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Ultherst was once a peaceful, God-fearing land until the Three Scourges of God came to pass as foretold by Saint Ezekiel, one of the twelve followers of the First Prophet. First came the famine that devasted the populace. Next came the plague that added...
Ultherst was once a peaceful, God-fearing land until the Three Scourges of God came to pass as foretold by Saint Ezekiel, one of the twelve followers of the First Prophet. First came the famine that devasted the populace. Next came the plague that added more unfortunate souls on Death’s abacus. Finally came the great rain of fire, and death fell down on sinner and innocent alike, blood flooding the streets in place of water. The people, in their desperation, turned away from the Holy Mother Church and delved deep into pagan decadence or succumbed to the temptation of the Devil. You have been charged with the office of Inquisitor. It is up to you to investigate crimes against the one true faith and root out heresy--using any and all means necessary. As in all best computer RPGs--the most important choices are yours to make.
Inquisitor is a unique blend of action-oriented combat with a deep and involving tale of betrayal, torture, madness, and infernal damnation. Put your wits to the test as you collect evidence against possible heretics and put them to trial once they have been charged. Use the might of the Inquisition to extract a confession from your subjects, but be warned, use your power wisely or you will face the consequences. If a gritty old-school open-ended isometric RPG is what you looking for, look no further. Inquisitor will provide you with hours of gameplay and a dark, involving story.
Three character classes--Paladin, Priest, and Thief--each with his own unique and independent story.
Wield the power of the Inquisition as you arrest heretics; use a variety of tools-such as the iron maiden, suspension, and the rack-to extract confessions and burn the heretics!
A wide, open-ended world for you to explore and exploit as you see fit.
More than 200 weapons, 80 spells, and 7 schools of forbidden and allowed magic!
Armor and Weapons
艺术设定集
头像
Book of Magic
Codex Inquisitorium
manual - Game Companion
Inquisitor the Novel
Revelation of Ezekiel
原声音乐
画册
壁纸
localized extras (Czech)
系统要求
最低系统配置要求:
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
The mechanics are aged like rot.
The dialogs are more often than not text dumps, and while there is no side-menu it is no more complicated than morrowind's.
Sure, there is the illusion of agency, the skeleton of a good game. If this were an alpha version I'd praise it.
This is NOT what is expected of a finished product.
However, I can't deny that this game is strangely poignant. And nothing is more frustrating than "almost good".
Firstly I must say that its graphics are brilliant, Cinemax completely nailed the Diablo/Baldur's Gate aesthetic in this (and I bought the game because of that). The soundtrack is awesome, you can download it separately. The gothic/satanic atmosphere is top notch, with roosters crowing during the mornings and owls hooting during the nights. That's it, that's all the game has that is well done. After spending most of my youth playing Fallout, Baldur's Gate, Divine Divinity, Plascape, and so on, I can surely say that Inquisitor doesn't hold up at all.
The dialog trees are huge, but that's not the problem; the problem is that it's all filler content and repetitive lines said with different words making 80% of NPCs completely redundant. They spend 15 pages of conversation to say 3 or 4 words, most of the time without advancing the plot and/or quests.
The same items can't be stacked in inventory, so let's say you get 20 orc heads to complete a quest, they will occupy their space 20 times. Potions also can't be stacked, and YOU WILL fill half your inventory with health, mana and stamina potions, so you don't need to get back to town every minute;
No town portals. Need to get back? Better love backtracking, the maps are huge and you walk very slowly; there is an item that summons a genie who can teleport you to town, but this item is rare, it's expensive, and doesn't teleport you BACK to where you were;
Enemies can kill you and your party with one hit; sometimes the same hit kill you all; the rules that you must follow doesn't apply to enemies, for instance when you cast a spell, you must wait for a cool down that doesn't show up on the UI, but the enemy can cast the same spells at the rating of a full automatic rifle. Bosses always has something to say, so the dialog screen pops up, you choose your response (that will always end in combat), and then he kills you before you can even change your mouse position;
This game hates the player and hates fun.
I must say this is one of the best games I played in a long time. As every one else mentioned it has all the benefits of the old-school RPG-s that we missed so much! This game deserves way better popularity. The gameplay is very decent and the story and dialogues are amazing. Such a grimm enviorment and great atmosphere! The game is made for people who don't have problem reading dialogues, it is made for adults. Game gives multiple choices in many ways, doesn't seem boring or linear and the "old" graphics look is just a plus in my opinion. I would seriously recommend this game anyone who enjoyed Baldurs Gate, Planescape Torment or any simmilar game beaouse this is the game that we have all been waiting for.
Like the title says, old school doesn't have to mean bad. Unfortunately, Inquisitor tries to be old school, but just winds up being bad.
There's something appealing about those old games that frustrated you when you were younger. You could spend hours throwing yourself at the same problem over and over again, trying to cheese your way through seemingly impossible challenges until, miraculously, you finally found a way to overcome the baddie or solve the puzzle or find that last secret.
Inquisitor wants to be one of those games that captures some of that magic, but where other games like Hotline Miami or FTL have managed to find a balance between the fun of a failure-filled environment and the frustration of actually experiencing failures again and again, Inquisitor has just created a purely frustrating mess.
Early on it can become pretty obvious that Inquisitor is not a well-designed ARPG with a lot of thought put into balance or smooth progression. Some of the earliest quests send you face first into enemies that can easily one shot you. Other quests are a quagmire of running in, killing something, and then running off to wait for several minutes while a stack of debuffs slowly wears off (this can be somewhat mitigated later in the game by acquiring the right spells or companions, but it never really stops being an annoyance, and never mind the bosses that can PERMANENTLY reduce your traits). Melee characters will dedicate most of their time to mindlessly watching their health and stamina bars and chugging potions to refill them, and quests will repeatedly come to an unceremonious end when you click on an object only to trigger an absurdly strong monster that one-shots you into oblivion the instant it appears.
There are fans of this game - and I can appreciate why some people might enjoy the tedium of failing and trying again and again - but the reality of Inquisitor is that it isn't really old school or challenging as its fans insist. It's just bad.
All in all. Games worth the money, especially if on sale, lack of hand holding and wiki, etc makes this fun to figure out. Putting plenty of hours into it and well worth the time. only in act one, but heres what ive found...
Pros:
-classic style look (reminiscent of diablo one art and ambiance)
-good plot with a decent story so far.
-interesting blend of fantasy and religion (not necessarily biblical, but christian themes with trolls, ogres, and other monsters that are very fantasy outside of undead and demons.)
-LOTS of dialogue (text based) and this is a big one for me as i miss reading these old RPGs and there is a LOT to read, item descriptions, talking to people, etc.
-no hand holding, definitely a figure it out kind of game, read carefully, use N for notes and Q for quests and make sure you pay attention.
-solid amount of inventory space, with no town portal im glad i can loot goblin as much as i can and not have to constantly walk back to town.
Cons:
-mouse frequently bugs out for some reason causing inversion(mouse registers moving in opposite direction), many times mid fight, all ive found for a remedy is it requires reloading/dying to fix this.
-as most of the game is click to move/attack/cast/talk/loot you click on companions a LOT and it is EXTREMELY frustrating not being able to just hit escape, and having to click a few dialogue options to close out of that pop up.
-unplayable bug, not sure how else to describe it but literally have to close game and restart, because inventory items all turn into red square, map is unable to be opened, and cannot click any menu options e.x. load, exit, etc. only remedy is force close.
-crashes, sometimes multiple times in an hour, sometimes five hours straight and no crash.
-some mechanics poorly/not explained, causes issues.
-considering shop reset/how easy it is to get blue/green items from them, there is a huge lack of picking up magical items. sell trash for money, buy magic stuff.