...after all you are a time traveller and know how history is supposed to go. The archive is never wrong.
Wadjedeye made a successful transition from low res pixelart to high res.
The story is good, controls solid, the puzzles never too unfair. Everything can be found out with trying a few things.
The engine has a few technical difficulties, I managed to have dialog choices that triggered after a short cut scene displayed over the games main menu. But usually you should not have any problems.
The idea of a tutorial, the PFG and how that pistol worked was ok, storywise it made little sense. Fia had been on the job for over 10 years, and in that time never had any experience how they worked? Nah, doesn't mix. But that's just minor points, from a player perspective it was ok.
What I did miss in the storytelling, was that no one ever questioned why Imani kept ending up in dangerous situations. Sure there was that imminent thread, but what caused her to be there in the first place? In an earlier history version she wasn't, also the paintings were in different locations throughout history. It would have made more sense trying to find out what caused the change and maybe also add a little story arc why Fia ended up with that family over the years over and over again. And somehow I expected a time traveller being responsible for the hits in the 2000s, the hitmen were told who would be where and when.
Maybe a sequel is incoming? If it keeps up with the quality of this game ... more of it please!
ps: Noz better make sure that the museum is put under protection.