DLCs included in GOG version:
ROG Skin, Nyvoss Hex Pre-Order Pack, Cygon Garage Kits 1, 2 and 3, Nyvoss Garage Kits 1, 2 and 3, Pariah Garage Kit 1, 2 and 3, Terra Garage Kits 1, 2 and 3, Vintek Garage Kits 1, 2 and 3, Alienware Skin, Razer Skin
Multiplayer notice: DRM-free version of GRIP does not include online and LAN multiplayer.
WHEELED AND ANTI-GRAV RACING FUSION
GRIP is a high octane, hardcore combat racer, packing ferocious speed and an arsenal of heavy weapons.
Harness the power of gravity-defying wheeled or airborne vehicles, and smash your way through opponents with a bristling arsenal of outlandish weapons. GRIP delivers one of the fastest and most unique racing experiences ever as you scale walls, ceilings and anything else you can get your ride onto. Master twisting tracks, tricks and perform ridiculous stunts, fighting your way across alien planets to become the ultimate vehicular assailant.
REACH MACH 1 SPEEDS
Hit speeds of up to 767mph and beyond on floors, walls, ceilings and anywhere you can get your ride to… just keep that pedal pressed hard.
RACE ACROSS THE COSMOS
Race your way through 29 tracks across a host of 4 exotic planets; from hostile, icy worlds to foreign, non-terrestrial cities to the outer reaches of space.
CREATE THE ULTIMATE RIDE
Choose from a roster of 30 armored vehicles to suit your style – some swift and agile, others brutish and heavily armed. Progress your player level and customize your ride with unlocked paint jobs, decals, tires and rims.
DEVASTATE YOUR OPPONENTS
Pick-up an array of 9 power-ups and weapons, from shields and turbos, to rail-guns, missiles and explosive darts - all with alternate fire modes.
COMPETE ON THE COUCH
Compete with friends in SPLIT-SCREEN multiplayer, with up to four players.
Please note that online multiplayer is not supported.
BECOME ONE WITH THE CAR IN CARKOUR
Beat the clock, avoid obstacles and find new pathways in 19 point-to-point Carkour runs.
CONQUER THE SINGLE PLAYER CAMPAIGN
Be the best, beat in-game rivals and rise to the top in the single player campaign. Gain XP and customize your ride’s appearance with hard-earned upgrades.
SICK BEATS
Race to a 24 track thumping licensed electronic soundtrack, ranging from techno and trance to our main jam, drum n bass.
BUILT WITH UNREAL
Built in Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into an electrifying future.
Always gives me a headache, makes my nose bleed, and sends me into convulsions! 10/10 highly recommend!
All jokes aside, this is a great game for only £11 (at time of buying), and while I hear the Steam version is slightly better, it's also a lot more pricey at £23. So I'm giving it four out of five stars just for missing some of the things the other version has.
As someone who still plays Rollcage 1 and 2 from childhood playing this is a true call back to such wonderful titles. From the brilliant gameplay, awesome driving physics and booming music. This is a must have for combat racing fan's
I bought it a second time here to keep it forever. I played it for over 200 hours over the last 4 years and still revisit it when I want a fast racing game that feels just right.
Great track variety, free line choice, difficulty and speed class are always adjustable, split-screen, and of course some really chaotic racetracks that make use of the flippable cars. I feel like this is the logical progression from rally racing, with higher speeds and more capable cars. Some people complained that cars lose traction and fly off the track on bumps, and I agree that the traction could be a bit higher, but it's just natural for any MX-bike, rally car, trophy truck or any other vehicle to take off at high speeds, and the jumps wouldn't be possible with more downforce. So adjust your speed like you do for turns. It's just natural and the way it should be for an offroader like me. I hope Grip 2 gets mod support - we need way more tracks!
It's just strange, I've been a huge fan of Rollcage and was really looking forward to this one. But, it just doesn't "click". Nothing makes sense: The cars are not handling like... I don't know. There is just little to no feedback. You can't feel the cars. Another big problem is the track design. Rollcage nailed it. This one just wants too much. The tracks are either far to wide, or complex, or too simple. Then, the feeling of speed just isn't transported. I really can't point my finger onto why though. The weapons have been perfect and impressive in Rollcage. Here they are just... random. Finally, the nail in the coffin is the sound: Those cars sound like small fans, not like racing machines. You can not "hear" the speed. Everything feels just wrong about this game. And I can't really say, why exactly. I think, the problem is in every little detail.
The game's great looking, and runs great on most older/mediocre systems. It's got a great visual style
but that's where the good ends.
The gameplay simply doesn't flow or work and this is what I believe to be the result of not good core mechanical design. The cars handle extremely poorly and frequently have a mind of their own - attempting to steer some results in them "snapping back" the opposite direction you turn. You don't actually GRIP the ground, as even a minor bump sends you coasting through the air making it difficult to actually maneuver finely, sometimes even causing the least grippy cars to just spin out with these minor bumps. Where this is most apparent is deathmatch where you may stop to turn if you hit a rare wall - you won't actually "turn" (and said turning is ludicrously slow) until you gain some momentum, which just shows how badly designed the driving system actually is.
Some tracks are great, but some just have objects or leaps or aformentioned bumps that can send you out of control for a portion before a turn, because you literally aren't gripping the ground. Turning is also pretty much impossible without them killing your sense of speed and momentum,because you accelerate at the same rate from 200-300MPH as you do from 0-200 MPH - making it feel ludicrously sluggish for any sharp corners that some maps throw at you out of the blue (literally a random U turn out of a high speed tunnel with no barriers/track to "grip" onto - you're expected to handbrake to a near standstill before slowly piddling forward again. It just doesn't FEEL good and kills the feel of the game. You can be 30mph and have the turning radius worse than a schoolbus.
All that being said they make the game work to be rather fun, but there's a very good reason this game isn't blisteringly popular - it's just because the gameplay isn't great. It's a mediocre framework with a pretty shell.