review?

Are you sure you want to permanently delete your review for Per Aspera? This action cannot be undone.
您确定要永久删除您对 Per Aspera 的评分吗?此操作无法撤销。

举报此评价

如果您认为此评价包含不当内容或违反了我们的社区准则,请告知我们原因。

其他详情(必填):

请至少提供 个字符。
请将您的详情限制在 个字符内。
哎呀!出错了。请稍后再试。

举报此评价

报告已成功提交。
感谢您帮助我们维护一个尊重和安全的社区。