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NEW IN THE DEFINITIVE EDITION
- Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more!
- Discover Naru’s past in two brand new environment...
- Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more!
- Discover Naru’s past in two brand new environments.
- Master two powerful new abilities – Dash and Light Burst.
- Find new secret areas and explore Nibel faster by teleporting between Spirit Wells.
The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, Ori must journey to find courage and confront a dark nemesis to save the forest of Nibel. Ori and the Blind Forest tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios. Featuring hand-painted artwork, meticulously animated character performance, a fully orchestrated score and dozens of new features in the Definitive Edition, Ori and the Blind Forest explores a deeply emotional story about love and sacrifice, and the hope that exists in us all.
At first glance Ori is little more than an enjoyable game for kids, but it's something more. It is, above all, a diabolically intelligent metroidvania where cleaning the map from absolutely everything is a ton of fun.
And under the hood of a fairy-tale-like graphics and music there is a story not just about parenthood, but also about loss. There are few cutscenes but they're not only wrap their fingers around your heart. They almost crush it in a vise.
I recommend it, not only to children.
Smooth controls, beautifully crafted world and a heart melting story.
But i f****** hated the escape sequences (which are basically the bosses) after the dungeons.
+ Eye-popping visuals, great score, supercool mechanics, metroidvania-type level design
- Sometimes too hardcore and grindy, could be truly inaccessible for people with poor button-smashing skills
I have completed 100% of Ori and the Blind Forest on ‘Normal’ (mostly) in 27.5 hours. Actually I began playing almost a year ago, got stuck on the infamous Ginso Tree level, and had abandoned it for good…. Until now. After a year of practice with Xbox One controller and some other action-packed games, such as DmC; Devil May Cry, and other platformers (though none so hardcore), I have tried again. Additionally, I figured out that on ‘Easy’ difficulty most of the escape sequences have one or two automatic save points. Consequently, I have finished the game in several intensive playthroughs. It has been a wild ride! Full of joy, anger (about my poor platforming skills), sadness, and envy for those who are yet to discover the beautiful world of Nibel. Technically, I cannot give a perfect score to a game that initially was so frustrating that I had completely abandoned it. So 9/10.
It's a cute looking game, the visuals and atmosphere was a major seeling point to me. And actually I like the classic Jump&Run and Action Adventure genre.
However this game seems to focus more on player torture than a motivating balance as game design. I found myself way to often stuck in unforgiving situations that forces you to redo the last part you already beat. Just as in the the Souls genre I guess.
Also, sometimes it feels as if the character-control is taken away from you, maybe because of difficulty reasons or something. For example, instead of being able to "stutter-jump" up a cliff as you are used to, you are forced to slip down this cliff into death, because the game just won't respond as expected. So effing frustrating!
Regulary I feel disabled while playing. Meaning, I would probably be able to do a difficult part by my reaction and skill, but the game just isn't allowing it to happen for various reasons.
And I get stuck in level design. I just could finally advance by rejumping across all level parts that still have open ends (sometimes you need a new ability to get across a huge gap for example, thats why there are many inaccessible parts of the levels at the beginning) - well, I have no idea why I didn't find the right way in the first place, but whatever, it happens I guess. - But now, again! I have no idea where to go, every path is blocked again.
Bruuuuuh. This is the opposite of a motivating game to me, I just had to stop playing because of the blood pressure my annoyance is causing.
Thus only 3 stars so far (even thinking about only 2). Not sure if I can complete this game. I guess I am going to try a couple of times and if the game isn't catching my interest anymore (or if it keep on trying to kill my love for life), then I am just gonna deinstall it, whatever. Sadface.
Dear devs,
torture isn't a good thing.
I would never buy the sequel after this experience, just saying.
Best regards anyway, it's a very cute loooking game.