I'm so sorry for giving this game a meh review. I loved it right up to a certain point, and I surely wanted to. The orchestral music, the atmosphere, the crafting and progress system are all expertly done and right there on par with gaming experiences of much larger budgets.
Unfortunately also on par with the whole Metroidvanian fanboy jungle is the difficulty. What was just fine and doable those first six hours horrifies and frustrates immensely afterwards. First they throw some boss at me that I could only defeat by wasting 70 arrows from a safe spot. Then they introduce that guy with the grappling hook, whose introductory scene was so difficult (conceded, probably owing to keyboard and mouse) that I could only do it on the sixth try. But the boss immediately after that introductory scene I will probably never kill. Here I'm supposed to avoid the attacks of some towering hyper-active dude with a shield –a shield that he's throwing around like he's Captain America – by jumping around like crazy and raising my own non-throwable shield, which only works in the direction you're facing. AT THE SAME TIME I'm supposed to protect my younger sibling from the attacks of the same dude. I'm killed after five hits, she's killed after four. Sure I could think of some strategy to make this work after a gazillion tries, have her somehow protected by the shield, switch characters, fire some rounds, place her behind the boss with the shield while I keep him occupied.
But, in all seriousness, I think I'll leave that wondrous skill to some 16 year old youtube streamer, where I'll probably eventually watch the ending of the game. I am actually glad I bought the more expensive version of the game so I'll at least have the soundtrack to enjoy for a bit longer.
If unfair boss fights are your cup of tea, buy this game, you'll definitely enjoy it.
To the developers, research: Accessability.
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