RATING / ESRB / A Created with Sketch. RATING / ESRB / E Created with Sketch. RATING / ESRB / E10 Created with Sketch. RATING / ESRB / M Created with Sketch. RATING / ESRB / T Created with Sketch.
RATING / PEGI / 12 Created with Sketch. RATING / PEGI / 16 Created with Sketch. RATING / PEGI / 18 Created with Sketch. RATING / PEGI / 3 Created with Sketch. RATING / PEGI / 7 Created with Sketch. icon_pin Created with Sketch.

Darkest Dungeon®

已在库内

4/5

( 448 Reviews )

4

448 Reviews

中文(简体), English & 10 更多
Offer ends on: 10/26/2025 09:59 EET
Offer ends in: d h m s
24.993.74
Lowest price in the last 30 days before discount: 3.74
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Darkest Dungeon®
介绍
《Darkest Dungeon》是一款极具挑战性的哥特风roguelike回合制角色扮演游戏,聚焦冒险的心理压力。 招募、训练并领导一队有缺陷的英雄,穿越扭曲的森林、被遗忘的巢穴、已成废墟的地窟和更多其他场景。你不仅将与难以想象的敌人作战,还要面对压力、饥饿、疾病和不断蔓延的黑暗。揭开神秘的谜团,在创新的战略回合制系统中,让你的英雄们与一群可怖的怪物战斗。 你能阻止怪异的恐慌席卷你家族的古老庄园吗? 冒险深入绝地吧!痛苦系统 - 不仅与怪物战斗,也要与压力战斗!与偏执狂、受虐狂、恐惧、非理性以及一系列与玩法有关的怪癖相对抗! 惊人的手绘哥特式羽毛管笔绘风格 创新的基于回合制的战斗,让...
评论
93 %
推荐
Eurogamer
Recommended
PC Gamer
88/100
GameSpot
9/10
用户评论

4/5

( 448 Reviews )

4

448 Reviews

{{ review.content.title }}
产品详细信息
2016, Red Hook Studios, ...
系统要求
Windows XP / Vista/ 7 / 8 / 10, 2 GB RAM, Open GL 3.2+ Compliant, 2 GB available space, 1080p...
DLC
Darkest Dungeon®: The Shieldbreaker, Darkest Dungeon - Musketeer, Darkest Dungeon Soundtrack, Darkes...
Time to beat
56.5 hMain
84.5 h Main + Sides
128 h Completionist
80 h All Styles
介绍



《Darkest Dungeon》是一款极具挑战性的哥特风roguelike回合制角色扮演游戏,聚焦冒险的心理压力。

招募、训练并领导一队有缺陷的英雄,穿越扭曲的森林、被遗忘的巢穴、已成废墟的地窟和更多其他场景。你不仅将与难以想象的敌人作战,还要面对压力、饥饿、疾病和不断蔓延的黑暗。揭开神秘的谜团,在创新的战略回合制系统中,让你的英雄们与一群可怖的怪物战斗。

你能阻止怪异的恐慌席卷你家族的古老庄园吗? 冒险深入绝地吧!
  • 痛苦系统 - 不仅与怪物战斗,也要与压力战斗!与偏执狂、受虐狂、恐惧、非理性以及一系列与玩法有关的怪癖相对抗!
  • 惊人的手绘哥特式羽毛管笔绘风格
  • 创新的基于回合制的战斗,让你与一大群邪恶怪物作战
  • 经典的CRPG以及roguelike要素,包括角色永久死亡、程序生成的地下城以及非凡的重玩性

Copyright 2015-2021 Red Hook Studios Inc. "Darkest Dungeon" is a registered trademark of Red Hook Studios Inc. All rights reserved.

包含内容
内容
Standard Edition
Ancestral Edition
头像
壁纸
原声音乐(mp3)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
56.5 hMain
84.5 h Main + Sides
128 h Completionist
80 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9.0+)
发行时间:
{{'2016-01-19T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.7 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
italiano
音频
文本
polski
音频
文本
Português do Brasil
音频
文本
český
音频
文本
русский
音频
文本
日本語
音频
文本
한국어
音频
文本
购买全系列 (10)
购买该系列的所有游戏。如果您已经拥有该系列的一款游戏,则不会将其添加到您的购物车。
-58%172.4672.72
立即付款
你可能也会喜欢这些游戏
用户还购买了
用户评论

Posted on: January 4, 2017

Elkor_Alish

验证所有者

游戏: 299 评论: 56

You Probably Won't Believe Me Either

I had read the other discouraging reviews and largely dismissed them as whining, but the unfortunate truth of the matter is this a game with some real potential which is ruined entirely by curious and questionable design. The odds are always against you. And normally I would accept that as a challenge. I don't use walkthroughs, I don't employ cheat codes, and I don't search for exploits. If I just wanted to see the end of a game without any effort, I could watch a Let's Play on Youtube. Hell I don't even save scum, in every game I play I keep but a single save game. I like having the odds against me, but until now, I had always taken it for granted that there was a chance for victory. This is a game of grating, and inevitable, defeat. This game employs a sanity metric by which you must race through each dungeon as quickly as possible, juggling the usual and uninteresting management mechanics which have become depressingly universal in games of this type: Food, Medicine, Health, Fatigue/Sanity etc. Even at the introduction enemies routinely hit for twenty to forty sanity per hit, fortunately, your peons begin with roughly 100 sanity. Better yet, there are mechanics in play by which to 'earn' sanity back, such as striking for a critical hit;. In the case of an enemy crit everyone on the team will lose between ten and twenty sanity, yet when your characters score a crit, that individual and perhaps another will receive between four and seven. But really, the sanity thing mostly works until you get mid game, and then you frequently see your entirely party driven out of their mind within minutes of starting a dungeon. You will grind out three levels and a couple thousand gold before your Crusader or Seeker can hit for twenty damage in a swing, but you will see crossbowmen routinely landing critical hits for those numbers from the third dungeon on. And by routinely, I mean a few time in any fight that lasts longer than three rounds. By the way? An 85% change to hit is really never better than 50/50, keep that in mind. Sadly, that sort of disparity applies to everything. Furthermore, there are a myriad of arbitrary pay-walls which keep one from using anything even remotely reminiscent of strategy or even tactics by which to eke out marginal successes. Try grinding out low level areas and improve your peons? Well, you will find after two levels they will grow "bored" and opt out until tasked to something their level, which is always beyond their capability since to keep them sane and at ease, a veritable fortune is required after every successful mission. Employ them like cannon fodder and simply replace them as necessary, investing in the infrastructure of your estate to possibly arm and train future recruits? You will find yourself boxed out of low level areas, and that those upgrades to your weapon and armor smithies cannot be applied to new recruits until they have gained some experience. Choice and consequence? Risk and reward? None of these things are here. Just a weighted RNG waiting to punish you for playing. The ambiance is nice, I would love to see where the story goes, but as an adult I just don't have the time to invest in playing the odds until finding the rare success run that would see me through to the end. Spend your money on DPRK treasury bonds instead of buying this game, I mean, if you are going to throw it away any way at least have a laugh doing it.


这对您有帮助吗?

Posted on: July 8, 2016

sublime8

验证所有者

游戏: 75 评论: 3

Great, Great, Great...and then.....

Ok, I loved this game. I'm a big fan of difficult roguelike games. FTL was my big Love. Dark/Demon Souls are fantastic, in my point of View. So, Darkest Dungeon has kind of the same feeling to it. I died many times, lost many Characters - but thats ok, because you get better while playing it but you still can die (pretty much like the Souls Series). I played about 150 hours and was in love.... And then, Level 5/6 Dungeons appear. Dodge doesn't really work anymore (dodge build=delete). Even a little spider Crits you half the time. Enemy Casters take 3 Hits before they die from a full upgraded Damage Dealer. Difficulty ok, but this is no fun. Yeah Yeah, we Monsters are so lucky and always Crit........ Nothing to do with skill/knowledge, only pure luck to make the Fight. Stress Damage is not a Problem here, its a Gamebreaker. As long they don't change this, I don't recommend buying it!


这对您有帮助吗?

Posted on: March 24, 2016

yojimbo97

验证所有者

游戏: 评论: 6

Fun at first, but soon becomes tedious

Darkest Dungeon is an interesting game - on the surface it seems quite straightforward, but it has some cool features to it. You take a group of four hero's and venture through stages of varying length, there's strategic elements regarding the type of characters you have in your party and the abilities / items they are equipped with. It's basically a fairly streamlined RPG, though without any emphasis on decisions that affect the story - it's pure gameplay mechanics. The really interesting thing though is that characters suffer "stress", and the more this accumulates the more chance they will go doolally, or have a slim chance of becoming more heroic. There is also the chance of fatal heart attacks, or falling into a state where they are hovering at deaths door - will you be able to heal them in time? or can they withstand another assault? Will they crack from the pressure, or gain more resolve? In the earlier stages of the game this is a wonderful mechanic - no matter how prepared you are it is random luck, and a thrilling development when sh*t hits the fan. Hero's start ragging on each other, and before you know it the entire party is spiraling out of control. But the thing is - quitting a level causes more stress, and you have to pay to lower it. More money is earned by finishing levels - so risking your hero's life / sanity is a gamble worth taking. Unfortunately this good work comes undone the more you play. As you level up the challenge becomes frustrating, repetitive and tedious. Higher level characters won't do low level missions, meaning you have to either level up a new group or risk the higher one's getting slaughtered because they are ill equipped, and you've run out of easy money. It's not unusual to see attacks miss time and time again at 5th level stages, and your party cracking up is harder to slow down. Eventually I ended up putting many hours into developing characters, only to find they die within two or three rooms of a dungeon. Sometimes even in the first encounter they get massacred by titchy spiders, or some other weedy enemy that still pulverizes them After three weeks of playing this solidly and not getting any where fast - it proves tiresome, and the gameplay doesn't change or develop at all.


这对您有帮助吗?

Posted on: April 20, 2022

Shadoweaver

验证所有者

游戏: 69 评论: 2

Old version

Agree with other reviews on the difficulty and RNG. Mods are available to help address this, but the GOG version of DD is so old that few if any mods will work for it. Newest GOG version appears to be 24839, from 4yrs and 35 patches ago. From what I can tell the current version of DD is 6678186.


这对您有帮助吗?

Posted on: January 26, 2016

khyeron

游戏: 773 评论: 7

This may or may not be your cup of tea.

Okay, seriously, the game has awesome art direction, awesome music, that narrator is just epic (at the onset.) I really wanted to like this game, but here's what broke it for me: Being punished for good performance. Here's what happens. The game assigns "bad and good quirks" to your character based on RNG at the end of each mission. So no matter how well you perform, you can STILL get screwed. On top of that, while recovering at inns, you develop MORE bad quirks. Your guy might cheat at dice, develop naughty sex tendencies at the whorehouse or become an alcoholic (which he can also do by drinking unpurified swine ale in the Warrens area.) Negative manias acquired from "morale breaks" (D&D players should know what these are) become permanent until cured after a mission or occasionally healed by certain characters in missions which are long enough to be able to do that. And whoever says, don't get attached to characters, indeed. You could be a stalwart badass in real life critical situations, but in this game, good luck. Characters will get struck with random crippling effects literally out of nowhere. Performed stellar? Oh well, you're now limp wristed and can't score as many critical strikes. Tough luck pal. Performed like crap? Well we're still going to randomly screw you, not by throwing critters at you or things you can deal with, but just because its fun for us. Hell, Dwarf Fortress was more "fair" than this. And the moto for that game is "losing is fun!" I'm putting in for a refund since I haven't run into a game that was this RNG unfair and deliberately so, not even the Ice Cave in the original Final Fantasy (NES) with its random 5 to 9 sorcerer(mindflayer) or 3 fighter/mage enemy parties which always seemed to strike just before the exit. I honestly don't have enough time to put days or weeks of free time into a game which will then punish me randomly. At least stupid MMO parties can be avoided or mitigated... not so in this game.


这对您有帮助吗?

出错,请尝试刷新页面。

This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.

Other ratings

Awaiting more reviews

Add a review

Edit a review

Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
  • What kept you playing?
  • What kind of gamer would enjoy this?
  • Was the game fair, tough, or just right?
  • What’s one feature that really stood out?
  • Did the game run well on your setup?
不当内容。您的评论包含不良语言。 不当内容。不允许使用链接。 不当内容。内容包含乱码。 评论标题太短。 评论标题太长。 评论描述太短。 评论描述太长。
不知道该写什么?
筛选:

没有与您的要求相匹配的评论

使用语言
English Deutsch polski français русский 中文(简体) 其他人
作者
已验证所有者其他人
发布于
最近30天最近90天最近6月任何时间发售后早期访问期间

GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons

Error loading patrons. Please refresh the page and try again.

Delete this review?

Are you sure you want to permanently delete your review for Darkest Dungeon®? This action cannot be undone.
您确定要永久删除您对 Darkest Dungeon® 的评分吗?此操作无法撤销。

举报此评价

如果您认为此评价包含不当内容或违反了我们的社区准则,请告知我们原因。

其他详情(必填):

请至少提供 个字符。
请将您的详情限制在 个字符内。
哎呀!出错了。请稍后再试。

举报此评价

报告已成功提交。
感谢您帮助我们维护一个尊重和安全的社区。