Time Travel is real and history is up for grabs! In this point-and-click, you play Fia Quinn, a time agent for the ChronoZen agency. Your job is to keep close watch on seven travelers who have the desire (and the bank accounts) to sightsee in the past. Some are simply curious. Others have unf...
Time Travel is real and history is up for grabs! In this point-and-click, you play Fia Quinn, a time agent for the ChronoZen agency. Your job is to keep close watch on seven travelers who have the desire (and the bank accounts) to sightsee in the past. Some are simply curious. Others have unfinished business to resolve. And they’ve all put down a lot of money for the trip, so it’s vital that you keep them happy while ensuring they follow the rules. But what could go wrong? It's only time travel, after all.
Features:
Seven eras of history to visit! From the speakeasies of Prohibition to the gangs of the Gilded Age to the morning of September 11th.
High resolution 1920 x 1080 graphics! That's 3x higher than Unavowed.
Lots of puzzles that require temporal thinking to solve.
Death! You CAN die in this adventure game, but time travel means you can try again. And again. And again.
Musical score by Thomas Regin (composer for Unavowed and the Blackwell series)
The ending made me cry, had to sit with myself for a bit and take it all in. This was a beautiful experience. The puzzles are fun and drive the narrative forward. Also enjoyed the references to other Wadjet Eye Games. This was my favourite.
This is a very well written game with an interesting story. Classic point and click adventure game from a company that always delivers quality adventures.
Poorly written with a lackluster story. It doesn't feel like a Wadjet Eye game. Usually I really like their titles. It felt like this was written in a hurry and that the story and world was just made up on the fly. It rarely feels more than slightly thought through.
Most of the puzzles boils down to "go there and talk to that person, then go back there and talk to that person, then tell that person what this person said or did" into oblivion. Like a constant barrage of dialogue fetch quests. Most of the remaining puzzles are trial and errors, where you replay the same scene over and over until some condition has been met. I've never been a fan of these trial and error puzzles but at least most games that use them don't over rely on them as much as this.
Modern political sentiments galore, for anyone who is tired of that.
Good music and overall fluent gameplay but in the end a point and click game depends too much on the story, writing and puzzles for that to matter much.
Excellent game. Good story and a variety of things happening in each job along with the overarching story of the protagonist dealing with what it means to be the one facilitating all these trips. Puzzles also satisfying without getting too confusing or technical.