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Crying Suns

已在库内

3.9/5

( 82 Reviews )

3.9

82 Reviews

中文(简体), English & 5 更多
24.9924.99
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Crying Suns
介绍
Demo version of Crying Suns is available here 终极命令更新 “终极命令”更新是《哀恸之日》的最后一款免费扩展内容。其中包括2个新角色势力:帝国法院(由一群无情的帝国法官与刽子手组成的社会团体,等级制度森严)以及方阵旅团(由一群本领高强的雇佣兵战士组成的团体)。另外还有很多等待你去探索的新内容: 2款新的可玩战舰,为每个势力提供全新的玩法。 4名新的特殊军官(每个势力2名) 12款新的战场物品(武器、单位、辅助系统等等) 30个与新势力相关的新事件 可解锁的新成就 新的贴心功能与各种其他改进 若你已拥有《哀恸之日》,游戏...
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用户评论

3.9/5

( 82 Reviews )

3.9

82 Reviews

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产品详细信息
2019, Alt Shift, ...
系统要求
Windows 7 / 8 / 10, Dual-core 2.5 GHz or equivalent, 4 GB RAM, Dedicated GPU, 1 GB VRAM/ AMD HD5750...
DLC
Crying Suns - Digital Artbook, Crying Suns - Original Soundtrack
Time to beat
14.5 hMain
21.5 h Main + Sides
45 h Completionist
17.5 h All Styles
介绍


Demo version of Crying Suns is available here


终极命令更新


“终极命令”更新是《哀恸之日》的最后一款免费扩展内容。其中包括2个新角色势力:帝国法院(由一群无情的帝国法官与刽子手组成的社会团体,等级制度森严)以及方阵旅团(由一群本领高强的雇佣兵战士组成的团体)。另外还有很多等待你去探索的新内容:
  • 2款新的可玩战舰,为每个势力提供全新的玩法。
  • 4名新的特殊军官(每个势力2名)
  • 12款新的战场物品(武器、单位、辅助系统等等)
  • 30个与新势力相关的新事件
  • 可解锁的新成就
  • 新的贴心功能与各种其他改进


若你已拥有《哀恸之日》,游戏应该会自动更新此内容,且不会影响你当前的存档。从今往后,任何购买了游戏的玩家都能免费玩到终极命令的内容。

做好一次次死亡的准备吧,这款游戏是Rogue-lite类游戏……而且难度很高……

剧情:克隆人的史诗之旅

在七百年的和平与繁荣之后,银河帝国在一夜之间土崩瓦解智能机械,这种无所不能、忠实服务于人类的机械,不知为何突然全部关闭了。而人类早已失去了独立生存的能力,正面临着种族灭绝的危机。不过,在宇宙某个遥远的角落,某颗叫做“地狱谷”的荒芜行星上,隐藏着一处绝密的设施。这里拥有整个帝国最尖端的科技,也是人类最后的希望。

你将扮演伊莱斯·爱达荷司令官的克隆体,帝国最强的人型兵器,有史以来最擅长指挥战斗的司令官。你从这颗行星上醒来,唤醒你的人叫做卡利班,长相古怪,说话毒舌。它是地狱谷的守护者,也是最后的智能机械。

你的任务是:驾驶你的战舰,穿过混乱不堪、危机四伏的帝国星团。一旦走错一步,可能就会面临舰毁人亡的下场。你的任务是重新启动智能机械,拯救人类的未来。但首先,你必须先离开地狱谷……留给你的时间已经不多了。

©2019 ALT SHIFT. CRYING SUNS IS DEVELOPED BY ALT SHIFT AND PUBLISHED BY HUMBLE BUNDLE. ALL RIGHTS RESERVED.

所有成就
包含内容
内容
Standard Edition
Deluxe Edition
Artbook
Soundtrack (MP3)
原声音乐(FLAC)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
14.5 hMain
21.5 h Main + Sides
45 h Completionist
17.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
发行时间:
{{'2019-09-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
450 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
русский
音频
文本
日本語
音频
文本
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用户评论

Posted on: February 10, 2022

Quasi-modo

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游戏: 评论: 9

Gameplay wise just the demo 18 timesover

Many, many reviews other reviews covering the (repetivite) gameplay, story etc. If you've played the demo, you've basically played the whole game. SERIOUSLY. In the full version you get to fight some different artsytles, and if you play through those you can pixel swap your battleship too. The only reason to pay for the full version is the story/setting ambiance . Which has plenty to reviews covering it already. Probably wait to buy it on a big sale. The devs deserve some cash for the art and music, but with the shallowness of the game honestly don't shell it out too much money


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Posted on: September 24, 2019

Horribly repetative

The game starts promissing, offering you deep and interesting lore with allusions to Frank Herbert's Dune and other sci-fi masterpieces; gameplay-wise showing something akin (to the point of being plagiarized) to The Shortest Trip to Earth or FTL... but in reality it turned out to be raw, epmty and unbalanced garbage - with the same encounters happening over and over, difficulty spikes popping out of nowhere. Boss fights are a mess too. The whole playthrough you were told that there are some rules: deployement speed, amount of weapons, their cooldown, amount of aquads available. And then suddenly the bosses have none of those at the same time. It's like playing a chess with someone who wins not by being a better player but having two rows of bishops at his disposal.


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Posted on: August 3, 2020

kpeterson

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游戏: 评论: 16

Sci-fi the way it should be

The basic gameplay is FTL-like, with, however, several important improvements. First, the sectors are notably shorter - you have time to make strategic choices and gather resources, but it never becomes a grind. Second, in essentially EVERY situation, there is always SOMETHING you can do - some approach to take, some specific use of your units - to win the fight. This is one of FTL's biggest and most frustrating flaws, that you can play for a while and get deep into the game and then, bam, the game throws a couple random things at you and it adds up to "there's nothing you can do, start from scratch". That never happens in Crying Suns: you always have options. Third, there is no single optimal build or loadout or set of tactics. I've won fights by zerging the enemy with stealth fighters, by keeping all the fighters close to home and relying on beam weapons, by juggernauts, or by combined arms assaults. I've played with shield tanks, armor tanks, buffer tanks, or no tank at all. It all works and it's all fun. In this regard the game is true to the roguelike heritage of Moria and Nethack. The story is not quite as big a twist as it would like to be, but it's coherent, true to itself, and makes sense. The random dialogue from your bridge crew reads like it could come straight out of a David Weber novel. I'm not the biggest fan of David Weber but for rayguns & spaceships, it's exactly the right tone. Alt-Shift's grasp of game balance and fun game mechanics is excellent and I am in the very strange place, for me, of having no suggestions for changes. They have created a very interesting setting and IP here, and I'd love to revisit it if they do more.


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Posted on: April 9, 2020

MrMoreDakka

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游戏: 144 评论: 5

A Spiritual Successor to FTL

Pros: - Excellent combat with a good variety of builds and strategies to try. - Fun enemy AI. It's not braindead, as it is capable of recognizing choke point situations it needs to try to avoid. Sure, the AI sucks with cruisers and battleship weapons... But other than that, the AI here is solid. - Unlike FTL, you don't have to dread the endpoint of your runs, as the end-run bosses are actually fun. - More accessible than FTL- especially since the lowest difficulty setting doesn't block you off from unlocks. Cons: - Nowhere NEAR enough event variety. You'll start seeing repeated events pretty frequently with your third run onward. This discourages exploration- leading to play styles where you'll just make beelines for ground signals and shops, ignoring everything else. - Can get pretty repetitive overall.


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Posted on: October 3, 2019

KaTaLyzT

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游戏: 253 评论: 29

Story focused,but far less replayability

TLDR I very much enjoyed this game. Saying it's the next FTL is a bit of a stretch tho. Except for some of the combat feeling similar they are in fact very different. While FTL has no story to speak of, but massive amounts of replayability(i have 300h in it), this game has a fantastic Sci-fi story to keep you going, but it's unlikely that you will want to play it over and over again after finishing it. Let's break it down a bit: Story- its great, I was really invested in it. Reminds me a lot of Mass effect...about the end of humanity and how insignificant we are in this infinite place and how machines will outlast us. Very strong part of the game. Music- fantastic, very much FLT-like, but there isn't much of it sadly. User interface- It must be mentioned...it is phenomenal...the best most beautiful UI I've ever seen...every button, every screen, every transition is just a pleasure to look at. Graphics- really nice pixel graphics Combat, the big one- very enjoyable, for a while. FTL style customization of your ship and real-time-with-pause combat between you and your enemy. But, instead of a more personal feeling that FTL offers, where you have your small crew that you name after your friends etc and care about them...here as an admiral the combat is very much impersonal. Also there isn't that much depth to it sadly, I'm pretty sure someone who is really good at it will find a build to beat everything easily. But it gets you interested all the way to the end and provides many tense moments. Also as far as I can tell, starting the game again is pretty much pointless, since the game doesn't generate enough "random OMG" moments like FTL did. Overall- I enjoyed it a lot, for 23 bucks I spent 26 hours playing, so I say it was worth it, very much so. If they could invest more into it and maybe add an "Adventure mode" or something...with more random events, more impactful items etc they could make this the next FTL and I hope they consider it, I would love to play more.


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