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NEW IN THE DEFINITIVE EDITION
- Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more!
- Discover Naru’s past in two brand new environment...
- Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more!
- Discover Naru’s past in two brand new environments.
- Master two powerful new abilities – Dash and Light Burst.
- Find new secret areas and explore Nibel faster by teleporting between Spirit Wells.
The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, Ori must journey to find courage and confront a dark nemesis to save the forest of Nibel. Ori and the Blind Forest tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios. Featuring hand-painted artwork, meticulously animated character performance, a fully orchestrated score and dozens of new features in the Definitive Edition, Ori and the Blind Forest explores a deeply emotional story about love and sacrifice, and the hope that exists in us all.
Gorgeous with wonderful sound track, loveable player character than moves with such grace and flow...
But the game doesn't - have flow I mean.
What is meant by 'flow?' You would have heard about the difficulty spikes? Well - that breaks the flow. Instead of being a gradual increase of difficulty using peaks unlocked and skills learnt, Ori has spikes that take me right out of the game.
If you are into platformers or practicing the same section over and over and etc then congratualtions you masochist, welcome home.
However for $5 it is still recommended as you will get a few hours play that is quite nice. Until the Ginso tree.
People have at length talked about the good things (graphics, atmosphere, music ect) so I won't bother repeating what others have already said. Graphics, animations, atmosphere, music ect are all fantastic.
The difficulty has also been talked about a lot. The jumping puzzles are basically 1 hit kills if you mess up, but I thought that was fine, I didnt mind.
In fact I have only 1 major gripe with the game, one that unfortunately single handedly breaks the game (for me??). The game is too flashy for it's own good.
Say you encounter an enemy that shoots projectiles at you (which are the most common enemy), meanwhile you (a bright, rather small creature) attack by using an orb that also shoots projectiles. So when you hit the attack button your orb flashes, shoots projectiles while also getting shot at by projectiles. Add to that some xp floating to you and you have a game that favors fancy graphics and animations over clear visibility on what is actually going on.
I'd say about 60% of the time I died (to enemies) I wasn't actually sure what killed me. I legit couldn't see the projectile that was coming at me, because all the things flashing and floating around blocked the view.
I simply can't understand how the developers thought that was a good idea. At the same time I don't understand how no one is talking about this problem because it in my opinion completely ruins the game and makes it borderline frustrating. Instead of relying on quick thinking and reflexes, I have to use hit and run tactics and make sure I do not attack while the enemy is attacking, else I can't dodge the projectiles coming at me.
A good example on how this is done right is Hollow Knight. The graphics are much simpler and straight forward, but I can actually see what is going on and don't feel cheated when I die. It is so dissapointed because everything else in this game is fantastic.
Game completed at normal difficulty, 97%
The cons
Map, backtracking and area teleports
The first hours feel a little dull: Ori cannot reach many areas as the movement options are limited. This is intended, as the game would like you to backtrack previously explored areas with newly acquired skills to get that energy globe or that skill boost. I would be ok with backtracking, but sometimes a single power up is strategically placed just for me to re-run the whole level to get it.
The warp system, while allowing to travel great distances, fails to clearly tell the player where he's going to be teleported. Reaching a particular zone or level is more of a trial and error chore, as the map doesn't clearly show the names of the various areas.
Skills
Some areas feature destructibles parts. In the early part of the game, it's suggested you lure enemies into crashing them. Later on, you find similar looking walls and no enemies around. It's hard to understand that you need a specific skill you'll acquire later. Again, Ori can stomp on buttons to press them and open secret areas, but such buttons often blend with the environment and again, it takes a while to undestand how to spot them.
The last two skills felt lackluster: early in the game, Ori learns how to climb walls by using the jump button. Close to the end, Ori learns how to climb and cling to walls. It's sort of an upgrade of the previous skill and it doens't make sense to have them as separate skills. Same goes with the "bash" skill and the charged jump: they serve the same purpose and they should not be separate skills.
The pros
The cons being said, the overall flow of the game is absolutely enjoyable, also thanks to the clever level design (especially the boss "fights"). The team said art is inspired by the good old Rayman, and it shows. That by itself is worth the journey: very few area are not worthy of a careful look. Some are plain jaw dropping. Animations and music are solid.
Overall 9/10, recommended.
Its a pretty okay and fun metroidvania style platformer, but not amazing.
Pros:
The art is great to look at
The movement of the character is fun and fluid, especially when you unlock more of the abilities
Cons:
The game is quite short
The level design is very samey, with the "dungeon levels" being all the same in the sense of being a seperate area from the map where you reach one point in the level then have to complete an auto scrolling section
The enemy variation is abysmal
The interaction with the enemies consists mostly of just spamming the attack button since your attacks auto lock on. (It gets mixed up somewhat though halfway through)
Overall I'd say pick it up on sale if you can. If you are a big fan of this style of platformer than its probably worth it for you even at full price