Posted on: July 17, 2025

ultrafirearts_1395
验证所有者游戏: 2 评论: 1
nothing big
I use this for targer t practice
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© 2009 Fulqrum Publishing s.r.o. All rights reserved. Other products and company names mentioned herein may be trademarks of their respective owners. Developed by The Farm 51. All rights reserved. Uses Bink Video. Copyright © 1997-2009 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright © 1997-2009 by RAD Game Tools, Inc. NecroVisioN uses Havok®. © Copyright 1999-2009 Havok.com, Inc. (and its Licensors). All rights reserved. See www.havok.com for details. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved.
Please Note: Multiplayer is not supported
Please Note: Multiplayer is not supported
Game length provided by HowLongToBeat
Posted on: July 17, 2025
ultrafirearts_1395
验证所有者游戏: 2 评论: 1
nothing big
I use this for targer t practice
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Posted on: September 8, 2025
m_kh
验证所有者游戏: 79 评论: 1
glitchfgdfgfdgdfgfg
second mission has a glitch dgfdfgdfg
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Posted on: September 1, 2024
AreswarGod212
验证所有者游戏: 8 评论: 1
NAZI ZOMBIE EXPLOSION
HOW CAN YOU NOT LOVE IT
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Posted on: November 30, 2024
Roxi_panzer
验证所有者游戏: 10 评论: 2
awesome old game
great game, very nostlgic and fun!
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Posted on: April 27, 2023
Unfallen_Satan
验证所有者游戏: 604 评论: 78
Misleading
(+1 star for personal prejudice) I believe single player FPS games fall on a spectrum. On one end sit classic Doom/Wolfenstein. On the other sits Call of Duty Modern Warfare 2 (the original). I must confess at the outset that I find classic Doom/Wolfenstein utterly boring but love MW2. With its many questionable cinematics, new players like me might mistake NecroVisioN for a cinematic experience with a touch of gunplay. It's not. As early as Chapter 2, I began to encounter many more gun fights and boss battles than I was comfortable with. By the end of Chapter 2, I had enough. So why 4 stars? Two reasons. First: this game was Doom (2016) before there was Doom (2016). True, the gameplay is a lot more janky and everything is so dark, but the reward-driven combo-based in-your-face combat is still creative. Your many different weapons, when used in combination with your kick and basic melee attack, have different effects. You might trigger a lightning attack that jumps to all surrounding enemies. You might knock them all down. You might heal yourself. A lot of the effects seemed to be the same, but it was still fun trying them out. What is not creative is the the enemy design. Through two chapters and a bit of the third, I could only remember fighting enemy soldiers that run at me. There were a few bigger dudes with bigger guns and a few bosses. Oh yeah, and dogs. But there was none of thrill of gradually learning to kill an exciting new enemy. Maybe I just hadn't reached them. The second reason is simpler. By Chapter 3, I had seen a fire-breathing dragon. This game is crazy. Again, misleading due to the WW1 setting. The game is definitely not about WW1. I may love CoD, but I appreciate craziness in games. If this game were more polished, it could have been a cult classic. Maybe it is. As it stands, you have to be willing to go on a janky rumble fueled, LSD induced vision trip to enjoy it. Words can't quite capture it. MandaloreGaming's review is spot on for me.
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