Posted on: April 3, 2025

RINGOBUEL5835
验证所有者游戏: 1236 评论: 2
Good Old School RPG
Similar to old RPGs like Might & Magic, nothing Bad, many good Mechanics. Good Balance in the Battles on Normal.
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请注意,Windows 10操作系统在发布后会频繁收到硬件驱动和软件更新,这可能会影响游戏的兼容性。
请注意,Windows 10操作系统在发布后会频繁收到硬件驱动和软件更新,这可能会影响游戏的兼容性。
Game length provided by HowLongToBeat
Posted on: April 3, 2025
RINGOBUEL5835
验证所有者游戏: 1236 评论: 2
Good Old School RPG
Similar to old RPGs like Might & Magic, nothing Bad, many good Mechanics. Good Balance in the Battles on Normal.
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Posted on: October 15, 2024
Ruthie Wright
验证所有者游戏: 330 评论: 8
GREAT EXAMPLE OF GOOD OLD FASHIONED RPG
Having a blast with this game
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Posted on: March 15, 2025
dontwakeme
验证所有者游戏: 评论: 1
Great Game
I like this kind of RPG - great game
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Posted on: October 12, 2025
greaper615
游戏: 509 评论: 12
似是故人来
还没有哪个游戏能像本作这样把上古三大欧美RPG(巫术,创世纪,魔法门)统统融为一炉。 游戏的战斗可视为《巫术》的全面升级版,它给经典的前后排阵型加入了丰富的网格要素:近战单位仅能攻击相邻对位,前排单位的阵亡会导致后排被迫前移,玩家还可以在战斗中以半个回合为代价主动调整角色站位,再加上ATB机制的战斗流程取代了静态的回合制,这一切都让玩家的操作空间大幅扩展,让原本一成不变的战斗节奏变得动态非常。 游戏的视角是《创世纪》式的第三人称,而冒险体验也类似于《创世纪》和《魔法门》:玩家身处在一个相对开放的世界地图,中期开始的探索具有不小的自由度,玩家携带的口粮会随步数不断消耗、也会用于队伍的扎营休息,恶劣的地形会拖慢玩家脚步进而加速食物消耗,食物耗尽虽不会导致直接死亡,但无法休息回血往往等同于无法继续前进乃至于连归途都凶险重重。 而游戏的遇敌方式则是《巫术》的又一个变体:这是一种真明雷+伪暗雷的双重设定,明雷怪对玩家是公开的,而暗雷怪仅仅只是看似随机,实则是固定的怪物序列随步数的累积以随机的顺序相继出现,因此只要有耐心,玩家可以全清区域中的怪物并从此畅行无阻,这种机制既保留了暗雷的惊吓感,又一举解决了玩家在来回跑图中对暗雷反复出现的厌烦。 游戏中遍布各地的解谜则是浓浓的《魔法门》风味:玩家需要阅读含义暧昧的提示文字,观察地牢机关的空间布局,猜测提示背后的真正含义,才能想出解决办法。在解谜之外,游戏跟《巫术8》一样给撬锁、拆卸陷阱分别设置了小游戏,并赋予了角色对应的技能来降低小游戏的难度,另外还有类似《魔法门7》的洞察技能用来侦测暗门和陷阱。尽管解谜的戏份很重,但大多数难度不大,小游戏的设计也很精巧,总体上很好地调剂了游戏的战斗冒险节奏。 本作唯一不同于上述经典的地方大概就在于独创的职业和技能系统了,然而在我看来本作的职业技能设计并不出彩,每个职业能用到大后期的实用技能并不算多,没给玩家太大的选择空间。好在各职业间的差异做得足够大,玩家还是能够组合出至少两支基本不重样的队伍多次通关。 虽然上述系统看起来可能会觉得很有意思,但本作对于现代玩家恐怕会非常劝退:前期的战斗难度极大,一场普通的战斗往往会让全队致残,而前期的boss战基本免不了反复读档;战斗的奖励非常微薄,除后期强怪会掉落稀有药材外,玩家的战斗获得感和对怪物的期待感总体上非常匮乏;游戏的食物机制会导致玩家从中期开始需要来回收集食物才能确保顺利出行,对游玩节奏是个不小的干扰;主线以外的内容也做得不够丰富,除战斗和解谜外基本没有太多的兴趣点值得吸引玩家的额外关注(这点在后期尤其严重)。 总体而言,本作很难对上大多数现代玩家的电波,但对于喜爱《巫术》《魔法门》的上古遗老们来说那是非常值得推荐的。
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Posted on: September 1, 2022
galdom
验证所有者游戏: 499 评论: 38
An exercise in frustration
The game present itself as a puzzle where every step, every piece of gold, every points of xp or skill count. That's the good part. The bad part is that to achieve that it seems they took all the shitty mecanics in every old games and tied them together in this game. Extra hard and exacting beginning with easier and easier game while you level up: check Permanent status thrown at you only healable via payment because spell only come way later: check Low hit score meaning big chunk of bad or good luck, hello save scumming: check Endless grind of zone due to extremly low percentage of encounter: check Unintersting skills/spells with very scarse skill points and no way to respect: check Unbalanced class: checked Class tied to specific "area" or moment of the game, meaning if you have it: no challenge, if you don't: hell on earth: check etc, etc I personnaly have quit the game when i encountered the "fleeing" type of monsters, they stay, do damage, steal etc then flee at low hp, so if you are unlucky and miss three time in a row, the monster just fly away, no reward, nothing, just frustration, because of bad luck only :/ Always hated them. Why was i not surprised to find them in this game :/ Before this fight, i had to spend three hours going up and down just to finish the roamer mobs in a zone where the encounter rate was miserably low. I asked myself, do i have fun? Then i quit. Sometimes rumors about a game are true, this game is not hard, it's just frustrating. So if you can handle this kind of game, go for it, i guess. Worst is that combat mechanics are not that great, not bad but nothing really shining. Same for exploration, lots of beautifull forests but 4 big zones of forest....always the same..., short dungeons also (but overall, dungeons were cool).
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