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GRAVEN

已在库内

3.2/5

( 49 Reviews )

3.2

49 Reviews

中文(简体), English & 5 更多
Offer ends on: 10/28/2025 15:59 EET
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
GRAVEN
介绍
你本是正教的虔诚教士,却因庇护他人而获罪,并惨遭终身流放。再次醒来时,你发现自己正坐在一艘小船上,漂流在沼泽中。一个陌生人将你救上陆地,给了你一些模棱两可的指示,以及一把法杖和一本书。前进吧,前教士哟,去拯救苦难、揭穿骗局并击败那侵入现实的可怕存在吧。 第一人称工作解谜游戏《GRAVEN》是现代工具、先进技术与90年代末审美风格相结合的产物。由Chuck Jones(Duke Nukem 3d、Half-Life)负责角色设计、Stephan Weyte(Blood、Fire Emblem、Dusk)倾情献声,为你带来黑暗而独特的中世纪幻想体验。 突出...
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3.2/5

( 49 Reviews )

3.2

49 Reviews

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产品详细信息
2021, Slipgate Ironworks™, ...
系统要求
Windows 7 64-bit or later, Intel i5, 2.5 GHz or faster, 4 GB RAM, Intel HD 4400 or faster, Version 1...
DLC
GRAVEN - Digital Artbook, GRAVEN - Soundtrack
Time to beat
12 hMain
17 h Main + Sides
-- Completionist
17 h All Styles
介绍
你本是正教的虔诚教士,却因庇护他人而获罪,并惨遭终身流放。再次醒来时,你发现自己正坐在一艘小船上,漂流在沼泽中。一个陌生人将你救上陆地,给了你一些模棱两可的指示,以及一把法杖和一本书。前进吧,前教士哟,去拯救苦难、揭穿骗局并击败那侵入现实的可怕存在吧。



第一人称工作解谜游戏《GRAVEN》是现代工具、先进技术与90年代末审美风格相结合的产物。由Chuck Jones(Duke Nukem 3d、Half-Life)负责角色设计、Stephan Weyte(Blood、Fire Emblem、Dusk)倾情献声,为你带来黑暗而独特的中世纪幻想体验。



突出特点

  • 解谜、追寻传说来发现隐藏在瘟疫与灾害背后的邪恶异端教派,了解他们的目的。
  • 随心改变自身周围的环境,使用咒语和水晶来帮你一路上随机应变。
  • 发现新武器,在铁匠处升级他们,并在炼金术士处定制你的能力。
  • 带着新的能力返回事件的起点,探索裂隙的最深处。
  • 在无限宽广的世界中探访不同的生态环境,并消灭超过三十种独特敌人。
  • 踏入平行路线,坠入世界之里,感受迷雾中的无尽黑暗并目睹超越时空的奇异生物。
  • 全力以赴,以获安宁。



Roadmap



© 2021-2024 Fulqrum Publishing. Developed by 3D Realms Entertainment ApS. All rights reserved.

包含内容
内容
Standard Edition
Deluxe Edition
Digital Artbook
Soundtrack (MP3)
Soundtrack (WAV)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12 hMain
17 h Main + Sides
-- Completionist
17 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2021-05-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
5.3 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
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español
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文本
français
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русский
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日本語
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评论
64
平均
21 %
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用户评论

Posted on: May 27, 2021

早期访问回顾

RetroFan

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游戏: 560 评论: 99

Adventures in a Fantasy-World

It's a good game so far. I like the style and atmosphere. I like the music and the sound-effects. It feels very good playing the game. I'm very excited.


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Posted on: September 15, 2022

早期访问回顾

delvis85

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游戏: 45 评论: 1

Savegame issue...

When I exit the game and re-enter my savegame, all items in my inventory are gone. Even the staff is gone. Is there a fix or do I have to wait for the next update? In general I really like the game.


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Posted on: February 10, 2025

grable

验证所有者

游戏: 803 评论: 17

Wont work on Intel iGPU

Youd think a game that looks like a throwback would be easy to run, but no.


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Posted on: October 4, 2023

早期访问回顾

Teverant

验证所有者

游戏: 277 评论: 6

A Fantastic Metroidvania

Under its skin this game has a lot in parallel with Metroid Prime, moreso than Hexen or Heretic I would say. Paths are unlocked with new equipment, the whole setup (at least first area) is an interconnected hive of shortcuts that pull the puzzle together. There's lore to scan for, and things you do have continuity. Set up an explosive barrel for an opportune attack but didn't have the need for it? It will still be sitting there later. Pickups you didn't need will still be waiting the next time you pass through, but /most/ of the things you broke will be too, so there are things to consider and manage. Break everything now and pickups for equipment you get later won't drop, but you can litter an area with health vials you can depend on being available later also. I like that areas don't simply respawn everything the moment you look the other way or exit the area. I only give it four stars now because we aren't looking at the final product yet and everything can change with one update or another. It's still early access, so that's to be expected. But it is worth keeping an eye on. Two if you can spare them


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Posted on: May 27, 2021

早期访问回顾

By No Means An Immersive Sim

Graven's store page doesn't use the term "Immersive Sim", but the developers would certainly like you to believe that it is one (the level designer likened the game to one in the launch day stream, and the developers and publishers have likely used the term to market the game elsewhere). This game features none of the intuitive systemic interactions that define immersive sim design philosophy. Fire conjured by the inflame spell, currently the only spell in the game (that I discovered before completing the current build), doesn't even spread between ADJACENT objects; it only spreads between objects stacked on one another. There's no room whatsoever for interesting interactions here. The only purpose the spell serves is to rapidly clear the frankly absurd number of trash receptacles containing pittances of gold, mana, health, and ammunition, or to light explosives before luring enemies into their vicinity. Congratulations, you've reinvented "shoot the explosive barrel". Progression is locked tight behind keyed doors, and there is once again no room for any kind of lateral approach to moving through levels. Stackable objects collapse if you put more than two in a pile, prohibiting in nearly every case one of the most elementary "clever" solutions in an immsim, "stack stuff and go over the wall". Graven eschews systemic interaction so thoroughly that even weighted puzzles switches refuse to depress if you've not used the specific intended solution item. Anyway, whether the game is intended to be an immsim or not (though I'll reiterate that the level designer likened it to one in an official stream), it's shallow as can be regardless. I spent the overwhelming majority of combat in the current build circlestrafing enemies with my sword, rarely sustaining damage except when threatened by a particular ranged enemy. I cannot express how infuriatingly dull and repetitive the combat is. The ranged weapons add little to the complexity, being quite basic themselves.


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