Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy...
Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.
One of the most acclaimed adventure games of all time is now back, better than ever. Grim Fandango's epic story of four years in the life (or death) of Manny Calavera, travel agent to the dead, has been remastered to look, sound, and control even better than when it won GameSpot's Game of the Year award upon its original launch. Grim Fandango still stands as a classic of the genre, with unforgettable characters and unique combination of film noir and Mexican folklore.
Grim Fandango Remastered includes:
Repainted, hi-res character textures
New, dynamic lighting
Classic score re-recorded with a full live orchestra
It tells a great story, but as a game it's not entirely pleasant. When I think about Grim Fandango, the first things that come to mind are the absolutely wonderful characters and the clever, heartwarming story. However, there is always a reluctance to play it again. You see, before you reach the end, you will have faced several frustrating, tedious puzzles with far-fetched solutions that often bring the experience to a halt. I wish I could give the game 5 stars, but even though it's a wonderful journey, there are just too many bumps on the road for that.
I picked this game because of the design. It reminded me of Book of Life and Coco, my favorite animated movies. Sadly, I am not good at point&click games, so it got very frusrtating at times. But the story was worth it. Manny's journey from a kinda selfish guy who just wanted to get back on top to basically a savior doing the right thing just because it was right was very well executed. Not to mention, he got some pretty funny comments. And one of the best side-kicks, imo! Glottis is just pure gold.
Overall, I would say it is a pretty good, solid game. No bugs, no groundbreaking issues. Whenever I felt like playing I just dove right back in it. Imo, it's a nice game to laze around and watch a story unfold.
This game is simply amazing, one of the greatest adventure I've ever played.
It's really long, puzzles are well balanced and intuitive, without being too easy. There are lots of dialogues, mouse and controller support (while tank-controls remains the best), interesting characters and an engaging story-arch that spans across several years.
Also, do yourself a favour and play the game with audio commentary ON. It's extremely interesting and adds a lot to the value of this remaster.
The only downside it's a common one with a lot of GOG releases from lazy devs: no trophies.
Apart from that, this game it's worth every penny.
Just buy it.
When I was a kid, I didn’t like being stuck in adventure games , so I often used guides. As I grew older, I realized that this beats the purpose and stopped doing it. Unfortunately, a few great titles fell victim to this bad habit. Not this one. Which says a bit about how motivated I felt to make progress. I played for some hours, put it away for a few months (or years), played some more hours, and so on.
Anyway, the reason it took me so long is the poor clue design (always blame the devs). Most puzzles are logical given that you get the clues. And the game provides clues plenty, but these are often one-time dialogues, and usually you don’t realize that it was important, and you cannot revisit it. If you missed them, you are walking around cluelessly (badumtsss) left only with your common sense. And common sense will not get you far in this game.
Perhaps this was just a problem for my easily distracted brain. I typically managed to get over an impasse when I started over and realized that some character earlier said something that was a clue. I think, in a good design the state of the world retains such clues.
The problem with having tank controls is not that it is bad but rather that it had to pass through many decision makers before it got released. And the remastered mouse controls aren’t flawless either.
The inventory is also annoying.
The graphic boost is not much either but at least it prevents the game from becoming a pixelated mess on 4k monitors. It would have been good if they re-render the scenes in at least FullHD though.
Essentially, from a technological perspective the game is subpar. Some bad ideas were implemented, and some good ones were executed poorly.
Story-wise it is a decent noir adventure, at least the first half and the ending. The jokes land quite well too. It’s enough to carry the game on its back.
Probably one of the worst Lucas Arts adventure games, but it still beats most adventure games from the last 2 decades.
When I first saw Grim Fandango in a game magazine, I wanted to play it. It's good that there was a demo back then. It just didn't start on my Pentium 1 with Windows 95, so I clicked on everything that was there on the Demo CD. Eventually I had some DirectX version installed that crashed the PC. - True Story!
About 20 years later I got it from Humble Bundle and played it through. Really fun and exciting game, be sure to check it out.
Link to my Story Movie:
https://youtu.be/owbl8u4oUKw