You've been aching for a modern Dogfight (Freelancer)/(slightly) Elite/FTL mixup?
Well, this is basically it. You are basically cloned each run and start from the beginning as in FTL, jumping around from one environment to another. Sometimes you are attached, sometimes mining stuff but basically always collecting and upgrading and mainly watching for your fuel for jumping running out.
Mostly you will be killed before it does.
That's where the dogfights come in. No, you can not balance your energy between systems manually or anything, but other than that it's as good as it gets. Main weapons, secondary (missles, bombs and other surprises) devices (boost, temp. invulnerability and other nice gadgets) and consumables (energy boost, hacking enemy drones..) are available and offer lots of possibilities. So far only one of 3 ships is available.
So why should you do consecutive runs if you lose everything? The latter is not fully true, you keep 'perks' which you are able to buy after the run. Which also enables keeping more money for example, being able to get more perks etc etc. You get the idea, with each run your chances of survival rise. Yes, the beginning is hard, but after you get the hang of it you'll progess a lot better. It took me one evening of gaming to get a whole bunch of perks changing or improving my experience.
It looks and runs gorgeous. The videos and screenshots do not lie. There is a action freeze mode for taking screenshots which I can't stop using ;).
For this being an in dev title the polish is extremely high. One star kept back for the promise of the finished game features, which I fully expect will be delivered.
If you accept that this game is a damn fun and good looking single-player space combat roguelike you'll have a lot of fun.