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FTL: Advanced Edition

已在库内

4.6/5

( 654 Reviews )

4.6

654 Reviews

中文(简体), English & 8 更多
9.999.99
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FTL: Advanced Edition
介绍
《超越光速:Advanced Edition》特色: - 新机制、可操作舰船、外星种族、武器、无人机等等! - 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件! - Ben Prunty操刀的新音乐! 你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦...
类型:
用户评论

4.6/5

( 654 Reviews )

4.6

654 Reviews

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产品详细信息
2012, Subset Games, ...
系统要求
Windows 7 / 8.1 / 10, 2.0 GHz, 1 GB RAM, 3D graphics card with 128MB RAM and OpenGL 2.0 support, 175...
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
介绍
《超越光速:Advanced Edition》特色:
- 新机制、可操作舰船、外星种族、武器、无人机等等!
- 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件!
- Ben Prunty操刀的新音乐!

你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦或是集结 所有船员与敌人奋战到底?这款“宇宙飞船模拟roguelike”游戏让你得以在 随机生成的星系中带上舰船和船员去冒险,体验荣耀的胜利与苦涩的败北。

《超越光速》复杂的策略游戏玩法让你可以对船员下令,管理飞船动力分配, 并在激烈的战斗中选择攻击的目标。你将遭遇独特的外形生命体和外星科技。 你可以在六个不同外星种族的帮助下升级舰船或解锁新的舰船。成为你理想 中的船长:上百种不同脚本产生的遭遇战将迫使你进行艰难抉择。在随机星系模式 每次都能遇到不同敌人、事件和基于你的选择的不同结局。每次 游玩《超越光速》的其他挑战,游戏内容都不尽相同。
  • 在变幻莫测的宇宙深处开展无限的冒险。
  • 每次开始新游戏,都有一个随机生成的新星系等你来探索。
  • 游戏时间紧凑(5到90分钟)让你可以在任意时间段体验宇宙飞船指挥官的快感。
所有成就
包含内容
头像 壁纸 soundtrack sample (5 tracks) 艺术设定集
系统要求
最低系统配置要求:

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2012-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
226 MB
链接:

游戏特性

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用户评论

Posted on: April 29, 2016

manjusri

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游戏: 455 评论: 2

Slot Machine IN SPAAAACE

While the game is charming and might be a nice experience, there is too much luck involved. You need to be lucky to finish the game, even at the lowest difficulty. You don't find a decent weapon in the first sistems. Game over. You get boarded by 5 mantises and have only 3 crew members. Game over. You get attacked by a ship that has a super powerful missile weapon and didn't find defense droid, and the game decides your dodge rate of 45% is just an opinion. Game over. You somehow get to the last boss without getting any decent gear. Don't even try that. Just go play slot machines at this point.


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Posted on: September 15, 2012

kebsis

验证所有者

游戏: 128 评论: 9

Great game

Here's how FTL works: You take your space ship and crew (your options are limited at first but many more become available as you unlock them), and you set off across the galaxy. You are pursued by 'Rebels' (ie 'the bad guys') as you attempt to deliver an important shipment to another Federation station far away. Along the way, you'll encounter pirates, mercenaries, ships in distress, stations with plague outbreaks , and a huge variety of other situations that you'll have to navigate through. Meanwhile, you have to keep a close eye on your missile, fuel and drone reserves, your crews health, and the health of your ship. Your crew can repair the various systems of the ship, but merchants and items must be used to repair your hull. The game is, in essence, a 'Rogue-like', meaning that the point is less 'getting to the end' of the game and more 'getting further than you did last time'. Basically, the game tries to simulate the feel of being in the captain's chair on the Starship Enterprise (or whichever other sci-fi universe you prefer to imagine). Does it succeed? In a way. Commanding the crew and switching power from one system to another is fun, and the situations you can get into are interesting. However, I had hoped there would be more diplomacy in the game; debating with enemies rather than fighting them, and working with NPC 'captains' to solve a puzzle or reach a goal. Unfortunately there is not a lot of that in this game. They didn't exactly say there would be so I'm not docking it any points for that, but...it's definitely something I'd like to see in a sequel. The replay value of the title is a bit up in the air; the game should be easy enough to release 'adventure packs' for, and if the developer doesn't feel like doing that they should release the game to the modding community (if they haven't already). If they do, and new adventures and content packs are released, the game could potentially have unlimited replayability. We shall see. But regardless, FTL is certainly worth the few bucks it costs. It's the 'starship simulator' that every nerd has been wanting (even if they didn't know it) for years now. And it hits closer to the mark than any other game that's attempted it before (including the various Star Trek games, Eve Online and- gag- Battlecruiser 3000). Pick it up!


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Posted on: December 13, 2015

khyeron

验证所有者

游戏: 773 评论: 7

Great game.

Great game. With certain ships, this game is as unforgiving as a 9 sorcerer/mind flayer fight in the ice cave in Final Fantasy for the NES. Or maybe that secret succubus / demon king fight under Portsmith in Might and Magic 1. Yes, controller flung across the room hard or screwed by the Ranged Number God. Only with certain ships though. Others are a joy to play. All Zoltan ships and Kestrel Type B come to mind. In contrast, Engi type B is arguably the worst ship in the game. I won't spoil much, except to say those of you trying to beat the game with the Engi type b will have some early game moments where its best to just restart. With that said, I beat the game with the Type A and B Kestrel ships pretty soon after buying the game. With the B I only restarted once. Switched to the Engi ship and discovered that with some ships... luck of the RNG is essential!! Not as in "nice to have" or "you always need RNG luck when engaging rebels within ASB range." I'm talking... luck for the first map or two in order to land some good gear and manage to actually survive! This is very rogue like as in "oops, ate poisoned rations and I'm on my last 8 hps" or "oops, I just ran into 50 fire ants and they hit as hard as a dragon" or "oh crap, dwarven mines and I don't have a torch!! where'd that crossbow bolt come from?" With that said, who the hell is funding those rebels? THE IMF? They got more ships and batteries than the Federation forces. Holy crap! Otherwise, gameplay ranges from hard and fun to controller flinging hard, music goes from good to epic and back. Graphics... good, clean and very Xcomish. Writing is solid enough for this kind of game, with some real humor thrown in. Try having a Mantis on board your ship when you go to slug nebula for added humor. Its like taking a Klingon to a Tribble convention. Definitely worth the winter sale price, fun... and like all nethack/rogue type games... VERY ADDICTIVE.


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Posted on: February 14, 2018

PirateEmcee

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游戏: 627 评论: 1

Entirely Too Random to Play

I love the idea of this game, but its execution is absolutely inane. The developers want you to believe that it's possible to win a round of FTL using strategy. While there is some strategy to be had, here, it falls mostly to where you place crewmembers and, for the most part it doesn't really matter. Place a crewmember in the captain's chair, and you get a (small) boost to dodge incoming enemy fire; place a crewmember in the weapon's bay and the weapons charge (slightly) faster; and so on. The only mandatory placements are in the Cockpit and the Engine Room: you will be unable to make a Jump, allowing you to flee a fight and/or just progress across the map, without those two positions populated. But, really, crewmember placement, beyond the needs of the Jump mechanics, don't really matter. This game is ruled by the RNG, from top to bottom. And while a game like this does, indeed, need some randomness, the completely random nature of this game makes it a uncommonly painful experieince. Placement of all sectors, and all jump locations within them, are random. The placement of any type of encounter -- combat, "distress calls" where one might choose to help (or not) some other ship/installation in that area, shops, etc. -- is completely random. It's not uncommon to find a shop within the first Jump or two in the starting Sector...but there's no way for the player to get anything because they haven't had any opportunity to acquire Scrap (in-game money) to purchase anything. Its not uncommon to find an enemy that is unbeatable to a starting ship, also within the first few Jumps if not at least within the starting Sector. It's not uncommon to go through most of a game with just the starting Crew of three and the starting weapons loadout. Without a very lucky streak, where a player finds extremely good weapons, and manages to get through with a minimum of damage, the final enemy is not beatable, no matter how good one is at shifting their crew around.


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Posted on: February 9, 2022

makronic

游戏: 11 评论: 1

Favourite strategic/tactical roguelike

For those who say the game is hard to the point of not being fun: It's a roguelike, you're supposed to keep dying and trying again, getting better each time. It's by no means an impossible game, and once you become familiar with its mechanics, there are certain builds which could even make the game trivial. You're not going to win every run, but that is the beauty of it. It is strategically complex, and tactically interesting. Every run will be a little different. Massively replayable. By far my favourite in this genre. If you like challenging strategic/tactical games, this is a must have.


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