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Fantasy General II - Invasion

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4.2/5

( 41 Reviews )

4.2

41 Reviews

中文(简体), English & 4 更多
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Fantasy General II - Invasion
介绍
自从影子战争摧毁了凯尔多尼亚以及艾尔世界的土地已经过去了三百年,过去的争斗早已逐渐变成传说。 在法拉赫高地,野蛮人战士的部落在北方严酷的环境下艰难求生,部落之间经常发生冲突,并袭扰洗劫附近富饶的边疆城镇。边疆部落受够了他们持续不断的骚扰,他们向帝国寻求援助——强大的帝国控制着从斯嘉丽山脉到锡尼海姆山谷以及灰木地区的土地。西部帝国军团被命令前往高地剿灭匪徒,在边疆部落伊塞尔和马尼尔的协助下,在龙关之战中击杀了大王布伦丹。 他们签署了一项和平协议,禁止任何部落进入边境。从那时起,那里没有产生一位大王来重新团结部落,他们陷入了内讧之中。 在这个黑暗的年代,你的部落由独眼法里尔领导,一名德高望重的战...
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PC Invasion
3.5/5 stars
用户评论

4.2/5

( 41 Reviews )

4.2

41 Reviews

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产品详细信息
2019, Owned by Gravity, ...
系统要求
Windows 8 / 10 (64 bit), Dual Core CPU 2.5Ghz Intel Core I2xxx or equivalent AMD CPU, 4 GB RAM, DX11...
DLC
Fantasy General II: Evolution, Fantasy General II: Onslaught, Fantasy General II: Empire Aflame
Time to beat
30 hMain
42 h Main + Sides
58.5 h Completionist
44 h All Styles
介绍
自从影子战争摧毁了凯尔多尼亚以及艾尔世界的土地已经过去了三百年,过去的争斗早已逐渐变成传说。
在法拉赫高地,野蛮人战士的部落在北方严酷的环境下艰难求生,部落之间经常发生冲突,并袭扰洗劫附近富饶的边疆城镇。边疆部落受够了他们持续不断的骚扰,他们向帝国寻求援助——强大的帝国控制着从斯嘉丽山脉到锡尼海姆山谷以及灰木地区的土地。西部帝国军团被命令前往高地剿灭匪徒,在边疆部落伊塞尔和马尼尔的协助下,在龙关之战中击杀了大王布伦丹。
他们签署了一项和平协议,禁止任何部落进入边境。从那时起,那里没有产生一位大王来重新团结部落,他们陷入了内讧之中。

在这个黑暗的年代,你的部落由独眼法里尔领导,一名德高望重的战士。你是他的儿子和指定继承人,你也渴望向部落长老会和父亲证明自己的能力……

遗产

《Fantasy General II》是90年代经典战略游戏的翻版!
军队再次在饱受战火蹂躏的凯尔多尼亚土地上部好战线,新一代指挥官们将互相测验他们的勇气与战术。幻想战争游戏回来了!

战斗

忠于原版游戏的传统,《Fantasy General II》是基于回合制的战斗。指挥超过75种不同的独特单位,包括强大的英雄。
考虑地形、武器与盔甲、魔法效果、士气与军队之间的平衡,指定并执行战斗计划,击败敌人,作为野蛮人战争领袖扬名立万。

战役

在一场又一场的战斗之后,你需要做决定并部署军队。年轻的部落成员需要接受训练才能获得足够的经验,这样即使是最稚嫩的新兵也能成为经验丰富的战士。但是要记住:代价高昂的胜利有可能比失败还要糟糕……当身经百战的单位阵亡时,他们取得的进度与所获经验也会随之消失。
每个单位都有特殊能力、武器与盔甲,他们可以装备你在战斗中发现的魔法遗物,并利用从敌人那里获得的黄金和资源进行升级。

部落

一个由山地部落组成的自治联盟,他们珍视自己的独立性,不惜为了它而战斗。
指挥斧手、狂战士、女矛兵、巨魔和萨满,召唤祖先的灵魂和强大的元素,或训练敏捷的鹿骑兵和致命战熊,或者招募从长弓兵到半人马作为雇佣兵。

帝国

表面上看是艾尔世界最强大的王国。
面对帝国的强大军团和他们的魔物,从龙炮到傀儡,以及他们带向战场的不死生物,或与哈比、蜥蜴人与巨人作战。

世界

艾尔世界充满了美景与奇观。从寒冷、蕴含丰富魔力的法拉赫高地,也就是玩家野蛮人部落的家园,到拥有肥沃河谷和幽深丛林的边境地带,有巫婆和怪物仍然在那里自由生活;从陷落之地,那里承受了巨大的灾难,充满危险沼泽和蜥蜴人,再到南方精致而平静的帝国,这些奇妙的城市是他们的家园,这些地方都是由不死族的劳工建造而成。随着战役,你将在几个不同的战场中作战,这些战斗也需要不同的战术和军队组成。

©2019 Slitherine Ltd. All Rights Reserved. Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by Owned by Gravity and Slitherine Ltd.

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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
30 hMain
42 h Main + Sides
58.5 h Completionist
44 h All Styles
游戏详情
类型:
操作系统:
Windows (8, 10, 11)
发行时间:
{{'2019-09-05T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.5 GB
链接:

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Posted on: September 8, 2019

Kamamura

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游戏: 1470 评论: 54

Solid core, fatal omissions

First of all, let me tell you that in case of Fantasy General II, I like what I see. The core seems solid - the phase-based combat system, the tactical opportunities provided by terrain and unit placement, the upgrade paths, the updated graphics, it all seems very promising. However, there are some quite glaring omissions one cannot overlook when starting playing. The first is the absolute lack of flavor texts for units. That is a HUGE missed opportunity in my opinion, since the game has no intro animation to speak of, the manual does not tell you anything about the lore and the world the game takes place in. Who are you (besides being a generic viking-ish tribe/clan?) What is the way of living of your people, what are their believes? Are they craftsmen, nomads, farmers, or ruthless pillagers and slavers? Who are their friends, and who are their enemies? The whole fantastic lore of Dark Souls is told mostly via item descriptions. Here, you are not told anything, yet the game asks you to make lore-based decisions (who to support, etc.) I have been told by the devs that there are flavor texts for units, but they are in an artbook, but you must pay extra for it. Considering the already steep price of the standard edition, that's disappointin. Speaking of content, the game feels very thin on that front. There is only one campaign featuring a single nation (FG 1 had four heroes, if I remember correctly, each fighting for different side). Other similarly priced games provide animated intros, multiple campains, encyclopedia, etc. That said, despite all my complains, the game feels good, challenging, I feel compelled to play, if only the missing parts were sufficiently fleshed out so that the buyer would have a feeling he got adequate value for his money (which is currently definitely not the case). Cutting content for standard edition buyers in an already content-light game was IMO not a smart decision.


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Posted on: September 15, 2019

Elerond

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游戏: 257 评论: 1

Feels bit short living game

At first game seems good, but then it starts to feel like it lacks depth. Also game communicates things that are happening poorly, which some times causes you wonder if thing a bug or was it meant to happen. Game has good mechanical base for great strategy game but currently it feels that it does not have enough meat to held interest for longer period of time.


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Posted on: September 9, 2019

bgilliford

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游戏: 803 评论: 5

Good game, bad release. Overpriced.

First off I want to say I'm not a fantasy general veteran, in fact I can't even remember playing the original game. So I went into it pretty blind. So my review is based on that. I bought the game because I watched a bit of lets plays and thought it looked interesting and the reviews both here and on Steam were amazingly high, so I took a shot at it and normally for me with any sort of strategy game my first activity is to go to the skirmish and multiplayer modes (if applicable) to see what is on offer. Right there was the major let down. The way they sold the skirmish mode quite honestly underdelivers massively. Which makes me think that the primary feature of the game is the campaign and it is primarily pitched at fans of the original and not really anyone else. While I haven't touched the campaign yet the skirmish is very shallow and not even remotely worth anywhere near what the asking price is. The campaign might be good but paying $57 AUD for just a campaign of a not-particularly deep game is not at all worth it. Moreover on the Steam forums the devs mentioned that there was play by email support, which might exist but all of the multiplayer is locked behind "online-only" DRM. Which is my final gripe. I buy games on GOG to avoid DRM, even with multiplayer (Remember offline LANS? I do) and an increasing number of their releases are relying on online services to facilitate multiplayer. For this game you have to login to "GOG" service (Which can't be done offline) or Slitherine which is a straight login. Despite the fact that a game like this would normally have a hotseat mode or could implement play by email in a way that does not require a login. For now I'd say hold off on purchasing this and/or wait until it's heavily discounted.


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Posted on: September 5, 2019

vonkrieger

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游戏: 653 评论: 12

Seems great so far

I'm a big fan of the original and though I'm only a few scenarios in I felt like dropping a review. The interface and performance are vastly improved over the original, also it seems a lot more beginner friendly than the original which was balls hard. Music, graphics and gameplay seem really nice. If you are on the fence about this one give it a shot!


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Posted on: February 26, 2021

Sesostris

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游戏: 96 评论: 7

Best turn-based fantasy tactics in years

This game still has me hooked after almost 100 hours. Solid gameplay, interesting story and mostly-okay UI. The different units are good and weak at the things you would expect from their descriptions and stats, and it's a fun puzzle to figure out how to best break a cluster of enemies with the right sequence of attacks. The upgrade trees are also fun to explore, and it's good that you can spend surplus resources on training existing troops to give them new buffs. Oh yeah, and scouting really matters. My niggles: - The map should really be able to zoom out more and not lag so much. The graphics are so relatively simple that it really shouldn't be be an issue on a modern PC. - You can't set units as done for the round, so it becomes a hassle to find the units that still have moves when moving a large army. - It's bloody annoying finding and assigning items to units. - On the minimap, it's impossible to tell used from fresh units, and the same for explored and unexplored locations.


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