Posted on: August 23, 2023

zerwaz
游戏: 50 评论: 1
Perfect game
This and the WotR the best crpg in the market.
这对您有帮助吗?






Pathfinder and Kingmaker are trademarks and copyrights owned exclusively by Paizo Inc. and used under license. Owlcat Games is a trademark of OWLCAT GAMES LTD. My.com is a trademark of My.com B.V.
Prime Matter is a division of Koch Media GmbH, Austria. Prime Matter and its respective logos are trademarks of Koch Media GmbH
This product is based on tools and technologies ©2018, My.com B.V., Owlcat Games. Certain tools and technology also used in this product are © Unity Technologies, 2018, © 2006–2018 Audiokinetic Inc., © 2008-2018 Syrinscape Pty Ltd.
Posted on: August 23, 2023

zerwaz
游戏: 50 评论: 1
Perfect game
This and the WotR the best crpg in the market.
这对您有帮助吗?
Posted on: January 5, 2019

Leozaur
游戏: 38 评论: 1
A reskin of Pillars of Eternity
At least as far as I can tell. It's the same game engine with pretty much same systems (if slightly tweaked) with a different story and classes. Class/build system being the only big difference aside from story. If you liked PoE - you'll probably like this. If you had a grudge with combat system or technical implementation like I did - avoid.
这对您有帮助吗?
Posted on: February 10, 2020

Rusharn
验证所有者游戏: 555 评论: 11
Poor mechanics, bad story.
The designer's choices on what mechanics to port over from the pen and paper and which ones they left behind is baffling. With only one combat speed in the real time enviroment while mixing in the inititive portion from the table top game, you end up in disjoined transitions from traveling mode to combat mode. The pace at whcih you level is pathetic to the amount of combat you see, the experience awarded way below what you would receive in the table top version. Often requiring scum saving to make through areas, as the stupid intitive system can suddenly make your whole group pause and then take a rain of crippling spells. Even worse is the delay between requesting the casting of the spell and when the spell is cast oftem make line and area effect spells worthless. Monster power often spikes abruptly and without warning, resualting in constantly having to "scout" through dying. The adventures and situtations you are shoehorned is literally the resault of having your character's chain yanked all over the place by the villians. Even worse you end up with an entire roster of heroes who are worthless unable to go and resolve issues without your own personal attention. Missions often ignore the existence of the stealth skill or the fact that the invisibility spell exists. A good example is on a mission where you have to sneak into an enemy camp to chanllenge an enemy leader. A stleath mission where you have to absoultly do everything on the rails is bad design, especially when you should just be able to dimension door your own hero into the camp, use invibility, or just use your rediciliously high stealth skill to by pass guards. The companions you find along the way are some of the most poorly created characters both from stat arrangement, to class setup. It is the most attrocious I have seen in one of these games. Most characters are shallow as well. That is before you get to the pain that is nation managment. Thankfully you can turn that off.
这对您有帮助吗?
出错,请尝试刷新页面。
没有与您的要求相匹配的评论