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Darkest Dungeon®

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4/5

( 447 Reviews )

4

447 Reviews

中文(简体), English & 10 更多
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Darkest Dungeon®
介绍
《Darkest Dungeon》是一款极具挑战性的哥特风roguelike回合制角色扮演游戏,聚焦冒险的心理压力。 招募、训练并领导一队有缺陷的英雄,穿越扭曲的森林、被遗忘的巢穴、已成废墟的地窟和更多其他场景。你不仅将与难以想象的敌人作战,还要面对压力、饥饿、疾病和不断蔓延的黑暗。揭开神秘的谜团,在创新的战略回合制系统中,让你的英雄们与一群可怖的怪物战斗。 你能阻止怪异的恐慌席卷你家族的古老庄园吗? 冒险深入绝地吧!痛苦系统 - 不仅与怪物战斗,也要与压力战斗!与偏执狂、受虐狂、恐惧、非理性以及一系列与玩法有关的怪癖相对抗! 惊人的手绘哥特式羽毛管笔绘风格 创新的基于回合制的战斗,让...
评论
93 %
推荐
Eurogamer
Recommended
PC Gamer
88/100
GameSpot
9/10
用户评论

4/5

( 447 Reviews )

4

447 Reviews

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产品详细信息
2016, Red Hook Studios, ...
系统要求
Windows XP / Vista/ 7 / 8 / 10, 2 GB RAM, Open GL 3.2+ Compliant, 2 GB available space, 1080p...
DLC
Darkest Dungeon®: The Shieldbreaker, Darkest Dungeon - Musketeer, Darkest Dungeon Soundtrack, Darkes...
Time to beat
56.5 hMain
84.5 h Main + Sides
128 h Completionist
80 h All Styles
介绍



《Darkest Dungeon》是一款极具挑战性的哥特风roguelike回合制角色扮演游戏,聚焦冒险的心理压力。

招募、训练并领导一队有缺陷的英雄,穿越扭曲的森林、被遗忘的巢穴、已成废墟的地窟和更多其他场景。你不仅将与难以想象的敌人作战,还要面对压力、饥饿、疾病和不断蔓延的黑暗。揭开神秘的谜团,在创新的战略回合制系统中,让你的英雄们与一群可怖的怪物战斗。

你能阻止怪异的恐慌席卷你家族的古老庄园吗? 冒险深入绝地吧!
  • 痛苦系统 - 不仅与怪物战斗,也要与压力战斗!与偏执狂、受虐狂、恐惧、非理性以及一系列与玩法有关的怪癖相对抗!
  • 惊人的手绘哥特式羽毛管笔绘风格
  • 创新的基于回合制的战斗,让你与一大群邪恶怪物作战
  • 经典的CRPG以及roguelike要素,包括角色永久死亡、程序生成的地下城以及非凡的重玩性

Copyright 2015-2021 Red Hook Studios Inc. "Darkest Dungeon" is a registered trademark of Red Hook Studios Inc. All rights reserved.

包含内容
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Standard Edition
Ancestral Edition
头像
壁纸
原声音乐(mp3)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
56.5 hMain
84.5 h Main + Sides
128 h Completionist
80 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9.0+)
发行时间:
{{'2016-01-19T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.7 GB
链接:

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最有用的评论

Posted on: January 20, 2016

Andre_geo

游戏: 371 评论: 27

Think twice before getting this game

Well, in spite of all the very optimistic comments the truth gameplay experience is not really all that sugarcoated. I have got this game on Steam right after the Cove was released (so no final dungeon) , was observing how it was evolving over the time, played through updates and the final version. Now after an extensive gameplay I must admit that the game is so very unbalanced that it will divide all players in about three groups: 1) New and casual players who will go as far as level 3, perhaps 4 and get quickly repelled by the steep difficulty ramp. New players who survive will move to tho next categories. 2) More involved players, some of them still remembering the hardship of THE famous Nethack, who will search for strategies and will manage to reach level 6 with various characters. At this point most of these players will get fed up with the random generated deatblows on characters who took weeks to build. 3) Very dedicated players who like to be punished and feel pleasure from chains of failures. Think about an archetype of a good sadomasochist. So why all this whining, you may ask? I do admit that up to the level 4-5 I had lots of fun with the game, the idea with heirlooms, statues etc is fresh and nice, boss fights in the first 2 levels are tough but still fine if you approach the issue with the right strategy. I'm convinced that the gross of the positive comments are coming form this bit of the game. Yet, as you reach level 5 everything seems to become less and less balanced. All my negative comments are to the LATER GAMEPLAY. Not the easy or fairly mid game. Here are my thoughts: -Skills are fine but the scaling of them is appalling if you compare how fast resistances of the enemy are going up. It's a classic scissors approach where you are given allure of leveling up but in fact you just try to catch on with the enemy e.g. For your +5 damage the enemy gets 10 plus a bonus 25% resistance or dodge 25. - At the highest dungeon levels the death rate is actually much higher than at lower levels not because the enemy is smarter than you. There is simply no good strategy to defend or quickly defeat the enemy who is pounding in you with a great effect and you score a bunch of misses and do silly damage. - Heal as you get pounded but just take a look on the scaling of all heal skills. Your team is half dead before you can get anything sensible out of them. - Bleed and blight are getting seriously weak if you check how little damage they do per round. You can pile them up but then every time you have to overcome the resistance... so not much help here either. -Camping is the very last think you should do and buffs are now limited to 4 battles. So if you get ambushed you loose one already at the start, get massacred and your guys freak out from stress. -Trinkets are useless for little benefits they provide. -Handling quirks does not mater because your 6 level characters can die easily with 3 blows at the highest dungeon. So why to invest any money? -Level 6 has NO benefits for the gameplay. No super quirks, no 3rd trinket slot, nothing. Just measly bonuses in damage and resolve :/ The game is a simple meat grinder made to be initially nice and challenging but only very few people are meant to finish it. Not because they are smart or so. It is a test how much time and resolve you can muster before you become disinterested.


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Posted on: February 5, 2016

Elecarpet

验证所有者

游戏: 105 评论: 1

Just not my kind of game

Darkes Dungeon is brutal and well crafted dice-roll simulator. Sure, you can check some guides for the top team-composition. You can min-max your stats and abilities. You can apply for the mathematic and the theory of games. You can plan every your step. You can pray. You can get some luck finally. But RNG will beat you once. Sooner or later it will own you with no any reason. There is nothing about skill or strategy while you can't handle the devastating bad luck streak which force you to grind for a several hours more. That's why i've dropped Heartstone and Talisman and that's why i've dropped Darkest Dungeon. 3 stars for the catching art-style only.


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Posted on: January 20, 2016

Dodda

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游戏: 213 评论: 3

Dark, Melancholic, Brutal, Unforgiving

You inherit a run-down domain, and you are now responsible for cleansing it of the evil that befell it. So begins this game, which is a mix of RPG, a bit of strategy and added rouge-like gameplay. You do this cleansing by getting together a diverse group of various fortune hunters, thrill seekers and hero-likes, and sending them off to fullfill various goals. And while working on those goals you come across all kinds of hindrances which you have to overcome, most often in the form of monsters. But not only these obstacles are your enemy, also the inner fear of your characters and their minds that are besieged by the evil and darkness they witness. A bit of Lovecraft added in there, but it adds tremendous deepness and character to the game. So you have to see that they not only survive their physical wounds, but also come out of the experience spiritually intact as much as possible. But you will fail at this, and not everyone can be saved, and most characters will show some weird mental habits after a while down the road - which can be soothed by various means depending on the character (praying, whoring, drinking,..). And then again, some of your heroes will die in the line of duty. The atmosphere is perfectly conveyed by the visuals and the audio. The narrators voice commenting on various choices, combat results and happenings is very well done and adds so much to the dark mood. All parts make a very well done whole. The game feels like every little choice matters, and it is very unforgiving to mistakes, yet this also makes the game, at last to me, brilliant. It walks the narrow path between challenge and frustration very well and puts you in place where you really have to pull it together. This is not a game where you save/load until every quest is finished perfectly, you have to live with your mistakes, or the bad luck the game will definitely throw at you at some point(s). So make no mistake, this one is definitely not for the squeamish.


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Posted on: January 31, 2016

Kentathon

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游戏: 71 评论: 3

Not amazing

One of many games coming down the pipe that focus on 'difficulty' involving permanent character death and slow progression. The problem with this game is there aren't truly any difficult challenges to overcome. All of the battles have an obvious solution, and all of the party members have a clear role. The 'challenge' comes from the absolutely random events and artificial difficulty thrown your way though piss poor balance issues. Certain characters are useless in certain party formations, but to fix this if an enemy changes your formation takes 3-4 turns all the while each turn ends with the enemy further breaking your formation. Stronger enemies get 2-3 turns in a row to each of your turns, often stunning or disabling characters during their series of turns and locking you out of play. The random objects found while exploring have zero benefit to the player, but massive downfalls. At best you might uncover a treasure trove of gold that only benefits you slightly between missions. At worst, attempting to loot a chest could completely cripple your entire campaign. There is a good RPG buried in here, but it's covered in six feet of poorly designed random bullshit.


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Posted on: January 20, 2016

Quemaqua

游戏: 106 评论: 5

A true gem in the Kickstarter pantheon.

This game is utterly fantastic. It's not without some minor flaws, and it is very much a game that will either appeal to you or not, so do be careful before purchasing. That said, it does everything it sets out to do with aplomb. It is easy to pick up, very difficult to master, and has deep and challenging tactical fantasty combat with a simple but solid strategy/upgrade layer to keep you busy between dungeon runs. And lots and lots of Lovecraftian horror. Not for the faint of heart. Your heroes will die, and with reasonable frequency depending on your skill level, and the game demands that you learn its systems in order to succeed. If you're into stuff like XCOM, this is a reasonable analogue overall, though the individual systems are very different. Also worth noting that there's no save-scumming. This is all ironman mode, all the time. When things go south, you don't have the ability to go back and load your game. In addition, it's worth noting that the game looks and sounds stellar. Wayne June's narration is inspired, the writing is excellent (and there is some decent story exposition, here, though it's not a story-driven game in the strictest sense), and Chris Bourassa's Mignola-inspired artwork is absolutely top-notch. Pick this up at the $20 release price point and you won't be disappointed. This is easily a $35 game in terms of value. I logged 48 hours into it even before it left early access, and there are others out there with hundreds of hours. Final release gave everything a nice polish, balance changes, the final area of the game, and lots of new horrifying things to kill you, and Red Hook Studios is already working on their first free post-release expansion (did I mention free?). Grab it!


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