Posted on: October 17, 2018

adsecula
游戏: 70 评论: 7
Sad to say...
this could have been my game of the year. But its NOT. Too many bugs and waaaay to long load time makes this hard work instead of fun.
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Pathfinder and Kingmaker are trademarks and copyrights owned exclusively by Paizo Inc. and used under license. Owlcat Games is a trademark of OWLCAT GAMES LTD. My.com is a trademark of My.com B.V.
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This product is based on tools and technologies ©2018, My.com B.V., Owlcat Games. Certain tools and technology also used in this product are © Unity Technologies, 2018, © 2006–2018 Audiokinetic Inc., © 2008-2018 Syrinscape Pty Ltd.
Posted on: October 17, 2018

adsecula
游戏: 70 评论: 7
Sad to say...
this could have been my game of the year. But its NOT. Too many bugs and waaaay to long load time makes this hard work instead of fun.
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Posted on: November 3, 2019

Machinators
游戏: 评论: 75
A true return to CRPG roots
Pathfinder: Kingmaker, Divinity Original Sin 2 and Pillars of Eternity 2 often get compared because they're seen as the the three best and most refined iterations of CRPGs with a "big" publisher behind them. They play differently, with different mechanics and rulesets, art style and writing, lore and world, roleplay and companions... I've played all three and I can confidently say that this game, Kingmaker, is THE true return to roots since the Baldur's Gate 2 and Temple of Elemental evil days. That being said, this being a hardcore old school CRPG also brings in the few but critical flaws that also plagued the yester-decades games. This game is really hard, even on "normal" difficulty, has quest timers, little hand holding, difficulty spikes, really good and really bad spells and skills you'll respectively use. You could walk into what seems like a low level area only to find a monster NPC or in-game event that cranks up the difficulty ten-fold. This is frustrating because it means you'll be reloading a lot; meta-gaming until you find the easiest way to defeat (or avoid) them. Same with traps, you'll just reload until you've eventually disarmed them. The huge depth and complexity of the character creator goes over my head when I know there are just a few abilities I KNOW that'll get me through the game. Additionally, not all NPCs are fully voiced, as is the case with Divinity OS2 & Pillars 2. So, what does Kingmaker do right? Well, just about everything else! The story had me hooked from the start, the combat (you can switch between RTWP or turn-based on a whim) is fun, satisfying and the sound effects are meaty and punchy. Character creation is the deepest for a CRPG, loot is satisfying to obtain, dialogue choices, world building and reactivity are top tier. You'll see tons of it during the kingdom management; which is one of the best parts of this game! You get your own town to fully build. The game is hard to get into but the payoff is worth it.
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Posted on: March 7, 2020

cromwellxie
验证所有者游戏: 40 评论: 1
Awesome one, good job
I know there were some bugs of game when it first came out. But now it has been furnished and became pretty good. The only issue is that sometimes the enemy's level is unbalanced and sometimes it is deadly for your team if there is no such diffculty indicator.....So one tip save often. Except that, almost all the story, graphic and music are well.
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Posted on: March 23, 2020

Ssynesh
验证所有者游戏: 110 评论: 7
Slow Start. Long Journey.
Let's get this get out of the way. The beginning of the game sucks. The rules are convoluted, complicated, poorly explained and the UI doesn't help mitiganting that in any way. Actually it makes it worst at times. Why do we need that giant wall of text for every ability, even those that are just more powerful versions of the same thing? Which litteraly boils down to the game calculating one more six sided dice? Why dose the tell you how a Combat Manouve is calculated but not what a Combat Manouver is? How can I tell in game if that enemy counts as being flanked? Why is there no easy to read icon to undestand if the enemy is Shocked, Flat Footed, Sickenes etc etc. You get the idea, the game and the engine do A LOT of background work even just for a simple stab in the ribs, but you don't have many ways to understnd it, granted you can press Y and over the mouse over an enemy and wait a split second to see if that guy is affected by some effect but that's hardily readable. But why the 4 star then? Well because if you can go past that the game is actually very, very very very good. It's a different take on the typical PnP Fantasy story and it all shines because of the Kingdom Management system. Suddenly every single rest you take matters because more often then not you'll be in a race against time to face off story related issues that will negativly affective your barony, it keeps on your toes and the characters that up untill that moment seemed like annoying mindless meatshits or walking DPS meters actually start to become more interesting. I won't proclaim they are the best companions in any game ever, but they sure are detailed enough not at least not be annoying, and that's good enough for me. One just needs to go past the initial learning curve. In conclusion, it's a very strong PnP System adapted to a CRPG with high replayability due to its complexity and depth glued together by the Kingdom Management system.
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Posted on: June 27, 2021

esterhasz
游戏: 107 评论: 3
liked it a lot until...
...the last act, which was horribly paced and a read drag. I also did not enjoy the Kingdom management a whole lot, but the options basically allow to sail through this part. But the overall story, companions, combat system, and graphics are all pretty great and I'm overall pretty satisfied.
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