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FTL: Advanced Edition

已在库内

4.6/5

( 654 Reviews )

4.6

654 Reviews

中文(简体), English & 8 更多
9.999.99
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FTL: Advanced Edition
介绍
《超越光速:Advanced Edition》特色: - 新机制、可操作舰船、外星种族、武器、无人机等等! - 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件! - Ben Prunty操刀的新音乐! 你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦...
类型:
用户评论

4.6/5

( 654 Reviews )

4.6

654 Reviews

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产品详细信息
2012, Subset Games, ...
系统要求
Windows 7 / 8.1 / 10, 2.0 GHz, 1 GB RAM, 3D graphics card with 128MB RAM and OpenGL 2.0 support, 175...
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
介绍
《超越光速:Advanced Edition》特色:
- 新机制、可操作舰船、外星种族、武器、无人机等等!
- 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件!
- Ben Prunty操刀的新音乐!

你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦或是集结 所有船员与敌人奋战到底?这款“宇宙飞船模拟roguelike”游戏让你得以在 随机生成的星系中带上舰船和船员去冒险,体验荣耀的胜利与苦涩的败北。

《超越光速》复杂的策略游戏玩法让你可以对船员下令,管理飞船动力分配, 并在激烈的战斗中选择攻击的目标。你将遭遇独特的外形生命体和外星科技。 你可以在六个不同外星种族的帮助下升级舰船或解锁新的舰船。成为你理想 中的船长:上百种不同脚本产生的遭遇战将迫使你进行艰难抉择。在随机星系模式 每次都能遇到不同敌人、事件和基于你的选择的不同结局。每次 游玩《超越光速》的其他挑战,游戏内容都不尽相同。
  • 在变幻莫测的宇宙深处开展无限的冒险。
  • 每次开始新游戏,都有一个随机生成的新星系等你来探索。
  • 游戏时间紧凑(5到90分钟)让你可以在任意时间段体验宇宙飞船指挥官的快感。
所有成就
包含内容
头像 壁纸 soundtrack sample (5 tracks) 艺术设定集
系统要求
最低系统配置要求:

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2012-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
226 MB
链接:

游戏特性

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polski
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Português do Brasil
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русский
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日本語
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用户评论

Posted on: September 14, 2024

JMayer70

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游戏: 504 评论: 211

Good, but STUPIDLY difficult!

And it's 90% luck and 10% skill :( It's a great game for sure, but the difficulty and your sheer mercy and the kindness of a VERY UNKIND RNG blemishes the game greatly. I mean, has ANYONE honestly completed this? Oh and "sdfg144" - way to go! What a fucking marvellous example of a good review!


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Posted on: September 15, 2012

quixotecoyote

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游戏: 228 评论: 5

This is not a roguelike

This is not a roguelike. Its just not. You aren't controlling a single character, you aren't exploring a dungeon (or space station or whatever), and your character customization options aren't there. This is, however, awesome. It hits the right balance of combat, loot, and challenge. At first it seems like there's an obvious, optimum strategy, but as you get more weapons and tools and your enemies diversify, so do viable strategies. It's also the kind of game prone to epic moments. In the game I played just before reading this, I was lucky enough to score a couple of mantis crewmates and built an unstoppable away team I went charging around with. Until I met the AI drone ship,. boarded, and promptly died from lack of oxygen. Whoops. My only minor complaint is that useful information is sometimes hidden. I haven't upgraded my sensors yet, but if they don't tell you what the weapons on the enemy ship are, they should. The starmap also needs to have distances or star lanes always on, because I lost that game getting stuck in a cluster with no route to the exit like it seemed there should be.


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Posted on: May 29, 2017

tukkek

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游戏: 38 评论: 10

Great simulation experience, bad game design

I absolutely love the simulation aspect of this game: you really feel you are in a spaceship, with its crew bustling around while you, as captain, shout orders for Scotty to go repair the propulsion drive while the rest of the crew stand firmly on their jobs in order to get through yet another challenge in your quest. The space navigation, both in each system and in the larger scope, feel crips and engaging - if somewhat repetitive. The gameplay, however, is badly tuned. I am a huge fan of roguelikes: I'm certain I've put more hours into them than half the people here, easily. I'm not stranger to their difficulty curves (both in learning and in play) nor their inherent randomness and all the ups and down that come with it. The major issue with FTL: Advanced Edition is its balance. Unless you're playing easy (which, really is not what a hardcore roguelike fan would), the strategy pretty much boils down to finding a good scenario early on. If you do, you're set. If you don't, it's game over, no matter how good your strategy is. Roguelikes (and procedural games in general) should be informed by randomness, not dictated by it. A player with a solid strategy shouldn't lose a game because of a single overpowered encounter even when he immeditaly decides to run away ("make an FTL jump") and this happens way too often on FTL. In fact, that's what the gameplay is about. Even the best strategy is 80% at the sole will of what the RNG will put in his way, for good or bad, and while this makes FTL a roguelike, it doesn't make it a good one. Other than this major gripe with the game, the rest of gameplay is very repetitive - but also very enjoyable on its own. The brief texts are nice when you start but you'll find yourself ignoring them and just looking at the outcomes pretty soon since they're only for flavor and not really interesting. 90% of the prompts boil down to a "risk your resources for a possible reward" or "play safe and move on". Since you'll be given a prompt following this formula most of the times you take a step in the game, it gets old fast. Each of these having more options; more randomized (or even better, skill-based) outcomes or even them being less common would have done the game a service. As with these events, most of the gameplay is easy to figure out. Exploring a system boils down to "try to move through it as fast as possible because you're low in resources" or "since you're high on resources use them to explore". The larger exploration is also the same: "do I have enough resources to take a high-risk, high-reward sector next or should I stick to a friendly one since I'm low"? Can you see the pattern here? Most of the decisions in the game (except during combat) are binary and revolving only around how many resources you have to waste (or, conversely, to protect in order to stay alive). As with the event RNG, exploration is also dictated by randomness and not player strategy: you can get lucky and get a map with plenty of friendly sectors or one almost fully made of perilous, sensor-interfering, plasma-bombing nebulas which even the best player will be hard pressed to survive early on. The combat is amazing and it's a perfect blend of the best type of roguelike strategy, top-notch simulation and space opera that owes nothing to Star Trek and the like. I think the combat being so engaging is why so many people disregard the flaws of this game and look only at its good parts. If you like space operas, simulation and strategy, this could be the game for you. If you don't think that buying something where the random generation plays a more important part in the game than you do, better stay way though.


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Posted on: October 6, 2019

Gurgl

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游戏: 86 评论: 5

Very enjoyable

I would describe the game as one where your decision-making is what determines your success, it's not mechanically demanding. There is a lot of room for customizing your strategy, in the way you equip your ship, which crew members you have on it and how you decide to deal with hostile ships. You have to adapt to what you find at times and do the best with what's available. Eventually you may find a trader who has what's needed, so you can buy and sell some things in order to make things come together into your desired strategy. My advice is to start the game with little to no knowledge about it, just learn as you go. I have a lot of fun developing effective strategies through trial and error and sometimes through pure chance, by using what I find. A relaxing game with high replay value, highly recommended if you enjoy these types of games :]


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Posted on: December 10, 2012

spleendamage

游戏: 387 评论: 5

I liked it

It's a nice little spaceship sim. I like directing the crew about and it's very challenging to actually win. Mostly, it's a lot of dying and restarting, but each time is fun... for a while. After a couple dozen play throughs, the game does get pretty repetitive. So 4 stars for the game overall. Well worth the money, but a little more variety in the encounters would be a welcome addition.


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