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Drakensang is a third-person party-based RPG based on the pen & paper role-play rules of The Dark Eye. Drakensang is the first PC game for over 10 years to be based on Germany's most successful and popular role-play system.
Drakensang builds on the pen...
Drakensang is a third-person party-based RPG based on the pen & paper role-play rules of The Dark Eye. Drakensang is the first PC game for over 10 years to be based on Germany's most successful and popular role-play system.
Drakensang builds on the pen & paper rules as applied in version 4.0. The developers have optimized the rulebook specially for the PC realization in order to make the game more accessible. But the essential qualities and the depth of the original rules have not been compromised.
Intensive tactical combat and intriguing quests, embedded in a wonderfully detailed 3D graphic presentation these are the cornerstones of the fantasy epic.
Experience an exciting story within a huge campaign involving numerous main and side quests
Adventure groups with up to four adventurers
Expert character-creation mode for experienced DSA fans
More than 40 spells, with over 30 talents and almost 40 special abilities allow a large range of possibilities for character creation
Numerous and varied enemies and monsters from the DSA universe, such as linnorms, ogres, undead mules, giant amoeba and many more
Story by original DSA authors
Rule-compliant implementation of the DSA licence in the tradition of the Nordland Trilogy
Truly, this first Drakensang cRPG is more like a beta for the excellent, great, wonderful Drakensang: The River of Time, which I hope will soon be added to GOG's catalogue. Don't let this first opus put you off playing River of time. Actually, you can skip this one, though it's quite playable, or - why not - play it to learn in advance the peculiar RPG mechanics that you will enjoy through the second Drakensang.
On paper, this is the ultimate "heartbreaker" rpg game.
Based on the "Dark eye" tabletop roleplaying game (Germany's answer to Ad&d) the whole thing seems as generic as it gets.
Yet, somehow it clicks.
I think the respect the devs show the source material makes this one a pretty unique experience.
The Dark eye is your typical oldschool, heroic rpg. On one hand it means almost incomprehensable rulesets, but also a lot of freedom to do whatever you wish to do in this well realised, lore-rich fantasy wolrd. And the world is really endearing in it's oldschool ways. It has zero pretentions, zero edge, not a spec of cynicism. The whole thing is shamelessly, lovingly nerdy.
It's not perfect unfortunately.
As I wrote above, the rules are rather messy. If you're not familiar with the mechanics of the Dark eye games, you'll be scratching your head a lot. The interface also doesn't help much, as it is quite convoluted. The inventory and skill pages are super easy to get lost in, and leveling up can be very confusing. Also there's practically no fast travel and the maps can be a little vague.
Also, the story is a little impersonal this time around.
All in all, it is a little rough around the edges but if you're looking for a lovingly made, old fashioned stat-heavy heroic rpg, definitely give this one a try
- or wait a little until GOG releases the sequel: The River of time. Which is very similar to this one, only better in every way.
This game is absolutely brilliant. I dont know why it took GOG so long to add it to their repertoire but it worth it. First time i played the game it took me 83 hours to finish it (long before GOG release). The Story is boring for the first 4-6 hours but then its gettin more and more interesting all the time. I hope GOG will provide the 2nd game Drakensang: The River of Time + Addon too on this platform. It would be an instant buy for me.
For the rest, The game absolutely worth it. Its like reading a good book. You're wrong here if you expect a game like The Witcher III.
I was engaged with this game from the early to mid/late game, learning and absorbing the nice high-fantasy atmosphere despite a low budget presentation. Decent vibes for an older CRPG and reminded me of Dragon Age or Witcher.
However.... the late to end game was atrocious for me. It starts to feel like an absolute slog of enemies with radical balancing, infinite enemies spawning and terrible companion AI, it is a total chore that doesn't respect your time I think. I was unable to finish at the very last level due to sheerly frustration level design, and I heard the ending isn't worth much anyway.
... gets you -10 modifier to lockpicking. Remember that, it will spare you confusion and frustration. Another advice on the end of review.
If you never had contact with Dark Eye system, be not afraid. The prologue of the game explains the most important nuances and is almost too easy (you receive two companions, who could handle most quests by themselves and you can win fights by spamming special attacks - enemies run out of HP before you run out of stamina). Things get harder in Act I and later, but you should get a grip on mechanics by then.
Character creation is... odd. You choose your protagonist's class and it determines their - bear with me here - race, ethnicity and sometimes sex. Ow, and available spells too. On the other hand, once you create your hero(ine) you are free to expand their non-magical abilities as you see fit. You want to teach your sword-swinging Knight building traps, spear fighting or applying medicine? You can.
Graphics look a bit cheesy, but didn't age too badly (can't say the same about animations).
All in all, it's worth it's price for any RPG fan.
Beware the undead mule.