the effing saving system...
It does remind me of what it aims to be (Heretic/Hexen clone), so that's nice. The respawn is behaving strangely and the balance is slightly off, but the game is "in development" so that's fine, too. The real problem is that the developers know about certain issues and while they say they are working on them, after months they didn't repair them. The worst one is saving system. Today, I lost about 4 hours of progress. Last time, I lost 2 hours. I am a completionist and just kill and smash everything in this kind of game, going through all secrets, etc. If you are like me, this game is seriously not for you. It punishes this style hard. When you are no longer entertained, lose focus or just don't want to waste any more hours, you exit and your quest progress is lost. Completely. While you retain the inventory, that's near useless as inventory means weapons, not quest items. The game *does* tell you that at the start but the fact the quests are pretty long and there are not many puzzles or mazes, just annoying amount of chores to repeat, means the whole "die and reset" idea falls flat, on me at least even though in principle, it does merge traditional hard core gaming with modern games. The thing is, in modern games, the reset helps you, does not work against you. I love challenge, not torture. I am finished with this game unless I see in reviews the devs repaired it. Already I have invested too much time in this.
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