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Kholat

已在库内

3.4/5

( 23 Reviews )

3.4

23 Reviews

中文(简体), English & 12 更多
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Kholat
介绍
由最受欢迎的英国演员肖恩·宾叙述,《乌拉尔山》是一款带有恐怖元素的冒险探索游戏。其创作灵感来自被称为迪亚特洛夫事件——九名俄罗斯徒步旅行者神秘死亡——的真实事件,从而引发了无数未经证实的假想。 玩家将只身进入无边无际、荒漠的乌拉尔山脉,任务是查找事件的真相。 游戏过程中,你可能碰到更多出乎意外的情形... 你能找到答案吗? 你能更接近地查明真相吗? 你能活下来吗? 迪亚特洛夫事件是发生在1959年冬季的真实故事。 九名熟练的登山运动员前往乌拉尔山北部探险,并最终葬身在那里。 人们发现探险队员的尸体散布在克拉塔萨亚尔山的山坡上。 俄罗斯调查人员结案时...
评论
28 %
推荐
用户评论

3.4/5

( 23 Reviews )

3.4

23 Reviews

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产品详细信息
2015, IMGN.PRO, ...
系统要求
Windows 7 / 8, Intel Core i3, 4 GB RAM, GeForce GTX 470, Version 10, 5 GB available space...
Time to beat
4 hMain
5 h Main + Sides
7 h Completionist
5 h All Styles
介绍


由最受欢迎的英国演员肖恩·宾叙述,《乌拉尔山》是一款带有恐怖元素的冒险探索游戏。其创作灵感来自被称为迪亚特洛夫事件——九名俄罗斯徒步旅行者神秘死亡——的真实事件,从而引发了无数未经证实的假想。 玩家将只身进入无边无际、荒漠的乌拉尔山脉,任务是查找事件的真相。 游戏过程中,你可能碰到更多出乎意外的情形...



你能找到答案吗?
你能更接近地查明真相吗?
你能活下来吗?


迪亚特洛夫事件是发生在1959年冬季的真实故事。 九名熟练的登山运动员前往乌拉尔山北部探险,并最终葬身在那里。 人们发现探险队员的尸体散布在克拉塔萨亚尔山的山坡上。

俄罗斯调查人员结案时称是“一股引人注目的未知力量”造成了死亡。

有关迪亚特洛夫事件的更多信息,请访问:http://en.wikipedia.org/wiki/Dyatlov_Pass_incident



特色:

极佳的美工设计
沉浸式探险体验
饶富趣味的音乐和声响
恐怖氛围和紧张感
由真实事件启发的自编故事
主线故事情节和许多背后实情需要玩家探索
非线性开放世界
通过地图和指南针在游戏中导航
由虚幻引擎4(Unreal Engine)驱动
富有挑战的探索
预计游戏时间: 4 - 6小时
  • stunning art design
  • immersive exploration experience
  • sophisticated music and sounds
  • chilling atmosphere and tension
  • self made story inspired by true events
  • main storyline and a lot of background plot to be discovered by players
  • non-linear open world
  • in-game navigation by map and compass
  • powered by Unreal Engine 4
  • challenging exploration
  • estimated game length: 4 - 6 hours

© 2015 IMGN.PRO with it’s headquarter in Bielsko Biała, Poland. All rights reserved. Kholat, the Kholat Logo, IMGN.PRO and the IMGN.PRO Logo are among the trademarks of Imagination s.c. All trademarks are property of their rightful owners.

包含内容
漫画(7页)(English) 漫画(7页)(Polish) 原声音乐(MP3) 原声音乐(FLAC) 地图 海报 Postcards
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
4 hMain
5 h Main + Sides
7 h Completionist
5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2015-06-09T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
3.4 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
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italiano
音频
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magyar
音频
文本
polski
音频
文本
português
音频
文本
Türkçe
音频
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český
音频
文本
русский
音频
文本
日本語
音频
文本
한국어
音频
文本
评论
61
平均
28 %
推荐
开放评论

被评论 OpenCritic
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用户评论

Posted on: March 29, 2020

chlop

验证所有者

游戏: 2575 评论: 106

Boring treasure hunt

Kholat has you wandering around a largely monotone level, hunting for locations listed on your map. None of the locations are very interesting, and none convey a story. You get snippets of a story from pieces of paper strewn throughout the level, which you can either stumble across, or stumble across co-ordinates scribbled on rocks, which lead to them. There are also camps that serve as both save points and fast travel points, saving you the aggravation of walking the entire map. There's also an attempt at horror by introducing a monster that can chase you down and kill you, but you only encounter it a few times, and being hard to avoid, most of the time it's an insta-death, making the experience less horrifying and more annoying. There is the story to keep you going, but it isn't very good, and you don't need to uncover all of it to finish the game. Which is a shame, since the game is so awkward, it requires a distraction to make it bearable. In the first level you're tasked with reaching the least interesting part of the level in order to advance, and it leads you to a level that's almost completely white, where you stumble around looking for any points of reference. Not being able to interact with the environment and not knowing if I missed some controls, I looked up a walkthrough just to get past the first level. Having reached the second and wandering around it aimlessly for several minutes, I used that walkthrough again, and decided to restart the level. Only then did I advance to the actual game. The ending is awkward as well, since you need to reach a previously reached location to trigger it. Add to that the performance issues, which seem to spring out of nowhere, and Kholat is a fairly frustrating experience. The game seemed to run smoothly most of the time, but on occasion I would experience slowdowns, freezes and several crashes, almost causing me to rage-quit, since I had to redo large sections due to the game only saving at checkpoints. Zero stars.


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Posted on: June 17, 2025

silkypants75

游戏: 26 评论: 1

quite bad, but occasionally fun

atmospheric and moody, with 50/50 bad/good mechanics and lore "Fun can be had, even when bad" --bluearcanian


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Posted on: April 17, 2024

malboarder

游戏: 92 评论: 19

Lost in the mountains

Sometimes a story is best left just as this, a story, which legacy is left as folk lore best captured in books and movies, not a video game. I really do not have too much to say about this game because in honesty there is not much gameplay involved to speak of as such, walk around, follow the coordinates, discover another piece of the story and move on, with the occasional psychological struggle which follows as you go deeper into the mountains during your pursuit to find answers whilst battling prevailing storms. The graphics are good, unfortunately, the game for me doesn't contain enough gameplay to warrant the investment of time to complete it, nor does it have a strong enough and compelling reason to follow the story until conclusion. I did really enjoy the Blair Witch game, which had similar gameplay direction, however, the lore of Blair Witch is what kept things interesting and there was an uneasy tension and atmosphere as you were traversing through the woods with your dog for support, the woods makes for a great traditional horror setting. The mountains unfortunately do not provide that same tension and instead the game relies on cheap scares and effects to capture psychological distress to unease the player, sadly, this is not original and does not favour well against games which already exist in the same category on the market. The game runtime is also short and is really not worth a second playthrough, which equals bad value and therefore not worth the purchase unless you are really interested in the folklore behind this story.


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Posted on: November 1, 2018

Ixamyakxim

验证所有者

游戏: 评论: 7

Was Kinda Hoping For Miasmata 2.0 But...

So I bought the game as my yearly Halloween Scare-Fest - lights out, beer in hand. I was hoping for something akin to the EXCELLENT Miasmata - meaningful environmental exploration with a map, compass and a few landmarks. Instead I found a game that annoyed me within the first 5 minutes. It's a bit pretty, sure but other than that it's tough to find a more frustrating game. Maybe I never dug deep enough, but it seems like the game is the epitome of aimless wandering. Sure, you have a map, some coordinates and a compass but who cares. The start is just run in some direction and hope something happens. I was tempted to not write a review but I feel like I had to add my 2 cents to what was already there - the user Roisack really hit the game on the head. Rarely do I quit on a game this soon, but something about this one just irked me. Disappointing all around. Like being railroaded down hallways you don't exist, then killed by a random monster. I often justify a game purchase like this as "It's like buying a coffee." Here, I would have rather had the extra coffee. Go play Miasmata instead.


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Posted on: March 23, 2020

saldb

验证所有者

游戏: 356 评论: 14

wasted potential

Summary: i'm negative about this game because it's a totally wasted potential. 100% disappointed. This is literally, they autogenerated a big map in UE4 and spent 1 week adding notes taken from wikipedia pages about paranormal events in Russia. Layer in some TurboSquid models and animations and one voice recording session. Overall this is crap - the developers i think set out to make a Stalker type game and came out with a UE4 tech demo. Positives - artwork is great! the opening part had my full attention and excitement for 5 minutes! - the autosave system is nice Negatives: - if this game had some sort of tutorial scene, some kind of set up, anything... - you are thrown into a huge map with little guidance and the gameplay is walking from hotspot to hotspot to get some piece of paper with some cryptic crap on it. That's the whole game - there are random monsters on the map with AI from 1992


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