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Darkest Dungeon®

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4/5

( 448 Reviews )

4

448 Reviews

中文(简体), English & 10 更多
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Darkest Dungeon®
介绍
《Darkest Dungeon》是一款极具挑战性的哥特风roguelike回合制角色扮演游戏,聚焦冒险的心理压力。 招募、训练并领导一队有缺陷的英雄,穿越扭曲的森林、被遗忘的巢穴、已成废墟的地窟和更多其他场景。你不仅将与难以想象的敌人作战,还要面对压力、饥饿、疾病和不断蔓延的黑暗。揭开神秘的谜团,在创新的战略回合制系统中,让你的英雄们与一群可怖的怪物战斗。 你能阻止怪异的恐慌席卷你家族的古老庄园吗? 冒险深入绝地吧!痛苦系统 - 不仅与怪物战斗,也要与压力战斗!与偏执狂、受虐狂、恐惧、非理性以及一系列与玩法有关的怪癖相对抗! 惊人的手绘哥特式羽毛管笔绘风格 创新的基于回合制的战斗,让...
评论
93 %
推荐
Eurogamer
Recommended
PC Gamer
88/100
GameSpot
9/10
用户评论

4/5

( 448 Reviews )

4

448 Reviews

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产品详细信息
2016, Red Hook Studios, ...
系统要求
Windows XP / Vista/ 7 / 8 / 10, 2 GB RAM, Open GL 3.2+ Compliant, 2 GB available space, 1080p...
DLC
Darkest Dungeon®: The Shieldbreaker, Darkest Dungeon - Musketeer, Darkest Dungeon Soundtrack, Darkes...
Time to beat
56.5 hMain
84.5 h Main + Sides
128 h Completionist
80 h All Styles
介绍



《Darkest Dungeon》是一款极具挑战性的哥特风roguelike回合制角色扮演游戏,聚焦冒险的心理压力。

招募、训练并领导一队有缺陷的英雄,穿越扭曲的森林、被遗忘的巢穴、已成废墟的地窟和更多其他场景。你不仅将与难以想象的敌人作战,还要面对压力、饥饿、疾病和不断蔓延的黑暗。揭开神秘的谜团,在创新的战略回合制系统中,让你的英雄们与一群可怖的怪物战斗。

你能阻止怪异的恐慌席卷你家族的古老庄园吗? 冒险深入绝地吧!
  • 痛苦系统 - 不仅与怪物战斗,也要与压力战斗!与偏执狂、受虐狂、恐惧、非理性以及一系列与玩法有关的怪癖相对抗!
  • 惊人的手绘哥特式羽毛管笔绘风格
  • 创新的基于回合制的战斗,让你与一大群邪恶怪物作战
  • 经典的CRPG以及roguelike要素,包括角色永久死亡、程序生成的地下城以及非凡的重玩性

Copyright 2015-2021 Red Hook Studios Inc. "Darkest Dungeon" is a registered trademark of Red Hook Studios Inc. All rights reserved.

包含内容
内容
Standard Edition
Ancestral Edition
头像
壁纸
原声音乐(mp3)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
56.5 hMain
84.5 h Main + Sides
128 h Completionist
80 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9.0+)
发行时间:
{{'2016-01-19T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.7 GB
链接:

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用户评论

Posted on: December 3, 2023

Ramevox

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游戏: 650 评论: 68

Disrespects your time

There's a ton to like about Darkest Dungeon. It delivers a strong experience during initial hours and hooks you up. Visuals, audio, and onboarding flow are great. However, it ultimately ends up on a sour note, filtering the Players in the most toxic manner possible: by not respecting your real life time. The game has two core pillars: one centred around constant metaprogression that carries between the runs and unlocks new stuff; the second one is a more classical roguelike experience, to enter and clear out dungeons on limited resources. If you fail, you lose your characters permanently. And both of the loops are incredibely engaging and rewarding on their own. Until they're not. Both are not compatible with each other for a longer run. And in case of Darkest Dungeon, you will know that only after already investing a lot (dozen hours and more) of your time, and most probably you will churn. You progres through the content steadily, even if a bit grindy manner. You create your roster, you level it up, gather trinkets, enhance your hub, tweak your characters' perks, figure out optimal class compositions, etc. Real fun and satisfying to fight a boss you had to flee from the last time, maybe losing one character in a process. Not a big deal, you have a huge roster, and you can train a new character along the way. As long as you know how to create your party for specific regions and enemies, you will manage. After hitting only 5 and 6 level dungeons, you hit THE wall. Enemies start getting ridiculous resitances and stat increases you simply cannot work around with your resources. And you will lose parties of 4 in a span of one or two turns exclusively on the base of a roll that disregards everything you were building up to that point. One, two, three, ten times in a row. With each 6 level character lost, the game disregards hours of your progress. Just to resume on the same level, you now have to repeat most of the grind you already passed. This is awful.


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Posted on: April 20, 2024

mainbrace

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游戏: 288 评论: 8

I could not find the fun

Good artsyle and music, complex mechanics, tedium, completely random obsicles and despite all your efforts there is absolutely no feeling of satisfaction or progression. It's like working retail, except you don't get paid. If you are a determined masochist who wants to put 50+ hours into understanding every little mechanic it's a must buy for everyone else, avoid.


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Posted on: April 1, 2019

dgdonnelly

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游戏: 26 评论: 6

Brutally Lovecraftian

After investing many, many hours into this game, I gave up. I watched playthroughs, read guidelines and tips, and even listened to a podcast where the creators, Red Hook, were interviewed - just to get where they were coming from. Pros: This game has a wonderfully Lovecraftian aesthetic, which I love quite a bit. As someone who enjoys turn-based games and plays tabletop RPGs, I can appreciate the battle system and strategy that's needed to succeed in a game like this. It's more about being a thinker than having fast reflexes (i.e. fighting games or shooters). The story is engaging; the characters fascinating. (The leper and plague doctor are my favorites.) Cons: This game kicks you when you're down and keeps kicking you until you're in a death-spiral. I understand that the creators wanted to cultivate a tense atmosphere where stressors and debilitating conditions stack if you don't prep or take care of your characters properly. However, I found that even when I took great pains to manage my characters responsibly, I wast still punished in a way that I found unbalanced, where the game was hard just for the sake of being hard rather than being fair. Even my friend, who has repeatedly beaten Bloodborne, all 3 Dark Souls, and Demon Souls, gave up on this game in frustration because he found it unnecessarily hard and unbalanced. (Lastly, the narrator at times was a bit much, and the game should reduce the frequency of his comments.) Overall, I found that the positive and negative traits of this game roughly cancelled each other out with the negative traits sapping whatever enjoyment I did get out of it.


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Posted on: September 21, 2023

foxless

验证所有者

游戏: 59 评论: 9

Overrated

I've really tried to enjoy this game and it was fun in the early stage. Then everything becomes repeatable not in a fun way (like in eg. Loop Hero). The game is not that hard as described, it's just terribly random and feels more like a gambling. No matter how well you are prepared, sometimes things are going wrong just because. That's ok, however in this game that means loosing characters that you've spent hours to develop. Yeah, other will come etc, but it costs real live time, that you have to spent again, and again, and again mindlessy grinding.


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Posted on: January 29, 2017

flyerxl

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游戏: 40 评论: 2

Strictly for masochists

I got it on sale, which is a good thing. At first it seems fun. Difficult but enjoyable. It's got a lot going for it: great soundtrack, awesome art, and atmosphere. You can tweak and manage your party to your heart's content. The turn-based combat allows you to plan your attack. All is good. Then you hit the higher levels and it becomes an unbearable, grindy slough. The level scaling is a near vertical cliff of difficulty. There will be those that chime in "git gud" or whatever. Hey, good for them, they were persistent enough to stick with it for weeks (or months?) to find the fun again. Personally, I think a couple weeks of solid play should reveal whether a game is good or not. If you're the type of person that likes to beat their head into bloody, gooey mush against a wall, this might be for you. Otherwise, this game ain't fun.


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