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Kholat

已在库内

3.4/5

( 23 Reviews )

3.4

23 Reviews

中文(简体), English & 12 更多
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Kholat
介绍
由最受欢迎的英国演员肖恩·宾叙述,《乌拉尔山》是一款带有恐怖元素的冒险探索游戏。其创作灵感来自被称为迪亚特洛夫事件——九名俄罗斯徒步旅行者神秘死亡——的真实事件,从而引发了无数未经证实的假想。 玩家将只身进入无边无际、荒漠的乌拉尔山脉,任务是查找事件的真相。 游戏过程中,你可能碰到更多出乎意外的情形... 你能找到答案吗? 你能更接近地查明真相吗? 你能活下来吗? 迪亚特洛夫事件是发生在1959年冬季的真实故事。 九名熟练的登山运动员前往乌拉尔山北部探险,并最终葬身在那里。 人们发现探险队员的尸体散布在克拉塔萨亚尔山的山坡上。 俄罗斯调查人员结案时...
评论
28 %
推荐
用户评论

3.4/5

( 23 Reviews )

3.4

23 Reviews

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产品详细信息
2015, IMGN.PRO, ...
系统要求
Windows 7 / 8, Intel Core i3, 4 GB RAM, GeForce GTX 470, Version 10, 5 GB available space...
Time to beat
4 hMain
5 h Main + Sides
7 h Completionist
5 h All Styles
介绍


由最受欢迎的英国演员肖恩·宾叙述,《乌拉尔山》是一款带有恐怖元素的冒险探索游戏。其创作灵感来自被称为迪亚特洛夫事件——九名俄罗斯徒步旅行者神秘死亡——的真实事件,从而引发了无数未经证实的假想。 玩家将只身进入无边无际、荒漠的乌拉尔山脉,任务是查找事件的真相。 游戏过程中,你可能碰到更多出乎意外的情形...



你能找到答案吗?
你能更接近地查明真相吗?
你能活下来吗?


迪亚特洛夫事件是发生在1959年冬季的真实故事。 九名熟练的登山运动员前往乌拉尔山北部探险,并最终葬身在那里。 人们发现探险队员的尸体散布在克拉塔萨亚尔山的山坡上。

俄罗斯调查人员结案时称是“一股引人注目的未知力量”造成了死亡。

有关迪亚特洛夫事件的更多信息,请访问:http://en.wikipedia.org/wiki/Dyatlov_Pass_incident



特色:

极佳的美工设计
沉浸式探险体验
饶富趣味的音乐和声响
恐怖氛围和紧张感
由真实事件启发的自编故事
主线故事情节和许多背后实情需要玩家探索
非线性开放世界
通过地图和指南针在游戏中导航
由虚幻引擎4(Unreal Engine)驱动
富有挑战的探索
预计游戏时间: 4 - 6小时
  • stunning art design
  • immersive exploration experience
  • sophisticated music and sounds
  • chilling atmosphere and tension
  • self made story inspired by true events
  • main storyline and a lot of background plot to be discovered by players
  • non-linear open world
  • in-game navigation by map and compass
  • powered by Unreal Engine 4
  • challenging exploration
  • estimated game length: 4 - 6 hours

© 2015 IMGN.PRO with it’s headquarter in Bielsko Biała, Poland. All rights reserved. Kholat, the Kholat Logo, IMGN.PRO and the IMGN.PRO Logo are among the trademarks of Imagination s.c. All trademarks are property of their rightful owners.

包含内容
漫画(7页)(English) 漫画(7页)(Polish) 原声音乐(MP3) 原声音乐(FLAC) 地图 海报 Postcards
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
4 hMain
5 h Main + Sides
7 h Completionist
5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2015-06-09T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
3.4 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
italiano
音频
文本
magyar
音频
文本
polski
音频
文本
português
音频
文本
Türkçe
音频
文本
český
音频
文本
русский
音频
文本
日本語
音频
文本
한국어
音频
文本
评论
61
平均
28 %
推荐
开放评论

被评论 OpenCritic
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用户评论

Posted on: November 2, 2020

xWiseWolfx

验证所有者

游戏: 1241 评论: 6

Nice game idea with some flaws

First of all, I really liked the game. It has a somehow unusual approach and a wonderful atmosphere. If you like exploration, this game is for you! Pro: The game has a very polished look, cool weather effects and nice graphics, that help to create a very good atmosphere. Controls are precise and I experienced no bugs at all. The idea, to let the player find its own way via map an compass is really cool and sometimes very challenging, especially when you have to run from a scripted event and loose your orientation (your position is not shown on the map!). There are a lot of things to discover in the area you have to explore, that provide you with further information about the background. Besides some encounters with the "entities", there is not much more to do than collecting the needed diary pages. which may sound a bit boring in the first place, but it is absolutely not. In fact, the whole exploration area is very diversified with a lot of unique landmarks that are fun to explore. If you like exploring or you like geocaching, this game is definitely for you. Contra: The entities are neither frightening nor challenging. If you encounter one of them, you either are far enough away to simply outrun it or it surprises you around a corner, which leads to instant death. The bad news is: you only save at camps or at the last found note / diary page. If you die, you are sometimes set back a very long distance, that you have to walk again. This gets worse if you die multiple times and have to walk the same way again and again. What really made me angry are some locations, where the map designers clearly present you obstacles just to redirect you to a much longer and more time-consuming route. This design is ok for broken bridges or the likes, but there are sometimes steps of 0,5m height, that you just can't pass, because your character lacks the ability to jump. Last but not least the story is not very rewarding and provides no real answers to the initial questions.


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Posted on: August 4, 2022

decorus_veritas

验证所有者

游戏: 143 评论: 64

Immersive mystery sim

Kholat has suffered some negative reviews, mainly due to a tedious "enemy" mechanic in the game, but it's actually a lovely walking sim mystery. Kholat immerses the player in a graphically stunning winter landscape, complete with textured sounds and a chilling soundtrack. The task: locate clues to piece together the story, in the form of journal entries, articles, Soviet reports and some very nice Sean Bean narration. It's peaceful, surreal, and features some nice touches of magic and weird psychology to keep a player on their toes. I enjoyed this enormously, and it took me about 5 hrs to find everything and finish the final Act of the story. Does it have an annoying enemy mechanic? A little bit. But it's also a mechanic that is easy to learn, and once you do the "shadows" cease to be any serious concern. You learn to find stuff in an area to save your game so as to not lose progress before trying dangerous routes. Basically, don't let the orange mist catch you, and don't let rocks fall on your head. It's really not that difficult, just takes a few minutes to get the hang of. So don't let the negative reviews scare you off. Kholat is an excellent addition to a game library for players who also enjoyed Kona, Someday You'll Return, SOMA, Deliver Us The Moon, Through the Woods, the Vanishing of Ethan Carter, or Firewatch. It isn't quite as sophisticated as some of those titles, and it certainly is not survival horror (there's no crafting element, and no hiding/sneaking mechanics). But players who like these other titles should definitely give Kholat a chance.


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Posted on: August 6, 2023

kkarx

游戏: 76 评论: 36

Great mystery ruined from the start

I expected there to be a realistic investigation, interesting characters, maybe some backstory, flashbacks, etc. in the game. There is nothing of that. No kind of realism whatsoever. You just look for single pages that are all over the map. The game is just an empty map where you go from the point A to the point B and pick pages that complete the story. It looks almost like an unfinished project. I lost all the interest right at the beginning of the game when I was spoonfed that it were all monsters who were to blame for the disappearence of the students. That should be maybe somewhere at the end of the game as a resolution and not at the beginning. The real explanation would be also preferable but in that case they would have to put some more work into the story. So they killed all the thrill of gradation and joy of discovery in a game that should be all just about that. What is there to left? Wandering around in the dark with a compass and a map, collecting notes about the history of these disappeared students and finding these monsters hives. I did not care anymore. Yes it has nice atmosphere but without any driving force it is just a boring walking that you want to have over as soon as possible. There are more issues like no Russian audio in a story that takes place is in USSR, impossibility to save the game whenever you want, the fact it is all in the dark and therefore you can't really enjoy even the enviroment very much, despite it being a so called open world map you have very limited possibilites how to get to your desired location, you have to travel on the predetermined trails, you can't even jump or climb. There simply are not that many interesting things.


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Posted on: November 18, 2018

Snapjavv

验证所有者

游戏: 46 评论: 4

Unrealised potential

Kholat hooked me on the premise that one would be in the middle of nowhere, navigating the wild, having a hard time knowing where one is; all whilst telling a compelling story. I couldn't be more wrong. If you don't care about graphics, just play Miasmata instead. The game looks absolutely great. Between a minimal UI, exhaustion effects, contextual fog and just overall crispness in the scenery there is nothing to complain about. The sound design is good. Sean Bean's narration is a joy. The atmosphere sounds are passable. The crescendos the game pulls feel a bit hammy, but that's about the worst of it. Design wise though, the game is just not good. First off, key elements are not explained. This includes the map never centering on new locations (despite them being marked), explaining which way is north on the rather odd compass, tents only allowing you to save if you saved somewhere else, optional journals being mandatory one-time save points and the light phobic 'monster' getting enraged when you shine light on him. Secondly, half the map is empty corridors and a significant amount of them are one way. The threatening 'monster' that appears has extremely basic AI, and death will only follow from it cheekily spawning on top of you rather than it outsmarting you. Thirdly, a lot of the story is pointless. A lot of journal entries amount to nothing more than 'scientists built a bad thing' or 'the hikers were happy'. A lot of scenic moments amount to nothing more than 'here's a spooky thing, now it falls apart, now run away'. Easily 60% of this content could have been scrapped and the story would have not have become any worse because of it.


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Posted on: September 14, 2024

ParadigmFallen

游戏: 641 评论: 14

Lots of Walking

I remember when I first had the chance to look at Kholat. I thought it'd be this incredible journey. It has a great starting premise of a real-life mystery and even Sean Bean narrating... and it is by far one of the lamest walking sims I've ever played. I'm not saying this as someone opposed to the genre either. I loved Dear Esther, Apsulov was an outstandingly good time even though its minimal gameplay gimmicks didn't hold up under scrutiny, and The Stanley Parable is one of the best examples of what this medium can accomplish. Kholat is nowhere close to that. Kholat is... watching paint dry, expecting something interesting to happen at some point, and then when it finally dries, exclaiming "Wait, that's it??" I appreciate the artistry of the audio-visual work but they're in service to a nothing-burger that I just can't recommend to anyone.


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