I'm really loving it! Everything is fitting together: The combat system is great, story is good and offers VERY many different options and alternatives, all skills are actually useful, companions are believable, the strategical kingdom development works great, and there are many options to make playing more comfortable (e.g. auto-loot). Can recommend it for anyone who even remotely likes RPGs.
TL;DR: This game is a faithful recreation of the Pathfinder TTRPG. This is an incredibly poor decision if you want to make an enjoyable CRPG.
Bluntly speaking the pathfinder rule system is bad. It is a circuitous mess of trap decisions wherein one wrong decision in your build can lead to a nonfunctional character that is fated for death and irrelevance in your party make up.
Kingmaker, in its bizarre set of priorities maintains authenticity to Paizo's ivory tower design decisions to the point that all of Pathfinder's awful flaws are maintained in pristine clarity in this game for anyone to look upon.
This could perhaps be overlooked if you don't mind wasting hours creating poorly optimized characters but other atavisms of the tabletop ruleset are maintained like the 'swarm' mechanic. This is a mechanic wherein the player is menaced by a swarm of monsters that can only be taken out by splash damage...or a torch. I hope you enjoy killing swarms of rats or spiders with a torch because its the only option martial classes can reliably depend on.
The game also pretenses to having a stash system, but places a weight limit on your stash forcing you to manage your inventory lest you become overloaded.
Oh, and we must, of course, consider the fact that the Kingmaker Module for Pathfinder that this game is based on is known to be lethal and poorly balanced often forcing DMs who wish to run it to rebalance the whole module themselves.
This game has the makings of an excellent CRPG. It is hindered both by the design team's apparent incompetence, and the fact that they have chosen to build their game on sandy ground.
This game is bad, and the people who made it should feel bad for wasting the time and money of a fanbase on trying to deliver a bad simulation of a tabletop experience instead of a good computer game.
This game started out like a well developed baldur's gate. The story and as well as the characters in it were interesting well developed. With the first mission from the trading post things got a little difficult, as other players have mentioned not alot of hand holding or explination of mechanics. Still had potential despite the lack of hjand holding which I used to from d&d clones. Then there was a mission involving leaving my party behind and walking into an obvious trap. Near as I could tell this was not a side quest that could be skipped, and the difficulty was ludicrous. Adjusting the difficulty did not help nor following the games warning about using invis potions to over come the quest. It is a potentially game breaking quest depending on class selection. Who ever wrote this quest was a prick and did not want to see people buy his product. It is a shame considering the games very good start.