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My Friend Pedro

已在库内

4.2/5

( 58 Reviews )

4.2

58 Reviews

中文(简体), English & 8 更多
Offer ends on: 25/09/2025 15:59 EEST
Offer ends in: d h m s
19.993.99
Lowest price in the last 30 days before discount: 3.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
My Friend Pedro
介绍
My Friend Pedro is a violent ballet about friendship, imagination, and one man's struggle to obliterate anyone in his path at the behest of a sentient banana. The strategic use of split aiming, slow motion, and the ol 'stylish window breach create one sensational action sequence after another in an...
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8.5/10
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用户评论

4.2/5

( 58 Reviews )

4.2

58 Reviews

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产品详细信息
2019, DeadToast Entertainment, ...
系统要求
Windows 7 / 8 / 8.1 / 10 (64-bit), Intel Core i3-530 (2 * 2930) or equivalent, 4 GB RAM, GeForce GT...
Time to beat
4 hMain
5 h Main + Sides
9 h Completionist
4 h All Styles
介绍
My Friend Pedro is a violent ballet about friendship, imagination, and one man's struggle to obliterate anyone in his path at the behest of a sentient banana. The strategic use of split aiming, slow motion, and the ol 'stylish window breach create one sensational action sequence after another in an explosive battle through the violent underworld.

Full Throttle Gun Ballet: Unleash destruction with an incredible level of control over both your weapons and your body. Twist and turn through the air while aiming both hands at headline threats.

Mix It Up: Break up the high octane running and gunning a bit with dynamic sequences like a thrilling motorcycle chase or slow it all down and take a moment to think through a series of clever (and possibility fatal) physics-based puzzles.

Slow Motion Braggadocio: When the action amps up to a frenzy, bring it all into focus by shifting into slow motion to calm the nerves and steady the aim. Use the game's automated gif generator to easily share clips of your most over the top sequences over social media.

Copyright 2019 Deadtoast. All Rights Reserved.

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
4 hMain
5 h Main + Sides
9 h Completionist
4 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-06-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.7 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
Português do Brasil
音频
文本
русский
音频
文本
中文(繁體)
音频
文本
日本語
音频
文本
한국어
音频
文本
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用户评论

Posted on: January 5, 2023

Louard_le_Barbare

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游戏: 293 评论: 120

Exactly what you want, until the sewers!

My Friend Pedro has a solid little reputation, and a well-deserved one at that. Largely made by a single person based on his own flash game, it’s a fun romp that definitely has its place in Devolver’s catalog. MFP’s story is fun, and its art direction colorful. Still, this is a game you’ll primarily play for its insane slow-mo-infused gunplay, reminiscent of Max Payne and F.E.A.R.. This is a brutal bullet ballet where you’ll stylishly slaughter hundreds of enemies with dual-wielded guns and over-the-top acrobatics, using elements of the scenery as lethal weapons when given the opportunity. While getting decent end-level ratings takes some effort and the physics can be slightly wonky, pulling out badass stunts is not that hard and extremely satisfying; plus, thanks to unlimited lives, well-placed respawn points and generous slow-mo meter, not even the most challenging moments are frustrating to play through. The game is every bit as dynamic and insane as the trailers would have you believe, and for the most part, it manages to renew itself well; the campaign regularly adds new guns and mechanics, and discards them when they get old. The real issue with MFP is its last third, which is often criticized... for good reasons. At this point, MFP seems to be out of ideas to renew its combat system and amp up its challenge, so enemies become rarer while the levels become more puzzle-focused. Those levels are still well-designed, but the game loses quite a lot of its appeal at this point, making the average player wish for more hostile encounters. Paradoxically, getting a good rating on the last levels is actually easy due to them having so few enemies! I may have given MFP a 5-stars rating if it wasn’t for its final chapters being underwhelming. Otherwise, it’s still a ton of fun. It is very replayable, and I often find myself going through levels over and over again just for the sheer fun of it. I can only recommend it, and wish for a slightly more polished sequel...


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Posted on: June 24, 2019

M4rked0ne

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游戏: 502 评论: 2

Gun fu-Simulator 2019

Great game with a fun and well executed gameplay loop, which keeps one playing even after finishing the short Campaign. Though it is sorely missing a level-editor where the community can create and share levels.


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Posted on: March 21, 2020

skprog

验证所有者

游戏: 327 评论: 18

end game missing

without some end game content or level editor or multiplayer options this is a 5 hour shoot fest that is pleasing but is only 5 hours. great game music platforming everything. just needs some end game content.


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Posted on: June 20, 2019

GermanFoxhound

验证所有者

游戏: 30 评论: 2

This Game is bananas :)

This is your friend Pedro. He is a banana. He is clever and he will help you trough this bullet action packed game. Fight evil gangster, play crazy level, beat the highscore and talk to a banana! Ah and there is bullet time! 10 out of 10. Pedro approves this game :)


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Posted on: March 23, 2020

20fghow01

验证所有者

游戏: 18 评论: 4

The strengths underutilized

Can you imagine puzzles in Hotline Miami? The game looks and sounds good. There's not much in particular in style that makes the game stand out among similar titles. It can be described as a 2.5D shooter with synth-wave soundtrack. What's with synth-wave soundtracks? They seem to be in every action game nowadays. The talking banana in the trailer was intriguing. I thought it would be in the story more, but, (if I haven't missed anything important) other than the the banana that gives hints and directions and takes you to its world, where nothing interesting or relevant to the story happens, there isn't much. I don't think the story was the primary goal with this game. What appears to be the primary goal (and the game's biggest strength) is the combat mechanics that involve a lot of interaction with the environments, i.e. platforming, ricochet shooting, hitting enemies with various objects, slo-mo, etc. It works and feels great, but only for the first few levels. I consider split-firing (done through dual-wielding pistols or submachine guns) to be the most unique and fun element of shooting mechanics. Being able to kill two enemies at the same time from two guns feels amazing. Unfortunately, it's pretty much taken away from the player upon reaching the sewers level, where the only viable weapon is the assault rifle. Apparently, the developers thought that the players would get bored of all the same stuff on each level, so they decided to detach platforming from shooting, add puzzles (in a fast-pace shoot-'em-up game) and make dual-wielded weapons obsolete by turning up the enemies' bullet-sponginess. Split-fire wouldn't get old. Hotline Miami combat was pretty much the same all throughout the game and it didn't get old. The game would benefit from making more maps encouraging usage of this element. Platforming puzzles were also unnecessary, in my opinion. I enjoyed the first few levels though.


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