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EVERSPACE™ 2

已在库内

4.3/5

( 247 Reviews )

4.3

247 Reviews

中文(简体), English & 11 更多
Offer ends on: 10/20/2025 09:59 EEST
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EVERSPACE™ 2
介绍
Check out the first EVERSPACE, available on GOG.COM! You can purchase it here 你将在《EVERSPACE 2》这款快节奏的单人太空射击游戏中担任飞行员,对抗凶残的敌人、接受残忍的挑战并争取史诗级战利品。探索34号星团非军事星域中饱经战乱的星系——每个大型的手绘区域都有各种秘密、谜题以及危机在等着你。 亚当,一位在宇宙中寻求自己位置的克隆体飞行员,跟随他一起体验惊险刺激的科幻故事。随着非军事星域的局势变得一触即发,他的过去与不同派别之间的冲突纠缠在了一起。逃避殖民舰队的追捕,探究当地军阀的阴谋,躲避被能量...
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GamingBolt
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用户评论

4.3/5

( 247 Reviews )

4.3

247 Reviews

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产品详细信息
2023, ROCKFISH Games, ...
系统要求
Windows 10 64-bit, Intel Core i5-2500K@2.9GHz or AMD FX 6300@2.9GHz, 8 GB RAM, Nvidia GeForce GTX 97...
DLC
EVERSPACE™ 2 - Supporter Pack, The Art of EVERSPACE™ 2, EVERSPACE™ 2 - Wrath of the Ancients, The EV...
Time to beat
27.5 hMain
47 h Main + Sides
70 h Completionist
44.5 h All Styles
介绍


Check out the first EVERSPACE, available on GOG.COM! You can purchase it here




你将在《EVERSPACE 2》这款快节奏的单人太空射击游戏中担任飞行员,对抗凶残的敌人、接受残忍的挑战并争取史诗级战利品。探索34号星团非军事星域中饱经战乱的星系——每个大型的手绘区域都有各种秘密、谜题以及危机在等着你。

亚当,一位在宇宙中寻求自己位置的克隆体飞行员,跟随他一起体验惊险刺激的科幻故事。随着非军事星域的局势变得一触即发,他的过去与不同派别之间的冲突纠缠在了一起。逃避殖民舰队的追捕,探究当地军阀的阴谋,躲避被能量控制的邪教徒,并击退好战的外星人。



要生存下来,亚当不仅需要智慧、运气以及技巧——他还需要聚集一群专家来帮他赚取报酬,最终达成他逃离非军事星域的梦想。与老朋友及新盟友见面,他们都各有自己的故事。他们会一同参与你的任务,提供可升级的特长,解锁新能力,以及协助你继续前行。

—踏上精彩刺激的旅程—

在30小时的刺激战役期间,探索外星物种、揭露神秘事件、找到隐藏宝藏并对抗狂徒保护你的货物。完美主义者可以深入EVERSPACE的宇宙,花超过90小时来完成每一项支线任务,达成每个挑战,并成功探索所有秘密。

—用激光代替说话—

以《EVERSPACE》的方式消灭你的敌人。闪避、冲刺、翻滚,让枪战加速成为空中激战,把敌人变成太空垃圾。使用各种武器和能力来破坏无人机、战机、重型轰炸机,并获得强大的军舰。但别太骄傲了!即使是最富有经验的飞行员,在面对大型主力船舰及幽古族守卫时依然充满危险。利用你周边的环境,在众多敌人面前取得优势。

—探索宇宙—

进入EVERSPACE的宇宙,在闲暇时进行探索。非军事星域及34号星团周边的地区充满主线及支线任务、活动、事件及未被揭开的秘密。启动你的超光速推进器,在七个不同星系中探索超过100个独特的手绘地点,在星系间留下你的传说。

—创造自己的风格—

用数之不尽的战斗机供应来扩大你的私人船舰收藏,当中更包含独特的船舰等级,你还能通过优化配置来完善你的太空船。只要付钱,整个星团的贸易商都会协助你获得已改进的模块,或在你尝试新的船舰类型时,将你目前的太空船传送至仓库。巧妙地组合不同模块、武器、装置及优化技能,以切合你的个人游玩风格及当前任务。


—发现秘密—

只有聪明的飞行员才能成功。掠夺散落在非军事星域所有可探索区域中的狂徒宝藏、可打捞的飞船残骸以及幽古族的隐藏秘宝。搜索建筑物、解开谜题、炸毁小行星,以及重建废墟来获取每一件秘宝。

—史诗级的战利品等着你—

狩猎更好的装备,以强大的装备组合来扩大你的军火库。你可以寻找符合你游玩方式的战利品,不过也别排斥跳出舒适圈,尝试新玩法。随时准备好寻找及利用装备、优化技能、装置及船舰间的加成作用,充份激发它们的潜能。

—开始狩猎吧—

完成《EVERSPACE 2》的大型战役并不是游戏的结束!在高风险地区及幽古裂隙中进行高难度挑战,将你的装备和运气推到极限,对抗愈变愈强的敌人。完成一次挑战来获取拥有强大力量及超卓能力的传说装备。

The Everspace and ROCKFISH Games logo are registered trademarks of ROCKFISH Games GmbH © 2015 - 2025. EVERSPACE™ 2 uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
27.5 hMain
47 h Main + Sides
70 h Completionist
44.5 h All Styles
游戏详情
操作系统:
Windows (10, 11), Mac OS X (12+)
发行时间:
{{'2023-04-06T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
29.2 GB
链接:

游戏特性

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用户评论

Posted on: April 10, 2023

Belross

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游戏: 34 评论: 2

Fantasic Indie Arcade Space Romp

Everspace 2 is a really good game on the verge of greatness. It is well polished, packs a lot of content, and is just plain fun to play. But, some aspects of the game design lack depth and there is a clear gap of untapped potential keeping from from 5/5 stars. The good: - Flight and combat controls are fluid and feel great even with a keyboard and mouse - Stellar art, visuals, and atmosphere - Between the main quests, missions, challenges, exploration, grinding, crafting, and economy, there is always something to keep you busy The not so good: - Close quarters combat is frustrating because once most enemies get close they pack a punch and it's difficult to target them, biasing towards medium to long range combat which is less engaging - Not many unique/unusual item affixes or abilities which would lend themselves towards more complex or interesting builds, instead the vast majority of items feel rather same-y with a limited pool of stats


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Posted on: August 9, 2024

Enlargee79

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游戏: 91 评论: 2

It's modern freelancer with random loot

From the controls through to the B-grade movie story (and it's still good, mind you) this is everything I would have expected from another Freelancer title. And OMG other developers take note - THIS game shows you how to have customisable controls and UI. The options are well organised, and nigh limitless in scope.


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Posted on: November 16, 2024

SketchFile

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游戏: 415 评论: 14

It's just ok

I was super excited for this game. I wasn't a huge fan of the first one, it has a lot of of 'roguelike' problems. And unfortunately this game also has problems from the 'looter shooter' variety. The battle mechachanisms are also really dull, so you end up basically doing the same thing for every fight. It feels like they didn't have enough to make a full game so instead, they padded it out with grind-based looting mechanics, that really you don't even need that much. In a game where I was expecting things to feel slow, it feels like you're just going through the motions and the whole thing feels like a slog. Mechanically, and storywise I'm sold more. If the battle systems were fleshed out a lot more it wouldn't be so middling. Not being able to automate at least a little bit of buying/selling stuff for ages also is kind of a problem. Again it feels like it's so late, just to make the game feel longer, and the game needed to feel shorter.


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Posted on: November 30, 2024

8manblack

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游戏: 142 评论: 1

It's written on the tin

Everspace 2 follows on from what Rockfish/Fishlab GmbH have mastered over the years- a well-refined looter-shooter with some crafting mechanics, experience bars and shopping lists to give it a sense of progression. I preferred the first Everspace, and while most of that is still here with extra stuff attached, it's just delivered in a different format, and doesn't run as well on my potato computer. This time when you die, you'll be reloading to the start of the same encounter that killed you/ reverting to an earlier save; you're no longer pitching yourself against a boiled down escalation-curve of a space-sim in roguelite fashion. I feel this subtly detracts from the core of Everspace 1's format; you're no longer drafting a loadout from a a limited scope of equipment options, but taking the most appealing option from the entire scope of options presntly available at a given point in the campaign. Due to the long-form progression, there's a much broader, diluted gamut of stat-growth, and preferred equipment can typically be recrafted at your current level from the piles of materials you've accrued across the length of the campaign- so diversity in your loadout is not really enforced, and often not adventageous. While this isn't a game that's trying to sell itself on white-knuckle tension or deeply nuanced systems of interaction, it IS a lengthy narrative campaign with flexible RPG elements; for all the extra content and encounters they've included, it doesn't actually change the way you engage with the Everspace 2 as a 'numbers game' which IS what the lengthy meta progerssion hinges on, and not the reason I continue to play the game. You need to find your own fun and enforce your own restrictions if you're going to benefit from the novelty the added content would otherwise hope to provide, which I imagine is achievable for most.


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Posted on: May 28, 2023

Annoying_Orange

游戏: 26 评论: 11

Very shallow and repetitive

The game expects you to play for dozens and dozens of hours, but after 1-2 hours you've already seen pretty much everything it has to offer. For example, there are 12 types of secondary weapons, with memorable entries such as "homing missile", "homing missile that does more damage to shields and less to armor", and "homing missile that does more damage to armor and less to shields": in practice, there are 4 meaningfully different types of secondary weapons, and everything else could be reduced to a random gear bonus. Primary weapon and ships are a bit less homogenous, but it's mostly because some options there are simply terrible and never worth using. Another example, puzzles: the first time you find a stray power node you'll be curious to see what machine it will activate, the hundredth time you will think about uninstalling. Even if you could ignore the Diablo-like mechanics and just rush the main story without engaging with the padding, what do you get? Mediocre combat with enemies that ALWAYS rush you, even sniper drones get in your face instead of keeping a sane distance, unless you're further away than 2.5 km then you can hit them with cruise missiles and railgun shots and they won't even notice they're being attacked.


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