Time Travel is real and history is up for grabs! In this point-and-click, you play Fia Quinn, a time agent for the ChronoZen agency. Your job is to keep close watch on seven travelers who have the desire (and the bank accounts) to sightsee in the past. Some are simply curious. Others have unf...
Time Travel is real and history is up for grabs! In this point-and-click, you play Fia Quinn, a time agent for the ChronoZen agency. Your job is to keep close watch on seven travelers who have the desire (and the bank accounts) to sightsee in the past. Some are simply curious. Others have unfinished business to resolve. And they’ve all put down a lot of money for the trip, so it’s vital that you keep them happy while ensuring they follow the rules. But what could go wrong? It's only time travel, after all.
Features:
Seven eras of history to visit! From the speakeasies of Prohibition to the gangs of the Gilded Age to the morning of September 11th.
High resolution 1920 x 1080 graphics! That's 3x higher than Unavowed.
Lots of puzzles that require temporal thinking to solve.
Death! You CAN die in this adventure game, but time travel means you can try again. And again. And again.
Musical score by Thomas Regin (composer for Unavowed and the Blackwell series)
Wadjet Eye Games leave behind the supernatural and turn to science fiction in this time-travelling tale of love and loss over 200 years of New York history. The voice acting and music are excellent as always, and the art has been moved up to a stylish high definition.
The puzzles are logical but not too challenging - fans of brain teasers and convoluted fetch quests may be disappointed, but equally no one should find the game frustrating or opaque.
Come for the cocktails, stay for the PLANT MASTER
Unique story and not so messy time travel narrative. the art style is kinda new to wadjet eye games, at least for me, alwas was a fan of their pixel style. it is not bad, but i prefer pixels. still highly recommand to any point and click adventure fans. puzzles are also not too hard or too easy.
Amazingly written, clever and poingan, with puzzles that are not too obtuse while remaining fairly satisfying. I have played the Blackwell series and Old Skies surpasses anything the studio has put out so far.
This point and click time travel adventure is approachable, challenging but fair, and has a really interesting story that keeps you clicking.
The graphics are clean and make for an easy on the eyes run while looking for things to progress. The puzzles I've done so far require paying attention to details in conversation or info you have to gather on your own. Makes you feel in the thick of it. Utilizing tools to get information that you wouldn't otherwise have really makes you think like a time traveler and how to approach conversations.
And don't worry... you're going to "goof up" from time to time. But you'll be fine if you experiment and pay attention. I never felt frustrated when things didn't pan out. (Avoiding spoilers here, so sorry for the vagueness...but trust me. It's really smart and humerous.)
If you've played a Wadjet Eye game before. You know how this is going to go down. But the changes they've made to the gameplay to fit this story are so clever and easy to follow makes this great for fans and first timers alike.
10 outta 10.
Wadjet Eye have done it again: proved that it's possible to create a really great 2D point-and-click adventure game, if you have a cracking story, characterful dialogue writing and voice acting that is nothing short of stellar.
Fia works for an organisation called ChronoZen, which sends rich clients on short trips into the past. Playing as Fia, your job - supported by her remote handler Nozzo - is to give them the experience they want, while making sure that no harm comes to them or to the timeline. Of course, the missions are never as simple as they sound. In one, the client runs off by himself and Fia has to track him down and find out what he is trying to do. In another, the person the client longed to meet, because he was her role model, turns out to be a protection-money collector for one of New York’s gangs, so that Fia has her work cut out to prevent them both from being killed.
The puzzles which advance the story are mostly solved through dialogue choices or through use of information gathered from other characters, the environment, or Fia's biographical database. No implausibly large inventories here, and the dependence on conversation, setting and history works to build a rich sense of the characters and the worlds they inhabit. Even when you get stuck on a puzzle, you can get Fia to ask Nozzo for advice; he's effectively a built-in hint system, but one that deepens immersion in the game rather than breaking it, because giving helpful advice is what his character does, so it never feels like cheating to ask him for help.
Without being heavy or overly serious - and there are some very funny moments in this game - Old Skies packs an emotional punch, prompting thoughts about meaning and purpose and the nature of a life well-lived. Having played the game through to its thrilling conclusion, I'm not sure whether Fia's story has a happy ending or a sad ending. Perhaps that doesn't matter. I'm very glad to have known her and gone through it all with her.