《叙利玛诸神》(Lords of Xulima)是一款原创奇幻角色扮演游戏,故事发生在神秘的叙利玛大陆,诸神与人类曾在这里共同生活。你作为诸神的使者,为了恢复世间的平衡而前往未知大陆。
想来一场充满挑战的冒险吗?
在《叙利玛诸神》里,没有既定的冒险路线。我们构筑了一个丰富多彩的世界,不同的区域会为大家带来不同的挑战。你可以前往梦幻般的金色森林,也可以穿越坡尼蒂亚大沙漠,或者去卡拉加感受令人生畏的冰峰。在游戏中可以自由探索不受拘束,但要量力而行。游戏中战斗的成败取决于你的战术策略和配置团队的能力。这款游戏有着旧式经典游戏的可玩性和深度,也兼具现代游戏的画面表现力和友好的UI界面。超过100个...
Lords of Xulima is a solid RPG in the style of old Wizardry with two ranks of heroes fighting multiple ranks of monsters. Dorkishly pleasant and lots of grinding, food and herb harvesting. Some of the quests and texts are annoyingly verbose and a few minor interface irritations.
The save and load game dialogs can be INSANELY slow. Like get-up-and-go-make-tea slow. This game will not appeal to everyone, but two of us bought it and played it side by side and have put in dozens of hours and are barely scratching the surface.
LoX was an exemplary RPG, combining a nice JRPG style turn based combat with a blob style overworld exploration. It was well rounded with great depth in gameplay development, dungeons, exploration, and puzzles in addition to being delightfully old school with the type of challenge that doesn't hold your hand and give you a participation award like so many of the people here would have wished for. There is legitimate criticism in that the final 3rd/4th of the game started getting very grindy to deal with the arms race of monster strength. Eagerly looking forward to Lords of Xulima 2.
Back then I didn't play any old-school graphics games. This game turned it around. Definitely try it out.
The tracking of time via distance travelled was a novel concept for me
This is highly unbalanced game. The beginning of the game is terrible with stupid random deaths purely depending on dice rolls. Generally after 2 hits any team party member is dead. If you use healing than after 3 hits you are dead. It has nothing to do with a fact that there are some areas which should visit later. There, any opponent will do 1 attack and wipe out 2/3 of my party. End of the game has a nose picking difficulty.
Another problem is food management. Especially at the beginning of game is terrible as game has a LOT of backtracking which consume your food, because you need to walk back to a village and go back where you have finished your search. I have seen a lot, but in this game it goes far beyond anything being a fun.
Character development is mediocre and has a lot illogical things. The most important attribute is speed, which you need to increase every level. So mage will typically increase Speed and Constitution (how logical) and fighter should increase Speed and Strength or Energy. At least one sensible hit.
Game is fairly linear and if you go somewhere else where a game is not expecting you will be punished hardly. So later you have e.g. 7 ways where to go and only one is expected – have normal difficulty for group. So it involves going around and trying to find what way you should continue.
Quests are rather dumb. The story is pretty mediocre.
Generally there are many better games which involves turn based combat and play this game only if you have nothing else to play.