My Friend Pedro is a violent ballet about friendship, imagination, and one man's struggle to obliterate anyone in his path at the behest of a sentient banana. The strategic use of split aiming, slow motion, and the ol 'stylish window breach create one sensational action sequence after another in an...
My Friend Pedro is a violent ballet about friendship, imagination, and one man's struggle to obliterate anyone in his path at the behest of a sentient banana. The strategic use of split aiming, slow motion, and the ol 'stylish window breach create one sensational action sequence after another in an explosive battle through the violent underworld.
Full Throttle Gun Ballet: Unleash destruction with an incredible level of control over both your weapons and your body. Twist and turn through the air while aiming both hands at headline threats.
Mix It Up: Break up the high octane running and gunning a bit with dynamic sequences like a thrilling motorcycle chase or slow it all down and take a moment to think through a series of clever (and possibility fatal) physics-based puzzles.
Slow Motion Braggadocio: When the action amps up to a frenzy, bring it all into focus by shifting into slow motion to calm the nerves and steady the aim. Use the game's automated gif generator to easily share clips of your most over the top sequences over social media.
The trailers and the demo were absolutely amazing, and the same holds true in the full game. The visuals are great at conveying the kinetic energy, and the levels are laid out to make the most of the great dual-wield-mechanic and kick-shit-into-peoples'-dumb-faces gimmick.
Until you enter the sewer-level halfway through, and the game forgets it's supposed to be an awesome skill-based stylish shooting game
The rest of the game is tedious insta-kill platforming, bulletsponging enemies that makes the dual-wielding moot because the rifle is the only way to reliably kill enemies and boring room layouts that isn't conducive to styling.
Starts exceptionally strong, loses focus halfway through and ends exceptionally weak. Buyer beware.
As the title mentions, I really enjoyed the beginning of the game, until haflway thorough when you get into the sewer section. Then it becomes very tedious and it actually got me quite bored.
Just as amazing as the trailers promised! The dual-wielding mechanic is very intuitive and combined with the bullet time is a lot of fun to execute. The levels are of a short but sweet duration and there is plenty of them, with enough replay value in the scoring system to keep you coming back. And it's just pure fun to play through. I highly recommend picking up this game as soon as you can!
The "sewer" environment eventually introduces moving platforms and levers, turning the game into a puzzle platformer with some enemies. The situation greatly worsens when reaching "the internet" with the aforementioned elements and its signature features (seams of electricity, mines and shields you have to deactivate). When you're first given an assault rifle, dual-wielding (only possible with the pistols and uzis) becomes increasingly nonviable and the ramped up damage levels permanently change the game.
My Friend Pedro is consistently enjoyable through the first two worlds and pure platforming elements first appear in the chapter "Pedro's World", which plays without combat for a while as do two levels of the Internet. Issues related to the platforming elements are mainly the obscure animation quality and unusual behavior on slopes (Pedro gains close to no height). Functional at best.
There are two extremely cliched boss fights (of four in total?), one with glowing weak spots and heavily repeating optimal strategy, the other is nothing but an occasionally-evading bullet sponge in essence.
Additionally, the soundtrack consists of repeating, very similar pulsating rhythms and has absolutely no appeal to me in or outside the game. One of the rare instancew outside of the licensed "playlist" OSTs in gaming I considered disabling music entirely.
When judged within context, the puzzle and platforming sections are universally god-awful. The shooting mechanics provide an occasional highlight, but the early levels support the gunplay with essentially no real roadblocks and endorse my theory that this game was artificially extended to reach the playtime of around four hours.
My Friend Pedro is a very addicting action game. A side scroller with unique action inspired by franchises like The Matrix and Max Payne. It begs for experimentation with it's combat and I recommend this game to any gamer. It is a little short though but at it's price it is more fun than most 40 to 60 dollar video games . Definetely buy it ( from GOG)