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Eiyuden Chronicle: Hundred Heroes

已在库内

3.2/5

( 46 Reviews )

3.2

46 Reviews

中文(简体), English & 9 更多
49.9949.99
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Eiyuden Chronicle: Hundred Heroes
介绍
In order to access the Kickstarter Early Access (available from 17:00 CEST 18.04.2024), please change the branch for the game to "Early Access". Press HERE for an explanation of how to change branches in GOG GALAXY. 预购《百英雄传》数字版,即可获得早鸟礼包(1 个强化符文、1 个强化饰品)以及 1 个基地装扮物品。  我们的故事始于 Allraan 的一个角落,这...
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用户评论

3.2/5

( 46 Reviews )

3.2

46 Reviews

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产品详细信息
2024, Rabbit and Bear Studios, ...
系统要求
Windows 10, Intel Core i5-4670K (4 * 3400) / AMD FX-4350 (4 * 4200), 8 GB RAM, GeForce GTX 660 (2048...
DLC
Eiyuden Chronicle: Hundred Heroes - Story Expansion: The Chapter of Marisa, Eiyuden Chronicle: Hundr...
Time to beat
46 hMain
65.5 h Main + Sides
98 h Completionist
67.5 h All Styles
介绍




In order to access the Kickstarter Early Access (available from 17:00 CEST 18.04.2024), please change the branch for the game to "Early Access".

Press HERE for an explanation of how to change branches in GOG GALAXY.


预购《百英雄传》数字版,即可获得早鸟礼包(1 个强化符文、1 个强化饰品)以及 1 个基地装扮物品。 




我们的故事始于 Allraan 的一个角落,这是一片由具有不同文化和价值观的国家群所组成的富饶土地。人类、兽人、精灵以及沙漠住民都围绕着剑和一件名为 " 符文镜片 " 的神器和剑不停上演着联盟与征战。

Galdean帝国掌握了可以放大神器魔力的技术,从而在实力上压制了其他王国。

现在,帝国正在这片大陆上搜寻可以进一步扩大其势力的神器。正是在这样的一次远征中,年轻而有才华的帝国军官Seign Kesling 和来自偏远村庄的男孩 Nowa 相识并成为朋友。


然而,命运的波折很快将他们拖入战火,并迫使他们重新审视他们曾经认为正确和真实的一切。


在社区的大力支持下,《百英雄传》成为 2020 年在 Kickstarter上最成功的电子游戏众筹项目。505 Games 非常荣幸能够发行《百英雄传》并与 Rabbit & Bear 合作,为粉丝提供难忘的游戏体验。Rabbit & Bear 和 505 Games 的目标是确保《百英雄传》发挥其真正的潜力,并为社区带去一款让玩家沉浸其中的JRPG 游戏。。

©2022 Developed by Rabbit & Bear Studios Inc. Published by 505 Games. All product names, logos, brands, and registered trademarks are property of their respective owners. 505 Games and the 505 Games logo are registered trademarks of 505 Games SpA. All rights reserved.

所有成就
包含内容
内容
Standard Edition
Digital Deluxe Edition
Mini Artbook
Soundtrack (MP3)
Soundtrack (WAV)
1x Easy Journey Pack
Season Pass
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
46 hMain
65.5 h Main + Sides
98 h Completionist
67.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2024-04-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
19.7 GB
链接:

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用户评论

Posted on: April 24, 2024

kkaras

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游戏: 501 评论: 4

Potential Gem ... but its flawed.

The game overall is a serious love letter to Suikoden fans. They made numerous nods to Suikoden, even bringing back the randomly teleporting mage. There's a good chunk of humor, some poking fun of genres, and overall, the story is good (so far, though it still has issues). In short, save for a few big issues, the game would be a 4 star game. I don't give 5 star ever, because I understand that my tastes may not be the same as others. Ok, all of that out of the way, my issues with the game. First issue. The locked camera in dungeons. Now that alone is not an issue. However, many games that use a locked camera for dungeons also provide some kind of transparency option. That way scenery in the front won't obstruct your ability to see WHERE your character is. The first dungeon has a spot where you can't see your character. The mines had an entire section where you couldn't see your character and had to rely on the minimap to track your character. Neither situation would challenge have been removed or the like. You're still only able to see a fuzzy area around YOU. Second issue, while I personally loathe most tutorials, there are a number of things not explained ever, even in the help section. First off, they never properly explained what Attendants are. I had to figure that out on my own. There is no help section clarifying what each stat does. I mean, grognards will be able to figure it out, but we're not all grognards. Also, there is some confusion (explained better in Help, but still a bit clunky) about the difference between Armor and PD/MD. Armor should have been called SHIELD, as that's what it is, a SHIELD. Next, its a personal loathing of mine to see vague descriptions. "Slightly increases defenses against fire" means absolutely nothing. "this item provides Fire Resist 1. That helps a lot more and is more useful overall. Also, the fact you can't SEE any of your resists, that's another knock on them. Evasion has the same issue as resists.


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Posted on: April 27, 2024

gnomejon

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游戏: 1382 评论: 1

Great Successor, Poor Localization

Based purely on gameplay, overall narrative, and nostalgia I would love to give this game a 5 star review, but the english localization is so poorly done that I find myself not interacting with characters outside of recruiting them and the main plot. Pros: - Game *feels* like Suikoden. The first few hours of buildup were a little slow and felt somewhat generic, but as soon as you start recruiting in earnest and have your base it feels like the best parts of Suikoden I, II, and V. - Art style is beautiful, the sprites look amazing, and the animations really give each character personality - Game encourages me to actually use items through high damage battles and limited inventory space. I'd rather use the items instead of needing to drop them to pick up a piece of equipment or appraisal item - Battles are interesting and make me want to play them so as to minimize limited resource usage, and when I've outlevelled an area and am looking for drops, I can put it on auto-battle where mp isn't used for low stress farming - Quality of Life Mechanics are introduced early, but late enough that you appreciate them without feeling like they're late additions (teleporting to previous locations, resource generators, etc) Cons: - English Localization. I mentioned it above, but it's my biggest issue with the game at the moment. I was streaming it to a few friends and we all collectively groaned about the fisherman character at the beginning talking about how he loves his rod. There are a bunch more issues of bad characterizations, personality shifts, childish changes (fartface, buttface, etc as randomly added insults), and other cringeworthy localizations. Because I understand enough japanese to get by, I've been playing with JP VA and English Subs and it makes it really easy to tell when the translation adds or changes stuff and it's honestly disheartening with how great the storytelling is. - Encounter Rates are *LOW* until you get specific items in mid-game.


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Posted on: April 26, 2024

Haerathyn

游戏: 82 评论: 2

Poor game design. Do NOT buy

It really pains me to write a bad review for this game, as I was hoping that this would be a new start for the entire genre. But it is plagued by a number of poor design decisions, which makes the overall experience underwhelming and frustrating. Pros: - nice atmosphere, really like the suikoden-series - I like the chara design. - Some good ideas about castle improvements… Cons: - … but overall they boil down to the good old « progress in the story before you can improve the castle ». - the loading screens are CRAZY long. 12s to load a screen, enter a house, exit, enter a fight, exit a fight (on ps4). This really got in the way of the experience. In some dungeons with a lot of small screens it’s simply intolerable. - boring, oh so BORING FIGHTS. Why? 1. Normal enemies are HP-bags, no strategy involed. Bosses have specific mechanics which can be fun though. 2. In hard mode the game boasts « improved enemy AI », but it just means that enemies target mostly your second rank and your weakest characters. 3. Magic is useless before late game. Expensive, weak. Using healing items and having a team of 6 melee fighters is a better strategy, but fights become an utter bore. - menu navigation is long, clumsy. The menu has a 1-second reaction time after you press a button. The control-map is unclear as it changes depending on which menu you’re in (!) - you cannot skip cutscenes, even if you’ve already seen them - you cannot skip great battles animations. They are long and repetitive. - playable characters are unbalanced. Some are weak for no reason and in spite of charadesign and of what they do in the story. My healer (mage) did as much melee damage as my second-best melee attacker. That does not make sense. - duel mechanics make no sense. - lore is a copy-paste of that of Suikoden. - story not very interesting so far. Predictable, lacks depth and twists. All this could have been acceptable ten years ago, but today Eiyuden Chronicles is simply poorly designed.


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Posted on: April 25, 2024

TGBarighm

游戏: 401 评论: 26

Like a weak Suikoden entry

I love Suikoden, and this game is very much a love letter to the franchise, but it feels like a game made by a bunch of amateurs rather than a highly experienced RPG veteran which is not the case given the game was directed by the series creator whom sadly passed away shortly before the game's release. Also, as noted by others, there are numerous examples throughout the game where the original script is completely changed to force a political statement which is completely contradictory to the original script. One example sees the characters comment on defeating a tough enemy, first victoriously exclaiming glee before remarking on the origin of the creature. In the original Japanese, it's just the characters wondering where the thing came from, but in the English script, someone calls the creature a "him" for some reason to which another character makes an out of the blue comment on gender profiling. It's an example of hijacking art to express a message that was never intended. If you're against the idea of changing art, then this game will infuriate you; however, if your only interest is a JRPG, specifically a new semi-entry into the Suikoden franchise, then you might find the game more palatable at a much lower price point. On gameplay alone, it's really not worth the full price.


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Posted on: September 2, 2024

johnsmoth

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游戏: 30 评论: 6

A good, not great successor

As an old fan of the original PSX titles, I was and am very excited to see Murayama making a successor The localisation is competent, and the drama over it was overblown. However, it is one of the worst aspects of the game- particularly because it feels like a lot of unnecessary liberties were taken by someone outside the studio, and which are in stark contrast to the intended tone of the world and characters. The rest of the game was a good nostalgic experience, but unfortunately it feels like this is the extent of the game. Despite its runtime, the story feels like it manages to fit far fewer beats than its predecessors (like i'm somehow experiencing 30 hours of game despite 60 hours of gameplay), and a lot of the key plot development and twists feel a bit flat. The brilliant military strategist pulling aces does not feel convincing, and neither does the rivalry/friendship between the two male protagonists. Much of the rest of the plot feels heavily cribbed from S1 & 2, with many tropes and scvenarios just being copied. I can understand that this is going to be inevitable to an extent, with a scenario being premised on so many minor characters; and being from the same writer- and who is trading on his own work from several decades ago. it feels like the project is a victim of crowdfunding dynamics- promising many stretch goals which become weak features in the game that feel like under other circumstances should be cut. namely mini-games. And they are bad. I spend hours autistically grinding all the janky suikoden II minigames to completion, for fun no less, but despite being half baked (forgivable), these are absolute SLOGS. Several end-game characters are locked behind completing them. I'm generally a completionist, but an ageing one; and it wasn't worth suffering through them to get the true ending, sadly. I wouldn't let this discourage you from playing, and i'd rather play this than a modern final fantasy title. i commend the studio on a solid game


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