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Kholat

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3.4/5

( 23 Reviews )

3.4

23 Reviews

中文(简体), English & 12 更多
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Kholat
介绍
由最受欢迎的英国演员肖恩·宾叙述,《乌拉尔山》是一款带有恐怖元素的冒险探索游戏。其创作灵感来自被称为迪亚特洛夫事件——九名俄罗斯徒步旅行者神秘死亡——的真实事件,从而引发了无数未经证实的假想。 玩家将只身进入无边无际、荒漠的乌拉尔山脉,任务是查找事件的真相。 游戏过程中,你可能碰到更多出乎意外的情形... 你能找到答案吗? 你能更接近地查明真相吗? 你能活下来吗? 迪亚特洛夫事件是发生在1959年冬季的真实故事。 九名熟练的登山运动员前往乌拉尔山北部探险,并最终葬身在那里。 人们发现探险队员的尸体散布在克拉塔萨亚尔山的山坡上。 俄罗斯调查人员结案时...
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3.4/5

( 23 Reviews )

3.4

23 Reviews

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产品详细信息
2015, IMGN.PRO, ...
系统要求
Windows 7 / 8, Intel Core i3, 4 GB RAM, GeForce GTX 470, Version 10, 5 GB available space...
Time to beat
4 hMain
5 h Main + Sides
7 h Completionist
5 h All Styles
介绍


由最受欢迎的英国演员肖恩·宾叙述,《乌拉尔山》是一款带有恐怖元素的冒险探索游戏。其创作灵感来自被称为迪亚特洛夫事件——九名俄罗斯徒步旅行者神秘死亡——的真实事件,从而引发了无数未经证实的假想。 玩家将只身进入无边无际、荒漠的乌拉尔山脉,任务是查找事件的真相。 游戏过程中,你可能碰到更多出乎意外的情形...



你能找到答案吗?
你能更接近地查明真相吗?
你能活下来吗?


迪亚特洛夫事件是发生在1959年冬季的真实故事。 九名熟练的登山运动员前往乌拉尔山北部探险,并最终葬身在那里。 人们发现探险队员的尸体散布在克拉塔萨亚尔山的山坡上。

俄罗斯调查人员结案时称是“一股引人注目的未知力量”造成了死亡。

有关迪亚特洛夫事件的更多信息,请访问:http://en.wikipedia.org/wiki/Dyatlov_Pass_incident



特色:

极佳的美工设计
沉浸式探险体验
饶富趣味的音乐和声响
恐怖氛围和紧张感
由真实事件启发的自编故事
主线故事情节和许多背后实情需要玩家探索
非线性开放世界
通过地图和指南针在游戏中导航
由虚幻引擎4(Unreal Engine)驱动
富有挑战的探索
预计游戏时间: 4 - 6小时
  • stunning art design
  • immersive exploration experience
  • sophisticated music and sounds
  • chilling atmosphere and tension
  • self made story inspired by true events
  • main storyline and a lot of background plot to be discovered by players
  • non-linear open world
  • in-game navigation by map and compass
  • powered by Unreal Engine 4
  • challenging exploration
  • estimated game length: 4 - 6 hours

© 2015 IMGN.PRO with it’s headquarter in Bielsko Biała, Poland. All rights reserved. Kholat, the Kholat Logo, IMGN.PRO and the IMGN.PRO Logo are among the trademarks of Imagination s.c. All trademarks are property of their rightful owners.

包含内容
漫画(7页)(English) 漫画(7页)(Polish) 原声音乐(MP3) 原声音乐(FLAC) 地图 海报 Postcards
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
4 hMain
5 h Main + Sides
7 h Completionist
5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2015-06-09T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
3.4 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
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español
音频
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français
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italiano
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magyar
音频
文本
polski
音频
文本
português
音频
文本
Türkçe
音频
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český
音频
文本
русский
音频
文本
日本語
音频
文本
한국어
音频
文本
评论
61
平均
28 %
推荐
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最有用的评论

Posted on: June 17, 2015

GilesHabibula

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游戏: 1352 评论: 9

Very cool

If you can accept "Kholat" as more of an experience rather than a game, you'll enjoy it. It's not quite a walking simulator, as there are some gaming elements. You'll be avoiding malevolent entities, running from them, piecing together the story by picking up notes, and trying not to get lost by using your compass and map. This map reading is a challenge, as it does not show you where you are. You need to figure it out based on the fact that it does show you where all of the notes you picked up are. From there, you use deduction based on your compass. I'm getting creeped out in this game. Its atmosphere is spot-on. There are certain things you need to do, however you can explore as much as you like, and I got lost a few times. The graphics use Unreal Engine 4, and look spectacular. It runs well, and the controls are tight. Enjoyable and spooky game.


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Posted on: October 30, 2016

hhiker.geo

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游戏: 353 评论: 1

Slow-burn treat for forest people

"Kholat" is not for everybody. I've seen many dismiss it as a mere walking simulator; indeed, your direct interaction is limited to moving about and pressing a key to collect clues. But if you take joy in meandering about the woods, observing, speculating, and paying attention to obscure details, you might be in for a treat. You'll be advancing at your own pace and direction with no explicit orders; you'll only receive a map and some coordinates. You'll have to actually read the map - the game doesn't mark your position, only the landmarks as you uncover them. If you find most of the notes and articles spread all over the land (keep your eyes open for coordinates scribbled on terrain for more clue locations), the contextual info will be just enough to piece together the story. Recognition & nostalgia bonus for people of Finno-Ugrian kin and/or post-Soviet background.


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Posted on: May 21, 2016

MFfromHell

游戏: 173 评论: 1

A haunting experience

The atmoshpere in Kholat is simply amazing, which most who have played this game probably will attest to. What adds to this is the feeling of a constant, looming threat. The lighting, music, weather effects and ambience all work together to form an ever present feeling of dread. These are also the factors that Kholat rely and ride on. The story sometimes feels formulaic and unnecessarily convoluted. I like a game where you have to figure things out for yourself, but here you never feel that you get the answers you were promised to the question "What really happened in Dyatlov Pass?" Kholat can probably be considered a walking simulator, even though you get things to do and threats to avoid. What really heightens the level of realism is the fact that you get a compass and a map, but have to figure out where on the map you are for yourself. I.e. you can easily get lost while exploring the open game world. All in all, Kholat is a fascinating game where the atmosphere and environment makes up for the lack of interesting story.


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Posted on: August 15, 2021

Yffisch

验证所有者

游戏: 523 评论: 55

I enjoyed it a lot

This took me 7 hours and 47 minutes to finish. It was super atmospheric and I was scared most of the time. I really enjoyed just walking around feeling lonely in these mountains. And sometimes after only trees, snow and rocks, you saw something interesting and it all got more exciting. However, one thing that really annoyed me was the balance between daylight and night. Act 1 was my favorite with that beautiful looking train station and that lovely singing. It really made me want to keep playing the game immediately. Then it was all night the rest of the game. I was really looking forward to see the daylight again at some point, but noo. The compass was a bit hard to read at first, but it also felt quite realistic. I got used to it after a while. I did not totally get the whole plot though, but I suppose that was the point with the game. I would have put 5 stars if it was a bit longer + some more daylight and maybe a proper outro with some more explanation of the story and maybe some more time on that train station. But yeah, it's a good game for sure. I've never seen anything like this before.


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Posted on: April 22, 2018

Roisack

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游戏: 评论: 21

Good looking, decent poetry, walking sim

Graphics artists got together and decided to create a game about a historical mystery. They got started on a visually impressive game, and at some point had a meeting where they realized they are making a video game and there's nothing to play in what they've created so far. They added monsters that didn't really do anything but occasionally require the player the press the sprint button for a couple of seconds or die and have to re-trek all the way to the monster location. There is no story, but only segments of aristic poetry that tries hard to ask big questions about fear, but ultimately is incoherent rambling without focus. The usage of the map and compass was great and I hoped the game was entirely like this with none of the monster nonsense. I only wish there was some sort of reward for finding the locations on the map instead of getting more writing that didn't matter at all. The game was probably going to be a horror game, but there really wasn't anything to be afraid of: The monsters were shown early in the game and were mostly annoying. The only remotely scary aspect of the game were the sudden jumpscare soundtrack pieces that occasionally play for seemingly no reason, unless I missed something going on somewhere I was supposed to look.


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